Author Topic: Games Industry Death Watch 2010-present  (Read 211285 times)

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Offline broodwars

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Re: Games Industry Death Watch 2010-present
« Reply #925 on: June 13, 2020, 08:51:44 AM »
Unfortunately, from the available bidders probably the best outcome here is 2K buying the WB Games Division. They'll likely force hundred of dollars of predatory microtransactions into whatever those teams make (though Gearbox seems to exist without them), but they'll otherwise leave them alone.

The 3 big prizes in all this are clearly Rocksteady; Monolith; and NeverRealm. Sony & Microsoft both have teams that do big open world 3rd person adventure games & Microsoft already has a team that does fighting games (Killer Instinct). AT&T would almost certainly keep their IPs, so NeverRealm and Monolith will be relatively worthless. I could see Rocksteady providing value to a potential buyer, though.
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Offline Discord.RSS

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Re: Games Industry Death Watch 2010-present
« Reply #926 on: June 13, 2020, 12:08:57 PM »
Damn, feel bad for all those employees. Who's gonna buy NetherRealm if Warner/AT&T hold onto the Mortal Kombat license you know?
Worth mentioning this presumably also affects TT Games/TT Fusion, who make the LEGO games. WBIE owns them outright. Universal

If this goes ahead, depending how things shake out, it could mean another big player leaving the market. While I'm personally not really in the market for much of their stuff, WB sits on a lot of licenses which could make for decent games (The Matrix, Dune, Godzilla, King Kong, Pacific Rim, Harry Potter, DC Comics, Mad Max, Lord of the Rings, etc.).

Offline Adrock

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Re: Games Industry Death Watch 2010-present
« Reply #927 on: June 13, 2020, 06:01:21 PM »
I feel like the Mortal Kombat IP and NetherRealm Studios should be packaged together as they're really not as valuable separately. Any developer can make a Mortal Kombat game. NetherRealm Studios can make a different game. In both cases, should it? And any company that pulls Ed Boon away from the franchise he created nearly 20 years ago is going to face some backlash. A developer is going to have to develop the next Mortal Kombat. Might as well leave it in the hands of the people who have been making it since always.

Offline nickmitch

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Re: Games Industry Death Watch 2010-present
« Reply #928 on: June 13, 2020, 06:22:41 PM »
Mortal Kombat is probably the biggest multiplatform fighting game IP in the business, and the Batman games did REALLY well for WB as well (with another seemingly on the way). Add in the possibility of a bidding war - I'm sure Activision would like another 5-6 studios to pump out CODs - and $4bn may be realistic.

I'd need to know more about the financials of the Arkham games to know if that makes the buy more viable. For one, if AT&T maintains the license, you're now in a negotiation with them every time you want to make a Batman game. I couldn't imagine the studio getting charged much for the license being a wholly own subsidiary. So the cost would almost certainly have to go up. And that would be the same with all the franchises that WBIE has access to. There's certainly value in buying talented teams of devs, but the IP is the valuable part and I'm not sure how much is there.
« Last Edit: June 14, 2020, 04:26:56 PM by nickmitch »
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Offline MagicCow64

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Re: Games Industry Death Watch 2010-present
« Reply #929 on: June 13, 2020, 09:04:47 PM »
Well, if WB sells off the games division, they'll surely still want to make money on games based on their properties. Presumably Rocksteady, WB Montreal, whoever, aren't just going to trash their projects. I would think it'll just become more like the Star Wars game licensing.

Offline pokepal148

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Re: Games Industry Death Watch 2010-present
« Reply #930 on: February 03, 2021, 03:39:31 PM »
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Online Khushrenada

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Re: Games Industry Death Watch 2010-present
« Reply #931 on: February 03, 2021, 04:05:13 PM »
RIP Stadia studios.

