Author Topic: Episode 214: Something-a-Trois  (Read 13337 times)

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Offline Yoshidious

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Episode 214: Something-a-Trois
« on: October 10, 2010, 02:43:08 PM »

Just the three of us, we can make it if we try.

http://www.nintendoworldreport.com/rfn/24242

This week's show features a reduced --nay, distilled-- crew of three gentlemen who sure do like Nintendo. Greg starts by bragging that Europe will get the Super Mario Bros. 25th Anniversary products, but he also has even more jealousy-inducing material with legendary NES game Faxanadu, just released on the Japanese Virtual Console and hopefully heading west soon. Jonny recommends Plants vs. Zombies and Explosionade, plus gives an update on his various RPG exploits. James has chewed through yet another Professor Layton game, and he has first impressions on Final Fantasy: The Four Heroes of Light. During the break, we also have a pre-recorded interview by Karl with the producer of DJ Hero 2.

In the second half, we return to Listener Mail with your questions about WiiHD, Facebook, games that humiliate us, the insidious influence of the Classic Controller, Nintendo's answer to Uncharted, and our favorite Kirby games. There's still time to post your thoughts on Yoshi's Story for next week's RetroActive feature -- hit that thread!

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Offline Kytim89

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Re: Episode 214: Something-a-Trois
« Reply #1 on: October 10, 2010, 11:12:17 PM »
In regards to the question about the classic controller, what would it have been like if Nintendo had never released a classic controller and instead went with support backwards compatability with the controllers of each Virtual Console? For example, an N64 controller that plugs directly into the Wiimote and supports the N64 games.
 
If the classic controller had never been made then good titles like Monster Hunter might have never came to the Wii, and if it did, people would sick of using the Wiimote to fight in the game. I tried playing it that way and it fot old really quick. This brings up two points: first,  Nintendo developed the classic controller to help ease third parties into developing with motion controls by giving them something that they were familiar with in hopes that they would eventually master the motion control set up. This eventually back fired, of course, and now many developers are straying away from the Wii as a whole. The second point is that some games are better at accomodating motion controls than others. For example, No More Heroes is a good example of motion controlleed games despite its flaws, but Monster Hunter would have to stay away from such controls(in my opinion).
 
 
 
 
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Offline broodwars

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Re: Episode 214: Something-a-Trois
« Reply #2 on: October 10, 2010, 11:28:29 PM »
In regards to the question about the classic controller, what would it have been like if Nintendo had never released a classic controller and instead went with support backwards compatability with the controllers of each Virtual Console? For example, an N64 controller that plugs directly into the Wiimote and supports the N64 games.

Then the Virtual Console would have been a colossal failure.  The only reason it sells what it does is because there is a Wii controller that lets you play the games just as you could on their original consoles (if not better).
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Offline Kytim89

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Re: Episode 214: Something-a-Trois
« Reply #3 on: October 10, 2010, 11:53:01 PM »
In regards to the question about the classic controller, what would it have been like if Nintendo had never released a classic controller and instead went with support backwards compatability with the controllers of each Virtual Console? For example, an N64 controller that plugs directly into the Wiimote and supports the N64 games.

Then the Virtual Console would have been a colossal failure.  The only reason it sells what it does is because there is a Wii controller that lets you play the games just as you could on their original consoles (if not better).

When I first started using my Virtual Console I used my Wavebird controller to play VC titles and in some cases I used the Wiimote as a de facto NES controller. This did not satiate my desire to relive the games of yester year. I found the Gamecube controller to be difficult to use and I searched around for a way to play these games with a different interface. I pondered the classic controller, but at the time the Pro version had not been released and the basic model was kind of dorky in my eyes and did not help my thirst for nostalgia very much.
 
I eventually bought the adapter that I have mentioned several times that can allow me to use certain classic controllers with the Virtual Console. Along came Monster Hunter Tri and the classic controller pro and I wanted that controller. After buying the bundle, I have used the Pro for MH 3 and nothing else.
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Offline KDR_11k

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Re: Episode 214: Something-a-Trois
« Reply #4 on: October 11, 2010, 11:12:41 AM »
That's YOU. The rest of us aren't playing VC games for nostalgia but because we never had the consoles or games on offer so we wouldn't have the controllers at hand.

