Author Topic: Wii Vitality Sensor *expanding the blue ocean*  (Read 50356 times)

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Offline NinGurl69 *huggles

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #75 on: November 05, 2009, 07:00:52 PM »
I do enjoy the swing training ACTIVITY in Wii Fit Plus.
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Offline broodwars

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #76 on: November 05, 2009, 07:18:32 PM »
Iwata seems to think they have something really cool to show off the Vitality Sensor next year, which makes me wonder why they bothered introducing the accessory this year without anything to back it up and generally making it the joke of E3.  It was just a distraction to what otherwise was a fairly solid show, and now they have the uphill battle to fight convincing us that it's not a colossal waste of time.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #77 on: November 05, 2009, 09:17:25 PM »
I do enjoy the swing training ACTIVITY in Wii Fit Plus.

I haven't actually tried it yet, but it looks like it would be fun.

Offline NinGurl69 *huggles

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #78 on: November 05, 2009, 09:47:57 PM »
I do enjoy the swing training ACTIVITY in Wii Fit Plus.

I haven't actually tried it yet, but it looks like it would be fun.

I managed to consistently hit down the middle towards the green, while the rest of my friends were all power and no aim; they always hooked far left or far right.
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Offline Ian Sane

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #79 on: November 06, 2009, 12:39:39 PM »
Quote
I believe Nintendo would leave something like a Horror game to 3rd parties anyway

... who will then completely **** it up.

Quote
Iwata seems to think they have something really cool to show off the Vitality Sensor next year, which makes me wonder why they bothered introducing the accessory this year without anything to back it up and generally making it the joke of E3.  It was just a distraction to what otherwise was a fairly solid show, and now they have the uphill battle to fight convincing us that it's not a colossal waste of time.

They might just have wanted to show that they're continuing to come up with new hardware ideas so they just grabbed the next one in the pipeline and showed it off.  Accessories are a big part of the Wii's identity and Nintendo probably considers that a good thing and feels they have to meet that expectation.  I don't think they care about convincing US that it's not a waste of time.  We're not the focus.  They don't care if we think it's stupid as long as grandma likes it.

Offline EasyCure

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #80 on: November 06, 2009, 12:47:09 PM »
a whole page later and i'm still chuckling at zap's "motown plus" comment. Brilliant idea.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #81 on: November 06, 2009, 01:15:04 PM »
They might just have wanted to show that they're continuing to come up with new hardware ideas so they just grabbed the next one in the pipeline and showed it off.  Accessories are a big part of the Wii's identity and Nintendo probably considers that a good thing and feels they have to meet that expectation.  I don't think they care about convincing US that it's not a waste of time.  We're not the focus.  They don't care if we think it's stupid as long as grandma likes it.

Too bad Grandma don't know about E3 or watch G4tv or read Gaming Magazines or surf gaming websites/forums.
So we aren't the focus and they don't care if we care, why the hell would they tell us about it? I mean I agree with you, but to make that such a focused point during their conference when we are who they are talking to would be kindof a waste of my, yours and their time.

Offline Ian Sane

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #82 on: November 06, 2009, 02:42:48 PM »
Quote
Too bad Grandma don't know about E3 or watch G4tv or read Gaming Magazines or surf gaming websites/forums.

Well that's the whole reason Nintendo got raked over the coals for last year's E3.  Every year Nintendo spends an insane amount of time demonstrating whatever non-game **** they have planned and then just show a quick trailer of the good stuff that the E3 audience actually wants to see.

This year Miyamoto was upset because he felt at E3 they didn't quite demonstrate the fun of the multiplayer aspect of NSMB Wii.  EVERYONE who follows E3 is familiar with Mario and knows that co-op multiplayer is a blast.  It is a STUPID thing to be concerned with but to me it demonstrates Nintendo's utter cluelessness when it comes to E3.  They were seriously SHOCKED at the poor reception to last year's E3 presentation.  And they were the only ones who were shocked.  Yeah E3 isn't for grandma but that doesn't mean Nintendo knows that.

If Nintendo "got" E3 they wouldn't have even demonstrated the Vitality Sensor in the first place.  The only small chunk of the general public that even knows it exists thinks it's a complete fucking joke.  If Nintendo understood the target audience of E3 they would know that such a lame presentation would result in a poor reception because it's so damn obvious.

Offline King of Twitch

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #83 on: November 06, 2009, 05:50:23 PM »
a whole page later and i'm still chuckling at zap's "motown plus" comment. Brilliant idea.

this kind of talk is not endorsed by NWR, however.. they changed it back for my mailbag question.

I recommend feeding the mailbag with alternate spellings, one of them is bound to get through!
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Offline NinGurl69 *huggles

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #84 on: November 06, 2009, 05:56:11 PM »
That is REPRESSION.  We CITIZENS will not tolerate this.
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Offline Mop it up

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #85 on: November 06, 2009, 06:44:04 PM »
I want to see a sequel to Tetris 64! I love the concept of the game getting easier or harder if your heart rate increases.

