I'm not saying developers shouldn't put effort into presentation, but you can't deny that it's a very risky proposition when a developer with a proven track record slips up once and is effectively destroyed by it.
"Proven track record"? Alright, I'll show you a proven track record. Remember that list of games Eurocom made this generation that I posted earlier? Alright, here are their Metacritic scores for the dominant platform they released on:
Pirates of the Caribbean: At World's End (360) - 58
Beijing 2008 (360) - 60
The Mummy: Tomb of the Dragon Emperor (PS2) - 38
Ice Age: Dawn of the Dinosaurs (360) - 68
G-Force (360) - 68
Dead Space: Extraction - 82
Vancouver 2010 (360) - 54
GoldenEye 007 (Wii) - 81
Rio (360) - 60
Disney Universe (360) - 66
GoldenEye 007: Reloaded (360) - 72
007 Legends (360) - 45
Harry Potter for Kinect (360) - 56
It seems to me they had a track record of putting out mediocre (and often licensed) product with the occasional flashes of quality, and we KNOW that Dead Space Extraction totally bombed in the market so even one of their better-reviewed games didn't sell well. So yeah, it wasn't just "one slip-up." It looks to me like a mediocre developer went under because they couldn't make good games this generation