For Nintendo to do mid-game storytelling they first need voice acting. You can have a silent protagonist even then, Half-Life started the whole non-cutscene-story trend. Nintendo doesn't do voice acting and they especially don't do translated voice acting. The games with translated voices I can remember are Doshin The Giant, Layton 2 and that DS cookbook (and Smash Bros if re-recording the names of Pokemon with regional names counts, the rest of the talk was left in English). Any other instance of voice acting (e.g. Super Mario Sunshine) simply gets subtitles slapped on which obviously wouldn't work in mid-game. Zangeki no Reginleiv is the only Nintendo-published game I know of where characters talk to each other in mid-game in a way that furthers the story.

Offline Jonnyboy117

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Re: Episode 214: Something-a-Trois
« Reply #5 on: October 11, 2010, 02:28:43 PM »
Oh really? Maybe Greg will pick up Zangeki at some point and give us a report on it.
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Offline Killer_Man_Jaro

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Re: Episode 214: Something-a-Trois
« Reply #6 on: October 11, 2010, 02:33:42 PM »
That's YOU. The rest of us aren't playing VC games for nostalgia but because we never had the consoles or games on offer so we wouldn't have the controllers at hand.

Indeed. With the exception of one or two, all of the Virtual Console titles I have purchased are games I am buying for the first time. The service has, to me, never really been about reliving the old days, but rather to catch up on everything I missed.

As far as games that humiliate us go, I've got one. When Metroid Prime was released, I was quite young, 12 or 13. Now, I'm sure everyone will agree that Prime is especially complicated, even for somebody who has played through it once before. The game's greatness was obvious straight away, but evidently, my 13 year old mind could not grasp the geography of Tallon IV - I have vague recollections of wondering the Chozo Ruins for hours hopelessly lost (this was early on in the game). It's weird because I completed Super Metroid at an even younger age, though I suppose it is simpler by virtue of being 2D. Anyway, after that, my cousins told me exactly what to do up to Phendrana Drifts, and then I left the game until I picked up Echoes, when I realised I ought to finish it. Once I returned a little older and a little wiser, everything clicked into place.
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Offline broodwars

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Re: Episode 214: Something-a-Trois
« Reply #7 on: October 11, 2010, 02:46:50 PM »
Well, for me the VC is all about catching up on games I missed when they original released and enjoying old classics I haven't played in years.  That said, the Classic Controller Pro is a superior controller to most of those original controller designs (you can make a case that the SNES controller was fine as it was, but I haven't held one in over a decade so I can't be sure) so I enjoy playing these games using my CC Pro.
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Offline Halbred

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Re: Episode 214: Something-a-Trois
« Reply #8 on: October 11, 2010, 02:54:16 PM »
I had the exact same experience with Twin Snakes, minus the strategy guide. I picked up the game because it was such a revered series, and there must be something to this. However, I became frustrated with the game's bizarre control scheme, so I gave up fairly quickly. However, a few months later I bought MGS2 and actually cut my teeth on THAT game, then went back to Twin Snakes and enjoyed the hell out of it. Then I played and loved MGS3 and MGS4.

And it's entirely possible, and not very difficult, to get 0 kills in the game. I've done it a few times. You just use tranq darts on everybody. The only time this is a real hassle is during the Sniper Wolf boss fight, because it takes much longer to knock her out with darts than bullets.
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Offline greybrick

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Re: Episode 214: Something-a-Trois
« Reply #9 on: October 11, 2010, 03:43:14 PM »
I can say that the need to tether the CC Pro is puzzling.

I feel that the kind of people that see the value in a $20 tethered controller would also see value in a $40 stand alone controller. Using the analog stick to navigate menus isn't a big deal to me, and Nintendo could always patch in d-pad support for the Wii menu.
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Offline MegaByte

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Re: Episode 214: Something-a-Trois
« Reply #10 on: October 11, 2010, 04:06:02 PM »
It would have made more sense if they had ever pursued the clip-on feature for the Wii Remote.
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Offline greybrick

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Re: Episode 214: Something-a-Trois
« Reply #11 on: October 11, 2010, 04:36:38 PM »
It would have made more sense if they had ever pursued the clip-on feature for the Wii Remote.

That would have been a more acceptable middle ground, although having a clipped on Wii Remote would make the controller even wider than a 360 controller, but I suppose that is assuming they actually integrate the Wii Remote inside the CC like a Guitar Hero controller.

