Thanks Chiphead... I've gotten over 100 coins on a lot of the individual cups (and even placed first overall) on a lot of tracks... are there any other details that you're missing? Where do the unlocked tracks appear? What screen?
I first choose Mario GP, then I choose a speed setting (let's say 50cc since those are the tracks I've gotten over 100 coins on), then I choose a character, then I choose a cup that I've gotten over a 100 coins on... but I don't see any SNES tracks!!
I'm sorry if I'm being a pest about this, but this is really perplexing me... I think I'm just missing something minor.
Thanks!
PS: To make this more relevant to the thread, I'll throw my 2 cents in about the different versions. I first played the SNES kart and absolutely loved it... the track design was truly excellent. The N64 version was also amazing. While it was a lot easier, I felt that it gave me more for my money because I was able to play all of the included tracks (I never saw some of the final tracks on the SNES). I think that the GBA version is a perfect blend of the two. I like the new sprites and I really like the added strategy of the offensive/defensive weapons (dragging items to block, and the three-shell items). I think that the GBA version is the best that one could hope for on the GBA. I don't think the GBA has the power to do 3D objects well in a racing game. The game runs so smooth, the music is great, the backgrounds are nice... I wouldn't sacrifice all of that for a few hills and 3D jumps.
My only gripe about the GBA/SNES versions are the coins... but it adds a bit more strategy and a lot of replay (with the rankings system). I really hope that the coins don't show up in the new GC version... having to worry about driving, using weapons, switching drivers, AND picking up coins would be a bit much. What I would like to see is the inclusion of coins as an alternative mode in gameplay, similar to the rings mode in Mario Golf, Mario Tennis and the coin mode in Super Smash Bros.: Melee.