Author Topic: IMPRESSIONS: Metroid: Other M  (Read 24660 times)

0 Members and 1 Guest are viewing this topic.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #50 on: February 27, 2010, 05:06:02 AM »
It's necessary that they are sapient but it doesn't really come through in the games unless you really think about it.

Offline ControlerFleX

  • Best new poster
  • Score: -5
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #51 on: February 27, 2010, 06:32:12 AM »
Well i don't have anything overwhelming to say but it shows that all of our hearts are in to this franchise and we don't want our feelings hurt. The time for growth and change is now. We cant have a fourth "Prime type" game.

Nintendo may have heard how much we drool over Super Metriod and it's GBA adaptions. Team Ninja is surely aware of that as well but also wants to please us AND turn this franchise into a gangbusters title. So now that the third person shooter is the new "side scroller" This is how they stay close to the roots and introduce Samus to Super Mario RPG platforming LOL...

One thing we may see is some slight tweaks for the first time in a long time from Nintendo. They usually sow us finished projects that we shall see no change from but just maybe by getting this out to public scrutiny B4 E3, the control issue may be"elaborated" on in the future. Let's at least wait till our trusty NWR sidekicks gets there hands on it and give us some more insight on the game.

I never Know how to end these.............
....he asked me if the glass was half full or half empty. "Neither." I replied. "I see a glass that is two times bigger than it needs to be....


Forever debited to you my friend...

Offline SixthAngel

  • Score: 18
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #52 on: February 27, 2010, 08:24:19 AM »
This sounds really awesome, so many positive impressions.  I like the new look, it is 1,000x better than the godawful Samus in Corruption and the game already peaked long ago on sex appeal with the addition of the completely skin tight and revealing Zero suit in other games.

I love the extreme disappointment by some when the VAST majority of the impressions have been EXTREMELY positive with minor complaints. It is time for the Metroid series to grow and evolve, deal with it.

I agree with you completely.  This is how a lot of big fans are though they don't "hate" change, they just hate all the changes that are ever made to their games until a year or two later when they love them.
I am much more excited  for this game than corruption but I expect all the threads to be full of a few people whining about details and the most minor problems until well after the game is released.

Is there any gameplay footage out there?
« Last Edit: February 27, 2010, 08:31:31 AM by SixthAngel »

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #53 on: February 27, 2010, 12:35:00 PM »
So, I wonder why Nintendo hasn't published a new trailer of the game or gameplay videos yet?   Waiting to lift a magazine embargo?  To raise curiosity?
The guy in charge of Metroid Other M is speaking at GDC next week and I'm pretty sure that is where the public reveal will happen so that is probably when videos and all the goodies will be released.

http://verydemotivational.com/2010/02/20/demotivational-posterssuper-smash-brothers-brawl/
You need to save that for the HAWTNESS thread! ;)

Offline Caterkiller

  • Not too big for Smash Bros. after all
  • Score: 74
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #54 on: February 27, 2010, 01:14:21 PM »
It's necessary that they are sapient but it doesn't really come through in the games unless you really think about it.

Ever so often in Metroid Prime I would walk into a door and sneak up to the pirates, just before you trip those alarms. They would be talking to each other and configuring things on the computers. That always made me feel that they were more than just mindless giant mantis looking things, that and the lore you would download about their history.

But I can't agree more about Ridley I remember reading some booklet or something about Ridley being ultra intellegent(maybe I made that up) but when he acts, he charges like a mindless bull. Actually no, in Prime 1 he actually seemed smart and capable, in Prime 3 he was like a bull who was shown red.

What do you call that which Bulls do and Rambi the Rhino does in DK Country 2, where Rambi charges up to run full speed? That thing, where they scoot the dirt. Why was Ridley doing such things in Prime 3? Just looked and acted like a mindless animal.
Nintendo players and One Piece readers, just better people.

RomanceDawn

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #55 on: February 27, 2010, 05:27:34 PM »
I didn't think highly of Corruption either, as I said, I don't like being ordered around in a Metroid game.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #56 on: February 27, 2010, 06:22:04 PM »
Sounds to me like Metroid is the one Nintendo series that's evolving/mutating/changing/morphing faster than we can piece together commonalities to link together each successive entry.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #57 on: February 28, 2010, 12:49:41 AM »
Corruption is my favorite out of the Metroid Prime series.
Switch Friend Code: SW-4185-3173-1144

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #58 on: February 28, 2010, 12:33:20 PM »
The original Prime is my personal favorite, and it might be my favorite Metroid game of all time. I'm playing through Super Metroid and maybe it's cuz of nostalgia, but it's good but not OMFG good. Maybe after I beat it though, it might return as my favorite.
black fairy tales are better at sports

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #59 on: February 28, 2010, 03:19:29 PM »
Sounds to me like Metroid is the one Nintendo series that's evolving/mutating/changing/morphing faster than we can piece together commonalities to link together each successive entry.

