Author Topic: Perfect Dark XBLA  (Read 36768 times)

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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #50 on: February 14, 2010, 05:51:47 PM »
Does that mean you can have 12 players total, in any combination of human and computer?

Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #51 on: February 14, 2010, 07:16:16 PM »
Well really I'm only hazarding a guess. Based on the size of the levels, however, I would be incredibly surprised if you could have more than 12 at any point.
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Offline BranDonk Kong

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Re: Perfect Dark XBLA
« Reply #52 on: February 15, 2010, 10:13:21 PM »
It's not perfect - 10 years ago it was great. If it came out today instead of in 2000, it wouldn't be the masterpiece that it was back in the day, even if it was the same game with (real) HD graphics, etc. M$ putting it on XBLA doesn't mean they think it's better than any other game (especially for $10), it means they like money, and this is a quick, cheap, and easy way to make some of it. Don't get me wrong, I'm sure it will be a lot of fun to play, especially for the people who have adored it for 10 years, but by today's standards *cough* Modern Warfare *cough*, it's sub-par.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #53 on: February 16, 2010, 12:11:27 AM »
Haha you really think MW is better than PD. That's funny.

Perfect Dark is very much up to par with more than a few shooters in the current gen, and it blows crap like Halo out of the water. Name me one single FPS this generation that has anywhere near as many options as Perfect Dark had. Perfect Dark still holds the console customizability crown.
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Offline ThePerm

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Re: Perfect Dark XBLA
« Reply #54 on: February 16, 2010, 01:00:39 AM »
perfect dark plays well...
on an n64 controller

the trailer makes it looks pretty good, its hard to say how difficult this port was, i wonder about the conversion process. People also don't realise this game is essentially Goldeney Multiplayer on Xbox, as long as the Felicity, and the other GE/PD levels are there.
« Last Edit: February 16, 2010, 01:42:50 AM by ThePerm »
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Offline Guitar Smasher

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Re: Perfect Dark XBLA
« Reply #55 on: February 16, 2010, 01:36:17 AM »
http://xboxlive.ign.com/articles/106/1068824p1.html

"Like the original Perfect Dark,Goldeneye's three best maps – Temple, Facility and Complex – areincluded, but this time out there's a special bonus; Goldeneye's weaponset is also being included, meaning that for all intents and purposesthe game has finally made it to Microsoft's console."
Think ign xbox is a little jealous?  There's more to Goldeneye than three multiplayer maps and the weaponset.  If I don't have to worry about making an Oddjob rule, then I'm not playing Goldeneye!

Offline ThePerm

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Re: Perfect Dark XBLA
« Reply #56 on: February 16, 2010, 01:44:39 AM »
true true, but Elvis was the Perfect Dark version of Oddjob.

For HD Goldeneye check out this mod

http://www.moddb.com/mods/goldeneye-source
« Last Edit: February 16, 2010, 01:46:36 AM by ThePerm »
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Offline Stratos

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Re: Perfect Dark XBLA
« Reply #57 on: February 16, 2010, 01:58:34 AM »
I never saw the issue with oddjob in the game. I killed many a 'gumby mode' Oddjob with no problem back in my heyday.
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #58 on: February 16, 2010, 07:28:33 AM »
Rareware twitter just posted it's coming out Mar 17th

Offline BranDonk Kong

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Re: Perfect Dark XBLA
« Reply #59 on: February 16, 2010, 10:56:48 AM »
Yes, I think Modern Warfare is better than Perfect Dark. It is. All of that customization doesn't mean anything when the character move like they're in a bowl of honey. Also, don't forget that today's Rare isn't the Rare that Made Perfect Dark, it's the Rare that made Perfect Dark Zero...for Xbox 360.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #60 on: February 16, 2010, 12:48:57 PM »
All of that customization doesn't mean anything when the character move like they're in a bowl of honey.

Yeah, I'm sure that had nothing to do with the fact that the game NEVER EVER ran above 20 FPS in multiplayer. Also strafe sprinting. Do you do it? Somehow I don't think so.

Quote
Also, don't forget that today's Rare isn't the Rare that Made Perfect Dark, it's the Rare that made Perfect Dark Zero...for Xbox 360.

Good thing they didn't do the port then, isn't it? And even if they did, it would still be the same damn game. It's not going to magically change because the company is different now. It is literally the same game from the ground up, with a shiny new coat of paint.
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Offline BranDonk Kong

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Re: Perfect Dark XBLA
« Reply #61 on: February 16, 2010, 02:28:07 PM »
Right. I'm saying if it was the original Rare, it probably would have been improved.
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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #62 on: February 16, 2010, 02:42:37 PM »
I don't see what was so cheap about Oddjob. Because he's short, it actually makes it easier to shoot him in the head. The cheap character was Jaws, who was taller than every other character. With him, it makes it easier to get head shots on other characters, and everyone else has to aim upward to get head shots on him.

In Perfect Dark, movement speed is based on height. Taller characters move faster than shorter ones, which sort of makes up for being a larger target.

