Author Topic: Wii Vitality Sensor *expanding the blue ocean*  (Read 50348 times)

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Offline Stogi

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #50 on: August 17, 2009, 12:52:20 PM »
Maybe your right, BnM. My skeptical side, however, believes that our prevention crisis is merely coincidental. Meaning, I don't think Nintendo is trying to take advantage of the market. Rather, I think Nintendo is just doing what they see as best for adults and make what adults see as useful then turn it into fun.

After WiiFit, mental health was the next logical step.
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Offline NinGurl69 *huggles

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #51 on: August 17, 2009, 01:12:47 PM »
New Play Control is taking advantage of the market.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #52 on: August 17, 2009, 02:08:13 PM »
Maybe your right, BnM. My skeptical side, however, believes that our prevention crisis is merely coincidental. Meaning, I don't think Nintendo is trying to take advantage of the market. Rather, I think Nintendo is just doing what they see as best for adults and make what adults see as useful then turn it into fun.

After WiiFit, mental health was the next logical step.

My point wasn't that Nintendo was trying to take advantage of the market, but actually having a hand in creating it. Just like with the Wii and the DS, Nintendo is showing incredible foresight into where things are headed and coming up with products to show it. I think its an incredible coincidence that there might be a HUGE prevention push by the healthcare initiative and the Wii & the Vitality sensor could be at the forefront of cheaper, fun and alternative ways to be healthy & relaxed.

It could be another case of everyone baffled by the success of Nintendo while scrambling to get a grip on it so they can piggy back on the concept. Lots of copycat software and quick & dirty shovel ware releases.
« Last Edit: August 17, 2009, 02:48:26 PM by BlackNMild2k1 »

Offline EasyCure

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #53 on: August 17, 2009, 02:42:09 PM »
BnM, you've got a point. That's all I'll add to this though..

I'd love to see Nintendos ninja assassins versus the hitmen pharmaceutical companies send out after them for trying to steal their pill monies :P
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Offline King of Twitch

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #54 on: August 17, 2009, 09:14:53 PM »
Sounds like a bunch of tie dyed cinnamon flavored incense tune-in-and-drop-out hippie crap to me.

Why can't we bring back Woodstock for all the geezers to muck around in their OWN garbage and shut off their minds on their OWN time instead of bringing about more passive, overpriced, useless peripherals and the destruction of gaming forever?
« Last Edit: August 17, 2009, 10:46:16 PM by Zap »
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Offline Stogi

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #55 on: August 18, 2009, 07:32:59 PM »
Unlike WiiFit, I see this attachment being bundled for free, so I wouldn't say it's overpriced.

Sarcasm, I know.
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Offline Flames_of_chaos

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #56 on: August 20, 2009, 02:12:02 AM »
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.
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Offline NinGurl69 *huggles

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #57 on: August 20, 2009, 02:19:02 AM »
Well at least that sets things up for sequels.  And we know consumers and publishers like those.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #58 on: August 20, 2009, 02:24:24 AM »
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

and MGS4.

Offline NinGurl69 *huggles

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #59 on: August 20, 2009, 02:34:22 AM »
Doki Doki Majou Shinpan Wii
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Offline KDR_11k

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #60 on: August 20, 2009, 04:26:28 AM »
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

Offline Stratos

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #61 on: August 22, 2009, 05:13:47 PM »
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

Well, we could always stretch our hopes that SH:SM will sell phenomenally and that they decide to do a sequel and include the Vitality Sensor as an optional part of the game. We're Nintendo fans, so we're good at hoping ridiculous hopes. ;)
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Offline EasyCure

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #62 on: August 23, 2009, 03:23:12 PM »
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

Well, we could always stretch our hopes that SH:SM will sell phenomenally and that they decide to do a sequel and include the Vitality Sensor as an optional part of the game. We're Nintendo fans, so we're good at hoping ridiculous hopes. ;)

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Offline Captain N

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #63 on: August 23, 2009, 06:30:05 PM »
Trauma Team seems like the perfect game for the Vitality Sensor.

