Author Topic: IMPRESSIONS: Metroid: Other M  (Read 24702 times)

0 Members and 1 Guest are viewing this topic.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
IMPRESSIONS: Metroid: Other M
« on: February 25, 2010, 11:15:05 PM »
The latest Metroid adventure focuses on what's going on inside the suit as much as outside of it.  Will it work?
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=22646

 First announced at last year's E3, Metroid: Other M is a highly anticipated third-person action/adventure game, the result of a collaboration between Nintendo and Team Ninja of Ninja Gaiden fame.  At the Media Summit, Metroid: Other M was shown inside of a private booth.  This was a good decision since Other M is a cinematic experience unmatched by prior entries in the series.  Other M begins immediately following the events of Super Metroid.  In fact, the introduction video recounts the last moments of that game in gloriously rendered 3D.      


Spoiling that ending not only provides some epic visuals, it is essential to the story line. To quickly recap, during Metroid II, a baby Metroid hatches and believes Samus to be her mother.  Samus takes it back for study.  In Super Metroid, Space Pirates steal the Metroid.  In the final battle with Mother Brain, Samus is nearly defeated, but the Metroid transfers the energy of Mother Brain to Samus.  Mother Brain kills the baby and Samus subsequently destroys Mother Brain.  Samus then wakes up in a medical facility.  Apparently, she had been dream-recalling about the event with Mother Brain and the Metroid.      


Following this, the game begins a training simulation where Samus's doctor helps her recall (trains you to use) her basic attacks.  Surprisingly, the game is controlled only with the Wii Remote held in NES configuration.  Running and jumping work as you'd expect and work well.  Shooting involves an automatic lock on that works as long as you're pointing relatively in the same direction as the enemy.  Given the D-pad control, this is pretty necessary.  The A button is used to switch into Morph Ball mode.  Samus has a few new cool moves – pressing a direction just before getting zapped allows Samus to roll out of the way.  She can also jump on the heads of injured enemies to kill them with style.  Overall, it's what you'd expect out of Metroid in 3D space, though it's not too 3D since you'll be travelling down a lot of narrow corridors.    


Pointing at the screen with the Remote switches the game into a first-person view.  Here, Samus can scan as in Prime (though there wasn't much to scan in the demo) as well lock-on to targets and shoot missiles.  First-person view is a little jarring if you're used to the Metroid Prime games.  In first-person, Samus can only look around and shoot; she can't move.    


This Samus appears much more emotionally troubled than her depiction in other games, aside from Metroid Fusion, and in fact this game will likely tell the backstory of that game.  Samus keeps repeating "the baby" in reference to the Metroid that sacrificed itself for her and reflects how it is gone forever.  Following a briefing with the Galactic Federation, Samus leaves in her ship and picks up a distress call.   A so-called "baby's cry," Samus makes it her mission to investigate.  I can't help but think of Claire from Lost screaming about her baby.  That's not exactly the bounty hunter I've pictured in the past.    


Samus reaches a Bottle Ship, where she finds that a Federation vessel is already on scene.  The Army can't get into the facility because of a blocked door and they do not want to use explosives.  Samus opens the door with a missile.  In her first mission, Samus teams up with Adam Malkovich's team of soldiers from the Federation Army.  This would be the Adam that sacrifices his life to save her.  At the beginning, Adam does not trust her, telling his team that she is an outsider.  She was a part of this team before she became a bounty hunter, the result of a falling out, which will undoubtedly be explained later.  In previous Metroid games, Samus often loses all of her weapons at the beginning and must recollect them.  A little more cleverly designed here, Samus actually has all of her weapons, but Adam only slowly gives her authorization to use them, trying to create as little damage as possible until it becomes necessary.  A major plot point will likely involve Samus's reactions to taking orders.    


The station didn't have a lot going on; it seems designed to get you up to speed with Metroid mechanics.  There are several throwback enemies from the previous games.  Showing a Ninja Gaiden influence, combat is faster paced than the 2D games often with swarms of enemies, perhaps closer to Metroid Prime in third-person.  The Metroid feeling was definitely intact, with items hidden in plain sight in certain areas made inaccessible until a particular restricted weapon can be used.    


