So I'm thinking... what would a new 4-player fighter need to be better than any before it? I got some ideas, but first, I'm curious as to what some of you guys think.
Well, I think Brawl showed that the stages have to be uniquely designed and full of all sorts of scenarios and obstacles that make it interesting. Brawl had way too many lame stages or ones that seemed designed for the "no items, Final Destination" crowd with their flat layouts and minimal interaction between the characters and the environment.
I think Brawl and Melee also showed that
all the characters need to be unique with their own play styles and moves. I don't buy the excuse that the Smash Bros. games
needed all those clones because they just
"couldn't" play differently, not when Capcom's MvC3 series has a fairly large cast of characters and apparently
none of them are clones, not even the ones added in the "Ultimate" version of that game.
I also think the Smash Bros. games have showed the desperate need for these games to have a good Single-Player component
as well as a strong multiplayer one. Subspace Emissary wasn't horrible, but it was incredibly mediocre and I've never felt the desire to replay it once I finished it. And as my friends are rarely around and I don't play online multiplayer, there's only so much multiplayer vs. CPUs you can play before you just get bored of it all. I haven't touched Brawl in years.