EDIT: As for the announcement of Goldeneye's weapon set, I wouldn't yet take that to mean the entire weapon set will be present. The original game had eight guns from Goldeneye included as cheats, but they could be used only in the single-player mode. This announcement could just mean that those eight weapons are now available in multiplayer (which was actually an intention for the Nintendo 64 game, but they ran out of time).
« Last Edit: February 16, 2010, 02:45:47 PM by Mop_it_up »

Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #63 on: February 16, 2010, 03:21:38 PM »
Right. I'm saying if it was the original Rare, it probably would have been improved.

So giving it better graphics and online play and fixing the frame rate don't count as improvements?
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Offline BranDonk Kong

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Re: Perfect Dark XBLA
« Reply #64 on: February 16, 2010, 03:40:43 PM »
Not really. The framerate is a great improvement, but the characters still move like molasses. They should have upped the framerate *and* the speed of the gameplay.
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Offline NWR_Neal

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Re: Perfect Dark XBLA
« Reply #65 on: February 16, 2010, 04:08:33 PM »
Don't care. I loved Perfect Dark and Goldeneye and care not for most modern first-person shooters.

As long as this is Perfect Dark with a better framerate, I'm buying it. And it is, so I'm buying it.
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Offline vudu

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Re: Perfect Dark XBLA
« Reply #66 on: February 16, 2010, 04:16:41 PM »
I haven't looked into this at all, but are they adding dual analog or are they keeping the original N64 setup?

And don't give me some bullshit about the original game was dual analog because it could be controlled with two N64 controllers.  The levels, weapons and enemies were all designed with one analog stick in mind.  Everyone who wasn't a complete tool played with one controller.
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Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #67 on: February 16, 2010, 04:29:43 PM »
It has dual analog.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #68 on: February 16, 2010, 05:52:25 PM »
Not really. The framerate is a great improvement, but the characters still move like molasses. They should have upped the framerate *and* the speed of the gameplay.

Strafe sprinting. Do it and quit complaining. The gameplay wasn't even that slow, unless your controllers were borked and you couldn't run full speed. Just because it isn't Quake doesn't mean it's slow. It's faster than Modern Warfare minus the sprint button. And if you strafe sprint, it's faster than sprinting in MW and you can still shoot.

It sounds like you just don't know your way around the game.

EDIT: As for the announcement of Goldeneye's weapon set, I wouldn't yet take that to mean the entire weapon set will be present.

Well given that IGN talked to the guy in charge of everything, and they're the ones saying that they're in, I don't see why we shouldn't believe them.

Quote
The original game had eight guns from Goldeneye included as cheats, but they could be used only in the single-player mode. This announcement could just mean that those eight weapons are now available in multiplayer

Goldeneye only really HAD eight guns. I don't see what you're getting at.
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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #69 on: February 16, 2010, 05:58:19 PM »
Goldeneye had 25 weapons, though many of them are similar to weapons in Perfect Dark. So I doubt the entire weapon set is included, I think it just means the eight included ones are now available for everything.

Offline GoldenPhoenix

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Re: Perfect Dark XBLA
« Reply #70 on: February 16, 2010, 07:28:59 PM »
I am going to have to go with a few here, I still think BOTH PD and Goldeneye are still top tier examples of what the FPS genre should be with their mission based objectives.
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #71 on: February 16, 2010, 07:40:00 PM »
I haven't looked into this at all, but are they adding dual analog or are they keeping the original N64 setup?

And don't give me some bullshit about the original game was dual analog because it could be controlled with two N64 controllers.  The levels, weapons and enemies were all designed with one analog stick in mind.  Everyone who wasn't a complete tool played with one controller.

Lobb said there are multiple configs, including whatever the default is and Halo & CoD configs. I don't know if there are others.

I guess it felt natural to sidestep with the C-buttons before but now with the right analog it would feel weird I think... maybe I could feel cool with doing it with X and B?

Offline ThePerm

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Re: Perfect Dark XBLA
« Reply #72 on: February 16, 2010, 07:47:54 PM »
yeah, thats my biggest complaint with the port, i have never liked Dual Analog shooter controls, i never will get used to them. Its mouse and keyboard, wii, or c-button strafe(i used the kissy setting). I used to strafe around like a madman in pd and ge, no other console shooter that I know has made strafing so awesome(you dont need to aim if you can shoot and circle). And Metroid Prime doesnt count as a shooter because of the auto-aim. Its FPA
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Re: Perfect Dark XBLA
« Reply #73 on: February 16, 2010, 07:57:19 PM »
how about this config?
Left stick - move/turn
ABXY - sidestep/look up & down
right stick - weapon select
and then like... RT to fire, RB to switch firing modes? LT or LB for the standing aim...

Offline ThePerm

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Re: Perfect Dark XBLA
« Reply #74 on: February 17, 2010, 01:28:29 AM »
heres what I would do

L shoot
R use
LB/RB weapon select
abyx strafe/move forward + backward
left stick-aim
left stick down-standing aim/zoom
left stick down + abyx pan and zoom +-
right stick dual analog(for the other people)
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