In the first boss battle, Samus teams up with the soldiers to destroy a tentacle monster.  As the soldiers use freeze guns on a particular spot of the enemy, you must switch into first-person mode to target a missile at the spot.  This is the first of two battles where players are forced to quickly switch back and forth between the two modes: you can't shoot missiles in third-person, and you can't move to avoid damage in first-person mode.  While the switch-off is doable, it seems this mechanic could have been avoided entirely by using a Remote and Nunchuk combination.  That is, the control is good, but frustration is sure to increase with the intensity of enemy attack.    


One major non-gameplay concern I had is with Samus' voice actress.  She really doesn't convey any emotion even though the dialog is filled with it.  Unfortunately, it sounds like the voice work is done, so we're stuck with a female Ben Stein.    


While I'm not completely sold on the switching control design, and I'm guessing some fans will be up in arms over the portrayal of Samus, I have little doubt that this will be a great game.  A lot of effort has clearly been put into the cinematics and story-telling, but the gameplay hasn't suffered.  The attention to detail is impressive, and the addition of Ninja Gaiden-style action with Metroid-style exploration should be a lot of fun.

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline King of Twitch

  • twitch.tv/zapr2k i live for this
  • Score: 141
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #1 on: February 25, 2010, 11:27:45 PM »
"Following this, the game begins a training simulation where SamusÂ’s doctor helps her recall (trains you to use) her basic attacks"

 :moonface:

Thank you for posting this, it covers just about everything
 
« Last Edit: February 25, 2010, 11:35:03 PM by Zap »
"I deem his stream to be supreme and highly esteem his Fortnite team!" - The Doritos Pope and his Mountain Dew Crew.

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #2 on: February 25, 2010, 11:43:52 PM »
Nice impressions. It makes me more worried than convinced though (especially with the 'authorization to use weapons').
black fairy tales are better at sports

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #3 on: February 25, 2010, 11:49:29 PM »
The gameplay sounds really neat, but...

I'm guessing some fans will be up in arms over the portrayal of Samus

TO ARMS!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline greybrick

  • Up the Irons!
  • Score: 6
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #4 on: February 26, 2010, 12:01:33 AM »
For clarification's sake, is the game 3d during exploration in the way that SMB 64 is 3d, or in the way that NSMB Wii is 3d?
Bless you, my child.
Please turn the power OFF.

And Jonny, you don't ride the giant Cheep-Cheep

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: IMPRESSIONS: Metroid: Other M
« Reply #5 on: February 26, 2010, 12:08:16 AM »
SM64.  But with a relatively fixed perspective.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline greybrick

  • Up the Irons!
  • Score: 6
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #6 on: February 26, 2010, 12:14:27 AM »
You have just driven a knife into the heart of my expectations for this game. I speak out of ignorance, but I cannot fathom why you would opt for that kind of control when an analogue stick is readily available if the nunchuck were to be used. This would also provide an extra "accessible" button, and make it so that the controller would not have to be flipped to shoot first person. I am not saying that the NES style won't work, I just don't see why they need to make it work.
Bless you, my child.
Please turn the power OFF.

And Jonny, you don't ride the giant Cheep-Cheep

Offline Sarail

  • That Starlink makes me wet.
  • Score: 10
    • View Profile
    • Sarail's Safe Haven
Re: IMPRESSIONS: Metroid: Other M
« Reply #7 on: February 26, 2010, 01:02:09 AM »
I love EVERYTHING I've seen and read so far concerning impressions...  my only beef is why we can't aim up or down.  Then I realize it's in a 3D world with the ability to move any direction on said 3D plane, and that kind of contradicts the whole aiming up/down thing.  I would have preferred a "Z-targeting" lock-on ala Zelda... I still believe that Zelda's controls would be perfectly suited for Samus... which is why Retro sort of fitted that control scheme to the Prime games... but it would work wonderfully well, and better, in a 3rd person perspective, too.
I like Nintendo more than j00!
Jet. Force. Gemini. 'Nuff said.
Muh Backloggery!