Offline DAaaMan64

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #64 on: August 23, 2009, 09:21:55 PM »
lol operating on yourself.
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Offline Flames_of_chaos

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #65 on: August 24, 2009, 01:59:53 AM »
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

That too, the reason why I picked JU-ON is because they are labeling it as a haunted house ride simulator or something like that.
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Offline Stratos

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #66 on: August 24, 2009, 03:45:15 AM »
Trauma Team seems like the perfect game for the Vitality Sensor.
lol operating on yourself.

I would imagine that it would be more to increase the difficulty of the game. A doctor can get stressed and strained in an intense operation. If your heart-rate goes up you could start to mess up more or there could be a separate 'life/mental control bar' where increasing heart-rate lowers the bar and if it bottoms out then you get dismissed from the room for incompetency.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #67 on: November 05, 2009, 12:25:02 PM »
http://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html
Quote
Miyamoto:
And as for Wii Vitality Sensor, I think Iwata will explain later since he is hard at work on it. Based on my experiences, to measure something invisible and have it turn into something tangible like a number like weighing myself on Wii Fit, or to give a numeric value to something invisible in our daily life will be materials of new plays which will feel familiar to us or can improve our lifestyles. We are currently developing an efficient utilization around that factor.
That is all that I can say for today.

Iwata:
Please let me add some notes. If Wii Vitality Sensor is simply a pulsimeter, we did not need such a grandiose announcement. It is a tool to analyze various biological signals by scanning the pulse, in order to make something invisible visible. The point with that is you can figure out your current conditions. I believe many of you have figured out with "Wii Fit", by weighing yourself every day you could figure out how the weight would change according to what you had done. Personally I have figured out how dining-out exactly affects my weights. And there are still more invisible factors, which Wii Vitality Sensor can make into something visible, by putting your finger on that every day.
I have to refrain from disclosing too much to keep the surprises of announcement; but please note that Wii Vitality Sensor is not a simple pulsimeter. I have a strong feeling something fun will appear around this gadget, and am planning to put it as one of the next year's main topics.

Offline King of Twitch

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #68 on: November 05, 2009, 05:02:43 PM »
They're gonna spend 30 minutes rambling on about it at E3 '10 when everyone is going to be wanting to hear about pikmin, zelda, metroid aughhh
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Offline Stogi

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #69 on: November 05, 2009, 05:36:13 PM »
How do you know it doesn't relate to any of those games?
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Offline King of Twitch

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #70 on: November 05, 2009, 05:39:06 PM »
They're too busy incorporating Motown Plus
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Offline Ian Sane

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #71 on: November 05, 2009, 06:48:35 PM »
The comparisons to Wii Fit suggest to me that although the vitality sensor could be used for something cool like a horror game, it will be used for some fitness related non-game.  The mention of "daily like", "improve our lifestyles" and "putting your finger on that every day" just screams NON-GAME.  You don't make a core game with the intention of the player incorporating it in their everyday routine.

Offline Stogi

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #72 on: November 05, 2009, 06:51:02 PM »
AC is a non-game?
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Offline Stratos

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #73 on: November 05, 2009, 06:52:12 PM »
AC is a non-game?

AC is more of a Bridge Game. It has appeal between both groups.
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Offline BlackNMild2k1

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Re: Wii Vitality Sensor *expanding the blue ocean*
« Reply #74 on: November 05, 2009, 06:58:23 PM »
I believe Nintendo would leave something like a Horror game to 3rd parties anyway. Nintendo's main goal with Vitality sensor wold be to find fun yet basic ways to use it, and do it in a way that you would want to do it often. 3rd parties will have to pick up the ball from there and run with it.

Just like I was hoping that EA would have included balance board support in TigerWoods2010 for increased swing training and Golf Sim-ing, but now that Nintendo put that into WiiFit+ I almost willing to bet that it will be there for TW2011.