Offline BwrJim!

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #86 on: November 06, 2009, 07:03:35 PM »
i want to have an earlobe attachment.. that way I can play a goth punk where my cyberpunk earing is my connection to my personal net jacking into the matrix all over the world why my physical self is overtaken by a virus and I must somehow find my way back.. 

dun dun dunnnnnnnnnnnn,..
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Offline EasyCure

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #87 on: November 08, 2009, 11:31:08 AM »
I want to see a sequel to Tetris 64! I love the concept of the game getting easier or harder if your heart rate increases.

"new tetrist" on the 64 was my crack back in middle school. the music was amazing and the goal of building world monuments like the sphinx with the lines you make in your time playing added more to the already addictive nature of Tetris. I should really hook my N64 back up some day...
February 07, 2003, 02:35:52 PM
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Offline Mop it up

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #88 on: November 08, 2009, 02:16:12 PM »
I'm afraid I'm going to have to disagree with you there, I didn't like The New Tetris at all. Basically the game was made to be way too easy, with the next three pieces being displayed, being able to hold onto a piece, the mind-numbingly slow rate that the speed increases, etc. The game has framerate issues when played with three or four players, and the soundtrack is horrible. The tunes are repetitive, use annoying instruments, and there’s even one that sounds like someone dying. And that whole Wonders thing was just stupid. If I want to learn about the Wonders of the World, I’ll go read a history book. I also can't believe that they removed the scoring system, that makes no sense.

Now, Tetrisphere, on the other hand, is the single greatest puzzle game ever crafted. Believe it.

Offline Stratos

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #89 on: November 08, 2009, 05:53:18 PM »
I wish Tetrisphere would come out on VC...
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Offline EasyCure

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #90 on: November 08, 2009, 06:34:10 PM »
well i've never read so much FAIL, and i tend to read ian sane's post in their entirety :P
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline BwrJim!

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #91 on: November 08, 2009, 11:44:37 PM »
New tetris, what I loved about that game was the solidifying of the blocks into gold, silver and whatnot.. My wife and I completly agree that is the best version of tetris crack as long as you had Disneys Magical Tetris along side it!
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Offline nickmitch

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #92 on: November 09, 2009, 12:27:54 AM »
I wish Tetrisphere would come out on VC...
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Offline EasyCure

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #93 on: November 09, 2009, 06:36:25 PM »
New tetris, what I loved about that game was the solidifying of the blocks into gold, silver and whatnot.. My wife and I completly agree that is the best version of tetris crack as long as you had Disneys Magical Tetris along side it!

this. (though i cant agree on the disney one since i never played/heard of it)

some friends thought it made the game too easy but only a handful of them could ever make the gold/silver blocks regularly without fucking up royally. they'd make a block or two, then mess up until they almost lost, or blocked themselves from ever getting to use them to make lines and would usually end up losing before they'd ever get the bonus points.

Some of the lamer players (lol my brother) just didn't get the concept at all.

It was an awesome feeling being able to stack up 2 (or more!?) gold blocks and get two Teris(es?) back to back... ahh good times.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Mop it up

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #94 on: November 09, 2009, 06:45:10 PM »
I wish Tetrisphere would come out on VC...
It was published by Nintendo so it has a greater chance than most Nintendo 64 games. The problem is that they would need to pay to use the Tetris name again, or re-title the game.

What I'd really like to see is a sequel, because I think the game could benefit from pointer control.

New tetris, what I loved about that game was the solidifying of the blocks into gold, silver and whatnot.. My wife and I completly agree that is the best version of tetris crack as long as you had Disneys Magical Tetris along side it!
That was the only feature that was okay. Magical Tetris Challenge had some interesting twists but it still wasn't so good.

Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #95 on: December 19, 2009, 05:34:22 AM »
Will WiiRelax Be Nintendo’s First Vitality Sensor Game?

Quote from: Siliconera
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.

While searching the European trademark database, we discovered Nintendo registered the rights to WiiRelax in PAL territories. Since the Vitality Sensor is a pulse detecting accessory, it sounds like WiiRelax would work with the upcoming device.

Prior to this trademark, Pub Company, an video developer in Italy, also mentioned a game called Wii Relax (note the space). The title was officially announced on April 1 and hasn’t been mentioned since. Their website for Wii Relax is gone too so Pub Company’s “zen experience” project may have been canceled, blocked, or perhaps purchased by Nintendo

Offline Shorty McNostril

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #96 on: December 19, 2009, 06:30:21 AM »
Will WiiRelax Be Nintendo’s First Vitality Sensor Game?

Quote from: Siliconera
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.

While searching the European trademark database, we discovered Nintendo registered the rights to WiiRelax in PAL territories. Since the Vitality Sensor is a pulse detecting accessory, it sounds like WiiRelax would work with the upcoming device.