Offline TheYoungerPlumber

  • Thy Rod and Staff
  • NWR Staff Pro
  • Score: 10
    • View Profile
    • Nintendo World Report
Re: IMPRESSIONS: Metroid: Other M
« Reply #8 on: February 26, 2010, 01:38:09 AM »
"Oh Nintendo, please use use voice actors in your games."

Be careful what you wish for, guys.
::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline greybrick

  • Up the Irons!
  • Score: 6
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #9 on: February 26, 2010, 01:50:52 AM »
"Oh Nintendo, please use use voice actors in your games."

Be careful what you wish for, guys.

"Hey! Listen!" They already have, and to disastrous effect.

There is also the fact that Mario now sounds and looks like he belongs in a mental institution... running around in his red onesie with a little propeller atop his head, "Wahoo! Its-a Mario Time!".
Bless you, my child.
Please turn the power OFF.

And Jonny, you don't ride the giant Cheep-Cheep

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #10 on: February 26, 2010, 02:02:29 AM »
I can't fathom why they thought it necessary to make this a Wiimote-only game, since it seems to me the Wiimote + Nunchuck could handle both 3rd and 1st Person perspectives in this game just fine and they wouldn't need the asinine funtionality of auto-targeting.  I also don't care for what I've heard in other previews about the player being able to refill their missiles and energy tanks at any time by reorienting the Wiimote and holding A.  And I'm sorry, but removing the "exploring for upgrades" aspect of Metroid for having to get "clearance" to use your suit functions was idiotic in Metroid Fusion (where you had to download them to your suit), and it's even sillier here.  Hopefully that's just for limited suit functions in a very specific area of the game, because if they've extended that to the entire game that just doesn't sit well with me.

As for the story stuff, I'm fine with it so long as it stays true to the Metroid universe we've already established and Samus doesn't act too much out of character.  Nintendo's never put together an adequate dub on their own for anything as far as I can remember (save for maybe Sin & Punishment 2, from what I've heard from the trailer), and I wasn't expecting them to suddenly improve here.

I was optimistic about this game coming out of E3, but the more I read from impressions of this Media Summit demo the less I like of it.  It sounds like Nintendo + Team Ninja may have tried to hard to make Metroid "accessible" and perhaps crossed the line somewhere.
There was a Signature here. It's gone now.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #11 on: February 26, 2010, 02:21:20 AM »
Nintendo should have just copy and pasted Metrod: Zero Mission, that would have been the best move. Screw trying to push the franchise in new directions, let's rehash the same stuff! I'm sorry but the original Metroid formula has been done to death in both Prime and Zero Mission, which was the "perfect" 2D Metroid. The series is pretty much in the same territory as Zelda after Twilight Princess, the current formula has been done to death, it is time to try new things.

I love the extreme disappointment by some when the VAST majority of the impressions have been EXTREMELY positive with minor complaints. It is time for the Metroid series to grow and evolve, deal with it.
« Last Edit: February 26, 2010, 02:28:03 AM by GoldenPhoenix »
Switch Friend Code: SW-4185-3173-1144

Offline greybrick

  • Up the Irons!
  • Score: 6
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #12 on: February 26, 2010, 02:29:53 AM »

I love the extreme disappointment by some when the VAST majority of the impressions have been EXTREMELY positive with minor complaints. It is time for the Metroid series to grow and evolve, deal with it.

From what I gather, most of us are not complaining about the changes but rather how they are implemented (controls, story conceits, etc.)
Bless you, my child.
Please turn the power OFF.

And Jonny, you don't ride the giant Cheep-Cheep

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #13 on: February 26, 2010, 02:30:44 AM »
I don't mind them trying new things with the series, but I am worried about the controls. For all we know, though, remote/nunchuk support could be in the game as an option. 
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #14 on: February 26, 2010, 02:32:06 AM »
You guys should lighten up on the controls. They seem to work very well, by game critic standards. And who knows, maybe one of the upgrades Samus is latter allowed to use is the nunchuck. :P
black fairy tales are better at sports

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #15 on: February 26, 2010, 02:36:22 AM »
You guys should lighten up on the controls. They seem to work very well, by game critic standards. And who knows, maybe one of the upgrades Samus is latter allowed to use is the nunchuck. :P:

That is a possibility, it wouldn't be the first time Nintendo did something like that (Mario Kart Wii anyone with the Wii Wheel?). The controls seem to work quite well from everything I read, just minor complaints. They seem FAR from broken from everything I've read. Also there is nothing wrong with the story if the gameplay is in tact, I know for some it may shatter their fantasies of who Samus is, and for that you have my deepest sympathies. They may even ruin the fact that Santa doesn't exist, so watch out for that as well!  ;)
Switch Friend Code: SW-4185-3173-1144

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #16 on: February 26, 2010, 02:38:39 AM »

I love the extreme disappointment by some when the VAST majority of the impressions have been EXTREMELY positive with minor complaints. It is time for the Metroid series to grow and evolve, deal with it.

From what I gather, most of us are not complaining about the changes but rather how they are implemented (controls, story conceits, etc.)

Exactly.  I have no problem with this whole 3rd Person/1st Person duality they're going for here (it seems to solve my problem with exploration in 2D Metroids consisting of just blasting everything on-screen until something swaps pallets), but there's no reason they need to execute this 3D game with a digital controller like the Wiimote when they have a perfectly functional Nunchuck accessory they can use and the game would be even better for it. 

I have no problem with removing some of the grinding aspect of the franchise in favor of something more streamlined, but I draw the line at just rotating the controller and holding a button to restore your supplies. 

I also have no problem with shaking up the franchise's combat mechanic a bit (I like this new concept of "finishers" when Samus leaps on top of enemies), but auto-targeting is not the way to go.  Once again, if they used the Nunchuck you could could allow for lock-on targeting and still give players the ability to manually aim.

I also have no problem with reimagining how the series goes about giving Samus suit upgrades (as the franchise contrivance of all these ancient relics just happening to be compatible with Samus' suit was getting stale), but having to wait for an arbitrary "clearance" from a Federation CO just feels...well...arbitrary and lazy.

It just seems to me that Nintendo wants to make this game more of a Shmup and less of an exploration adventure/action game, which just doesn't appeal to me.
There was a Signature here. It's gone now.

Offline greybrick

  • Up the Irons!
  • Score: 6
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #17 on: February 26, 2010, 03:07:47 AM »
They may even ruin the fact that Santa doesn't exist

Wait, what? If you keep saying things like that he won't visit you, you know that right?
Bless you, my child.
Please turn the power OFF.

And Jonny, you don't ride the giant Cheep-Cheep

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #18 on: February 26, 2010, 03:23:35 AM »
One thing I want to remind everyone is that virtually every Metroid game started out quite linear before it opened up. Just keep that in mind when you read the impressions. It is most likely the equivalent of the first mission in Metroid Prime, or the first sequence of events in Super Metroid where you fight Ridley, and before you fight any of the space pirates on the planet.
Switch Friend Code: SW-4185-3173-1144

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #19 on: February 26, 2010, 03:33:31 AM »
I don't base my assumptions of linearity on previews, that doesn't preview well and I know that. What I base my assumptions on is Sakamoto outright stating that it will be like Fusion in that respect.


So what, Samus gets PTSD over a dead soul-sucking jellyfish thing but has no problem with the whole killing thousands of people (space pirates are obviously sapient creatures) and destroying entire planets business? What about the extinction of the Chozo race? Didn't they act like parents to her? Wouldn't losing your parents and their entire species (i.e. anybody you ever knew during your childhood) be a bit more of a shock than the death of a pet that you met for a few minutes before handing it over to scientists for experimentation?

Also is it really asking too much to have Japanese story writers NOT make their main characters some fucking emo you want to stab in the face after half an hour of their whining? I don't care that much for Samus's personality but I don't want to listen to her whining about some fucking nonevent and I don't want to be micromanaged by some stupid CO. I don't want to waste my time on a story that's not worth listening to. If they want the equipment to be restricted by your CO why not go as far as having it all available to the player but getting in trouble if you use it without clearance?