Sounds to me like Nintendo should try channeling that creative desire into new IPs instead.

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #60 on: March 03, 2010, 04:39:46 PM »
Refilling health by tilting the remote?  That's dumbed down casual bullshit.  Do you even try to find energy tanks now and if so what's the point?  That right there removes a core element of Metroid.  And even though Metroid Fusion had "can't go in there" doors the abilities you gained were earned not arbitrarily turned on.
I realize this quote's a few days old and maybe you already know what I'm about to say, but I'll go for it anyway.

First, you don't simply refill health by tilting the remote.  You have to charge up for a few seconds which will leave you vulnerable to attack.  It's not an 'instant-win' button--if you try to do it in the heat of battle you will die.  It doesn't refill your health all the way either--it will just get you out of 'OHSHITOHSHITOHSHIT' mode and into 'I better be careful or I'm gonna die' mode.

Second, does it really make any difference how you gain your abilities storywise?  What difference does it make if you beat a boss and then collect a power up or if you beat a boss and then your commanding officer says "oh ****, you're gonna need more weaponry"?  It's the same effect either way.  Would your rather the game start out with yet another silly explanation for why you lost all your powers and are forced to start from scratch?  This seems like a novel way to explain why Samus isn't shooting Super Missiles up everyone's ass from the very beginning.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Chozo Ghost

  • I do want the Wii U to fail.
  • Score: -431
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #61 on: March 03, 2010, 05:32:59 PM »
If that's the case then I think its a good idea. It makes sense that Samus could be able to heal herself somewhat in the field (as long as she can find safe cover in order to do it), but serious and severe damage should only be healable at special locations.

If your car suffers some minor problem you can fix it yourself, but if it gets seriously damaged then you will need to take it to some professionals (unless you are a professional yourself, and even then you need special equipment). Why should Samus and her suit be any different? So minor problems she should be able to handle herself, but serious damage will require some special equipment and/or help.
is your sanity...

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #62 on: March 03, 2010, 05:42:41 PM »
Grinding for health is so much more innovative then recovering a bit by turning the remote. I mean running back and forth killing drill birds is great gameplay design!
« Last Edit: March 03, 2010, 06:10:37 PM by GoldenPhoenix »
Switch Friend Code: SW-4185-3173-1144

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Re: IMPRESSIONS: Metroid: Other M
« Reply #63 on: March 03, 2010, 05:50:33 PM »
AGREED.

NES Metroid isn't bad, it's hardcore. Any progressive steps that the series has taken since have only served to dumb down the core gameplay and insult the fanbase. Metroid Prime, for example, was a TRAVESTY.

*sigh*

Can we stop harping on this game? Let's play it first. It's coming out in...wow, four months. *marks calendar*
This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #64 on: March 03, 2010, 06:41:46 PM »
Quote
Second, does it really make any difference how you gain your abilities storywise?  What difference does it make if you beat a boss and then collect a power up or if you beat a boss and then your commanding officer says "oh ****, you're gonna need more weaponry"?  It's the same effect either way.

It's the specifics that bug me.  Receiving an item that grants you an ability creates a sense of accomplishment.  Having someone grant you permission is like when you can't climb over a two foot fence because the game designers don't want you going over there.  Nintendo has traditionally been very good at that sort of stuff.  It's good game design to make the path you force the player to take, not feel like a forced path.  A lot of people were turned off by the way Metroid Fusion unlocked areas at specific points.  It wasn't enough for me but I guess this is.  It just took more to step over the line for me than it did for Metroid Fusion haters.
 
Super Metroid is no different in that the reason you can't access this area or that is entirely the game being manipulated in that way.  But it's done in a subtle way so you think less "I'm not allowed to go there yet" and more "I've tried to make that jump 10 times and I can never make it, I must need some item to jump higher."
 
Realistically it's dumbing down a game.  It's no different than "hints" that in fact tell you outright where to go.  You see a door that is locked because the game just hasn't unlocked it for you yet and you know not to bother.  But with the Super Metroid design it isn't so obvious where you can or can't go so you try out different things until you come to the conclusion of which way to go.  Locking away an area tells the player to not bother going in that direction.  Same with items.  You're on the look-out for new ones and in Super Metroid they were not always after a boss.  It wasn't always obvious when a boss would show up or what items required you to fight one first.
 
