Flower - I picked this up due to Jonny's recommendation while it was (and still is, btw) $5 off the PSN, and finished it with all the trophies. Now, like its similarly over-hyped cousin, Braid, I found Flower to be a bit overrated as one of those "revolutionary games of this generation" but it is a pleasant experience. It took me a long time (the entire game, in fact) to get used to the phenomenally imprecise SIXAXIS controls (which I blame more on the controller than the game. It's no secret that that controller's motion control is even worse than the Wii's sans Motion +. ), which often caused me to miss my targets while flying around at top speed. The first few levels are also a little weak, with the game not really hitting its stride until the game transitions to night for the 3rd level. The game does finish very strongly, though, with a particularly spectacular 6th level and then the credits stage. I also thought the game really didn't hit its stride in art design till around halfway through, though when it does it is very striking in how it uses color and mood to convey the "dream" concept. I do think the game could have used more levels, even as DLC if needed. 8/10