Nintendo should have just copy and pasted Metrod: Zero Mission, that would have been the best move. Screw trying to push the franchise in new directions, let's rehash the same stuff! I'm sorry but the original Metroid formula has been done to death in both Prime and Zero Mission, which was the "perfect" 2D Metroid. The series is pretty much in the same territory as Zelda after Twilight Princess, the current formula has been done to death, it is time to try new things.

I love the extreme disappointment by some when the VAST majority of the impressions have been EXTREMELY positive with minor complaints. It is time for the Metroid series to grow and evolve, deal with it.

You act like we want stagnation. No, we want the core element of Metroid (the thought process) intact and the mechanics involved improving. This game doesn't sound like an improvement at all (more like the opposite) and it completely ditches the central element of Metroid. Metroid is not defined by a power-armored woman getting more abilities throughout the game, almost every game has power armors and permanent upgrades these days.

Offline MoronSonOfBoron

  • Little Black Rain Cloud
  • *
  • Score: 8
    • View Profile
    • moronsonofboron @ deviantART
Re: IMPRESSIONS: Metroid: Other M
« Reply #20 on: February 26, 2010, 03:35:36 AM »
Quote
The Army can't get into the facility because of a blocked door and they do not want to use explosives. Samus opens the door with a missile.
Moral: Shoot first, story second.
Eat lightning and crap thunder.

Offline NWR_Neal

  • NWR Staff Pro
  • Score: 27
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #21 on: February 26, 2010, 03:45:50 AM »
When I first read impressions of this, I kind of figured this debate would rage on.

I, for one, am anxious to see how this turns out. It's something different, it's something interesting, and I'm willing to give Nintendo the benefit of the doubt.
Neal Ronaghan
Director, NWR

"Fungah! Foiled again!"

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #22 on: February 26, 2010, 03:46:58 AM »
So what, Samus gets PTSD over a dead soul-sucking jellyfish thing but has no problem with the whole killing thousands of people (space pirates are obviously sapient creatures) and destroying entire planets business? What about the extinction of the Chozo race? Didn't they act like parents to her? Wouldn't losing your parents and their entire species (i.e. anybody you ever knew during your childhood) be a bit more of a shock than the death of a pet that you met for a few minutes before handing it over to scientists for experimentation?

The killing and destruction isn't personal for Samus, though; it's just her job. In this situation she didn't think twice about capturing the baby metroid and handing it over to the Feds, but is now trying to deal with the emotion of it sacrificing itself for her. You're right about the Chozo, though, that doesn't quite fit.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: IMPRESSIONS: Metroid: Other M
« Reply #23 on: February 26, 2010, 03:51:52 AM »
I don't understand the point regarding the Chozo, that occurred in her past, it hasn't really been touched upon at least her emotional reaction to it, my guess is that Other M will though. The connection Samus had to the Metroid was a motherly bond of sorts, she could not bring herself to kill the baby Metroid and instead decided to preserve it, they bonded at that moment, the last Metroid and the sole survivor of the chozo people. It is really beautiful and touching on many levels, which makes the sequence in Super Metroid at the end so heart breaking. Samus basically not only lost a child but a kindred spirit when the Baby Metroid sacrificed itself to save her. It had to pull on both her maternal instincts and her fellowship with a creature while very different physically had a similar history to her own.

Also I find the new additions to the game to be EXCITING for the most part. Also I liked Fusion. Then again all of these are assumptions based on a short preview!
« Last Edit: February 26, 2010, 04:08:29 AM by GoldenPhoenix »
Switch Friend Code: SW-4185-3173-1144

Offline MoronSonOfBoron

  • Little Black Rain Cloud
  • *
  • Score: 8
    • View Profile
    • moronsonofboron @ deviantART
Re: IMPRESSIONS: Metroid: Other M
« Reply #24 on: February 26, 2010, 04:30:35 AM »
I think Samus and the Chozo understood that theirs was a dying civilization. Samus represented their hope for the future, their legacy and a parting gift to the galaxy as they faded into history. Interesting lore tidbit from Prime was that "Metroid" apparently derives from Chozo for "Perfect Warrior", as they were created by Chozo to be guardians. As the games have showed us, that title and role are better suited to Samus...
Eat lightning and crap thunder.