Deep down we're looking at the same basic game design but the details seperate the difference between a game that holds your hand and one that doesn't.
 
Thinking about that, it would probably give Zelda a real punch in the arm to not tie new items so specifically with dungeons.  If you're at a new dungeon you KNOW that some item you find there will be required to complete it.  Maybe there's two items.  Maybe there's none.  Maybe this isn't even a dungeon.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: IMPRESSIONS: Metroid: Other M
« Reply #65 on: March 03, 2010, 07:31:40 PM »
Actually, I think the sense of frustration is intentional and possibly critical to the story.  Samus is a walking armada, yet she's ordered by her former commanding officer (who between something negative has gone down in the past) to not do what she wants.  In fact, the big deal they made about the power of the Power Bombs leads me to believe she will set off one sometime later in the story causing something very bad to happen.  (In the tutorial, the doctor has to put down a second blast shield before she can use them, and Adam reminds her that using them will incinerate all biological matter, including potential survivors).  Not being able to use weapons you think you should plays into the antagonism with Adam.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: IMPRESSIONS: Metroid: Other M
« Reply #66 on: March 03, 2010, 07:39:43 PM »
Refilling health by tilting the remote?  That's dumbed down casual bull****.  Do you even try to find energy tanks now and if so what's the point?  That right there removes a core element of Metroid.  And even though Metroid Fusion had "can't go in there" doors the abilities you gained were earned not arbitrarily turned on.
 
I'm not sure you understand just how the refilling worked.  You have to hold it down for quite a while to get any health back, meaning it is very hard to pull it off in the midst of combat and is a very strategic move.  If you get hit by a particularly hard attack that should have killed you, you keep a single sliver of life left to give you one last chance to recover and survive.  Yes, there are energy tanks.  The refill seems meant as a last resort measure -- I'm not sure if you can refill all the way up.

Even from the demo, there were areas that you couldn't get to, even after most of your weapons were activated (also keep in mind you get most of your weapons activated in the first few minutes, though I suppose they could be restricted again later) -- it wasn't clear what ability you would need, but you could see areas that weren't accessible by any means, and the Nintendo reps didn't even know how to get there.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: IMPRESSIONS: Metroid: Other M
« Reply #67 on: March 03, 2010, 07:46:38 PM »
It's that +1% health refill by standing still ability you find in Wrestlevanias.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #68 on: March 03, 2010, 07:56:57 PM »
I'm with Halibred on this. While I have some concerns about the game I am reasonable to give the game a play before decaring that this game is going to ruin the Metroid franchise forever.

Ok I have stated my point and I will not comment anymore.
Have a nice day everybody.:)
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline King of Twitch

  • twitch.tv/zapr2k i live for this
  • Score: 141
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #69 on: March 03, 2010, 08:06:21 PM »
But if everyone stopped condemning games before playing them and acted reasonably, we wouldn't have a forum
"I deem his stream to be supreme and highly esteem his Fortnite team!" - The Doritos Pope and his Mountain Dew Crew.

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #70 on: March 03, 2010, 08:39:32 PM »
That's actually a good idea, Ian.....the Zelda thing, not the Metroid thing.

I would love to find items in the wilderness.
black fairy tales are better at sports

Offline Armak88

  • Score: 7
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #71 on: March 04, 2010, 02:04:47 AM »
I would love to have to use more than one item to kill the boss...
"I'm not going to ban you yet just in case you really are a huge fan of bean bag chairs..." - Pale

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #72 on: March 04, 2010, 02:23:31 AM »
agreed
black fairy tales are better at sports

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #73 on: March 04, 2010, 07:16:47 AM »
Look at LttP, most bosses in that weren't puzzle bosses. You could use the item but it wasn't about using the item three times in a specific sequence to get a victory. You had to fight them until they die. Same with Super Metroid, missiles work on everything in the same way, no need to trip Kraid over with the grappling beam or anything. IIRC Prime had a mixture, e.g. that plant boss was pretty much a puzzle boss while others weren't. The recent overuse of puzzle bosses in Zelda is pretty annoying, it makes the bosses not feel threatening anymore.

Anyway...

It was Sakamoto himself who said that exploration will be more constrained like in Fusion. We didn't make that up from preview footage or anything, that's what Sakamoto said.

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Re: IMPRESSIONS: Metroid: Other M
« Reply #74 on: March 04, 2010, 06:14:26 PM »
But if everyone stopped condemning games before playing them and acted reasonably, we wouldn't have a forum

True.

Super Mario Galaxy 3 is gonna be so crappy. ;-)
This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.