Prior to this trademark, Pub Company, an video developer in Italy, also mentioned a game called Wii Relax (note the space). The title was officially announced on April 1 and hasn’t been mentioned since. Their website for Wii Relax is gone too so Pub Company’s “zen experience” project may have been canceled, blocked, or perhaps purchased by Nintendo

Oh dear I hope not.  This is just insane.

Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #97 on: December 19, 2009, 12:11:34 PM »
It's exactly what Iwata was talking(software focused around helping you relax) about and I think we even guessed that name already somewhere in this thread.

Offline broodwars

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #98 on: December 19, 2009, 12:18:31 PM »
It's exactly what Iwata was talking(software focused around helping you relax) about and I think we even guessed that name already somewhere in this thread.

It can't just be that, though.  Even the casuals know that they can already relax via something as simple as their own bed + a bit of music or a favorite movie, or hell even the Wii _____ casual games they already own.  They don't need to spend $50 to have a game tell them how to do something they already know.

Yes, I believe I did just imply that the casuals might have a bit of common sense.  Never thought I'd be at that point.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #99 on: December 19, 2009, 12:42:13 PM »
I just wanted to bring these two post up from early pages in this thread.

http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html

Quote from: Iwata
Question: What is the idea or concept behind the Wii Vitality Sensor? Do you have a feeling that it will become a world-wide phenomenon like Wii Sports or Wii Fit? To the extent you can disclose now, what can you let us know about the launch timing?

Answer:
Iwata:
It seems like the Wii Vitality Sensor is a kind of product which we are having some difficulty in addressing its product concept. The majority of the audience at E3 responded to it like "what in the world is Nintendo planning with a single pulse meter?" A human pulse not only contains information as to how many times a heart beats in a minute, but also various kinds of information such as the condition of automatic nerve.

Traditionally, great games has made people excited and stimulated. Wii Vitality Sensor has great potential for various applications like measuring how horrified a player is in a horror title. What we are trying to propose first is a video game with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives. Especially among those who are constantly busy, I am sure you have experienced not being able to go to bed even when you are so tired after a busy day at work and coming home late at night... What if you were able to visualize how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day? We are conducting some tests internally at Nintendo, and found some patterns among our employees, like improving automatic nerve condition as the weekend nears or vice versa. Seeing what their condition is actually like, they can "visualize" how they are looking forward to weekend. And see completely different patterns on each individual person. And I think you have all had an experience where you are not in tune with how your body is doing or aware of how exhausted you body may be in a busy, strained period, but if you can visibly measure your condition every day, you can start to see how you're doing. It would be like stepping up on a scale every day and seeing the change of your weight. Our new challenge that is different from past software development is to make a video game by using the visible activities of your automatic nerve.

Before Wii Fit launched, everyone doubted how well it could sell. As for Wii Vitality Sensor, I think it will face similar doubts as to whether such a product will sell well in the video game market. Of course no one can tell how people respond to it before the launch. We understand everyone wants to enjoy a vibrant lifestyle, so I believe if the product could support that desire, it would make a large impact in society. We are hoping to make one such proposals a year, or every two years at best, to try and realize what no one has ever done before. As there was concern at E3 this year that people might misunderstand us as makers developing sequels only, we decided to make it (Wii Vitality Sensor) public at the media briefing. We would like to deliver the actual product not too late in the year next year. As I have mentioned, last-minute polishing is crucial for developing video games, so please understand that we'll need to refrain from commenting on an exact release date.

I believe most of us are adults here and I can mention this without the topic becoming political, but I'm currently watching Real Time with Bill Maher (ep w/ Arianah Huffington for those that want to look it up) and they were talking about Prescription drug use and the proposed health care plan. The conversation was about how kids are taking pills to deal with emotion and hyper activeness & adults are taking sleeping pills and anti-depressants to deal with stress. Arianah mentioned how people need to stop taking pills to deal with stress and learn to relax more naturally.

This immediately made me mention Nintendo out loud with their Vitality sensor, and how if timed just right and marketed even better, could really be the next BIG thing in WiiCare. If the new health care plan get through and America gets on a new "Prevention" bandwagon, Vitality sensor could ride that wave by getting all those closet pill addicts to put a Wii in the bedroom and kick the pill habits.

Is it possible that Nintendo has stumbled across a magic ball that grants them the ability to peek into the near future? Because this could be yet another idea that seems stupid(non-gamish/gimmicky) to most of us yet becomes another force pushing the Wii into a commercialized mainstream market.

They already have Wii in the Hospitals to help with rehab. They already have DS' in the schools to help with learning. Whats to say that this won't end up high stress job environments set up in quiet "break" rooms or private doctor (psychiatrist) offices. It could be the type of "game" that you sit back and have a glass of wine with or whatever else it is that you do after work to relax. It could be, with the right timing, a product of GENIUS that just wouldn't make sense till it has already penetrated every corner of the market, kinda like WiiFit or WiiSports.

Does any of this make sense or am I just rambling.
« Last Edit: December 19, 2009, 12:44:24 PM by BlackNMild2k1 »