Such a shame. They had made so many great games over the year. Just another studio Nintendo let die instead of buying and saving like Alphadream! Nintendo has so much developer blood on their hands!  >:(
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Offline broodwars

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Re: Games Industry Death Watch 2010-present
« Reply #932 on: February 03, 2021, 04:50:28 PM »
Mockery aside, I am sad at the closure of Typhoon Studios, who Google bought immediately upon the success of their only game, Journey To The Savage Planet, and then threw them onto Stadia work. I quite liked that game. I hope they can rebuild from this.
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Offline ThePerm

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Re: Games Industry Death Watch 2010-present
« Reply #933 on: February 04, 2021, 08:36:24 PM »
Google is ran by weird people. They can't take the time to make something work. These things don't work often immediately.
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Offline broodwars

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Re: Games Industry Death Watch 2010-present
« Reply #934 on: February 25, 2021, 06:19:36 PM »
Sony is effectively shutting down Sony Japan Studio as of 4/1/21, allegedly to focus their studios on games with "worldwide appeal."

https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/

In addition to assisting on various projects (such as The Last Guardian, the Demon's Souls remake, the Wild Arms series, etc.), the studio's put out such games as Ape Escape, Legend of Dragoon (continuing Sony's legacy of not giving a **** about Legend of Dragoon), Fantavision, Puppeteer, and Knacks 1 & 2.

Look, I'm not going to pretend that Japan Studio put out the most wondrous games, but I appreciated the variety of the stuff they worked on, stuff that modern Sony apparently just refuses to make anymore. However, I will also note that Sony LOVED to not market Japan Studios' games, so I don't completely blame them for their games not selling.

Still, the studio was apparently reasonably profitable, and Sony desperately needed the variety in art styles and game concepts. It just wasn't making "All of the money" (to use a phrase coined by a certain internet blowhard).

I still want a PS4/PS5 version of Puppeteer, Sony. The fact that you homage it in the most recent Astro Bot is rather infuriating.

But hey, we get to look forward to a future of nothing but generic 3rd person action games with light stealth and crafting elements. Because that's what Sony makes now when they don't have a legacy franchise or major license to shill.
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Offline Mr. Bungle

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Re: Games Industry Death Watch 2010-present
« Reply #935 on: February 25, 2021, 06:23:58 PM »
I still want a PS4/PS5 version of Puppeteer, Sony.
Same here. Puppeteer is one of my favorite PS3 games. It looks gorgeous in stereoscopic 3D. I would love a PS4 version that works in PSVR, but that is very unlikely.

Offline nickmitch

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Re: Games Industry Death Watch 2010-present
« Reply #936 on: February 26, 2021, 04:44:37 PM »
RIP Stadia studios.

Updates and insights on Stadia

Basically, the writer says that Stadia failed to follow the usual Google approach.

Quote
But all the buildup had some developers within Stadia worried, according to people familiar with the matter. Their deadline to ship the platform in the fall of 2019 wouldn’t allow them to deliver what players expected, they said. They argued that Google should position the launch as another beta test. After all, Google’s most successful products had followed a similar approach. Gmail was officially in beta testing for five years, for example, as the company continued to tweak and refine it.

This may or may not come as a surprise.

Quote
Stadia missed its targets for sales of controllers and monthly active users by hundreds of thousands, according to two people familiar with the matter, who asked not to be identified discussing private information. A Google spokesperson declined to comment for this story.

A really interesting tidbit to me is this part about how much Google spent on each port. (Emphasis added)

Quote
His team wooed big-name publishers like Ubisoft and Take-Two Interactive Software Inc., shelling out tens of millions of dollars to get games like Red Dead Redemption II on Stadia, according to two people familiar with the deals. The amount of money Google was willing to spend came as a shock to veteran game developers, but even that wasn’t enough. Video game platforms live or die on exclusive content. So Harrison also brought in Jade Raymond, a veteran executive who has worked on Assassin’s Creed and Star Wars, to start building an in-house development division.
« Last Edit: February 26, 2021, 04:47:15 PM by nickmitch »
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Offline MASB

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Re: Games Industry Death Watch 2010-present
« Reply #937 on: February 27, 2021, 12:34:10 PM »
The whole Stadia thing felt like the third-party developers knew it wouldn't amount to anything and were just trying to get as much of the grift as possible. Now that we know it was tens of millions per port, the third-parties must have felt like they met the prize sucker of the decade.

As for Japan Studio, it's sad. But Sony Santa Monica has made it known for quite some time that those  "Japs" and their games aren't wanted. It kind of feels like Sony's game development is run by all those hipster game journalists and indie devs (usually indie devs who haven't accomplished anything since) that were constantly crying about how Japanese game devs and design were out of touch a decade ago.