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Offline MegaByte

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Re: Episode 214: Something-a-Trois
« Reply #12 on: October 11, 2010, 04:41:05 PM »
It would have been something like this:
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Offline FZeroBoyo

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Re: Episode 214: Something-a-Trois
« Reply #13 on: October 11, 2010, 04:51:07 PM »
Ah, I particularly like the section on using guides to get through a game, and agree that needing help to get through is a lot better than being stuck and not able to finish. Overall, it was another top-quality episode.  :D
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Offline greybrick

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Re: Episode 214: Something-a-Trois
« Reply #14 on: October 11, 2010, 05:08:39 PM »
@ Aaron, I probably wouldn't have bit for something like that.
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Offline Killer_Man_Jaro

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Re: Episode 214: Something-a-Trois
« Reply #15 on: October 11, 2010, 05:09:12 PM »
I think the reason the Classic Controller is tethered is because Nintendo regard it as an accessory to the Wii Remote as opposed to an actual full-blown alternative, and thus manufactured it so that it runs on the Remote's battery.

The Classic Controller Pro is more or less a universal controller: perfect for dealing with older-fashioned control schemes, and configured amazingly close to the Dualshock's layout. Although many developers may not use it, they cannot say they aren't given a viable option.
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Offline greybrick

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Re: Episode 214: Something-a-Trois
« Reply #16 on: October 11, 2010, 05:30:31 PM »
I want to take a stab at guessing the mystery guest: Denis Dyack.

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Offline NWR_Neal

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Re: Episode 214: Something-a-Trois
« Reply #17 on: October 11, 2010, 06:18:15 PM »
I know the mystery guest, and I'm excited to hear the next episode because of it. Make of that what you will.
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Offline Kytim89

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Re: Episode 214: Something-a-Trois
« Reply #18 on: October 11, 2010, 09:28:06 PM »
I know the mystery guest, and I'm excited to hear the next episode because of it. Make of that what you will.

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Offline jimwood27

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Re: Episode 214: Something-a-Trois
« Reply #19 on: October 11, 2010, 11:02:44 PM »
i had the EXACT same experience with The Twin Snakes and a strategy guide.  would have never made it through without the guide, i just cant wrap my head around games like that for some reason.  i tried playing 2 on Xbox without a guide and gave up pretty early (never even got to play as Raiden, oh no!)


i didnt expect my question about the classic controller to get so many replies here.  its a great controller (especially the Pro) but i just want to see the Wii Remote (and Motion Plus) implemented in more innovative and unique ways.  perhaps that is asking too much or there really isnt many other ways to implement motion controls.  i have played many games with traditional controllers and will continue to do so but would also enjoy more unique experiences.

Offline Jonnyboy117

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Re: Episode 214: Something-a-Trois
« Reply #20 on: October 12, 2010, 12:07:33 AM »
i tried playing 2 on Xbox without a guide and gave up pretty early (never even got to play as Raiden, oh no!)


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Offline Sundoulos

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Re: Episode 214: Something-a-Trois
« Reply #21 on: October 12, 2010, 01:12:41 AM »
I used to have Faxanadu and loved playing it; when I was a little kid, I always imagined the game as sort of a Zelda game, mostly because of the similarities with the Adventure of Link.  I had even made up a "guide" for the game, and drew Link in all of the hero artwork. 

Now, I remember the game being kind of grindy, and I also remember that the passwords were ridiculously wrong.  I had to replay some sections more than once because I transcribed something improperly.

I never realized that it was related to the Dragon Slayer series...it's kind of funny now to think that Faxanadu and Legacy of the Wizard are somewhat related, if only tangentially.  I had forgotten that both games had the Dragon Slayer sword as a final weapon.

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Offline Caliban

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Re: Episode 214: Something-a-Trois
« Reply #22 on: October 12, 2010, 01:22:47 AM »
"...legendary NES game Faxanadu, just released on the Japanese Virtual Console and hopefully heading west soon."

What? I, I don't know what to say. *does the happy dance*
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Offline Mop it up

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Re: Episode 214: Something-a-Trois
« Reply #23 on: October 12, 2010, 01:42:07 AM »
It would have been something like this:
"http://i26.tinypic.com/21dgdc1.jpg"
This is what I feel they should have done. In addition to eliminating the need to have the Wii Remote dangling somewhere (which is very bad for people with cats BTW), it would have allowed easy use of the pointer when using the Classic Controller. And yes, some CC games do use the pointer...

Offline TheYoungerPlumber

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Re: Episode 214: Something-a-Trois
« Reply #24 on: October 12, 2010, 03:23:02 AM »
I feel like I bumbled through MGS:TS. I probably died for a full hour at the very start of the game, but eventually was able to scratch out a win once I started breaking necks. This then ensued to barely progress for the rest of the game, dying over and over before making headway.

First Person Shooters (and  over-the-shoulder shooters) continue to be my weakness, since I have pretty much no interest in playing them. This made playing Uncharted 2 quite difficult, but I managed....

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