Author Topic: Perfect Dark XBLA  (Read 36712 times)

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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #75 on: February 17, 2010, 08:51:38 AM »
That's the most unusual control scheme I've ever heard of. Here's hoping they allow *full* customization...

Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #76 on: March 15, 2010, 01:34:55 AM »
Bump for only a couple more days left. Who's gonna get it the minute it goes up late Tuesday night/early Wednesday? I think new games go up at like 5 am eastern...

Offline GoldenPhoenix

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Re: Perfect Dark XBLA
« Reply #77 on: March 15, 2010, 06:23:13 AM »
I'm getting it when I can, right now I have no wifi adapter for my 360.
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Offline RABicle

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Re: Perfect Dark XBLA
« Reply #78 on: March 15, 2010, 11:56:34 AM »
That's the most unusual control scheme I've ever heard of.
It's the Turok scheme.

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Offline ThePerm

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Re: Perfect Dark XBLA
« Reply #79 on: March 15, 2010, 06:08:12 PM »
oh **** yeah, haha. Before i got into goldeneye i had rented turok, i totally forgot about that, except turok you could jump. That was the kissy control scheme in goldeneye, which i guess i liked so much because it must have been modeled after turok. That control scheme turns you in to strafezilla.
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #80 on: March 16, 2010, 01:43:06 AM »
Protip: In classic FPS games such as GoldenEye, Perfect Dark, and Doom, you ran faster (about x 1.44) if you ran and strafed together. It's crucial for being a top player. They're keeping it in PD XBLA.

Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #81 on: March 16, 2010, 02:14:15 AM »
You've gotta love those old school FPSs, going out of their way to be unrealistic.
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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #82 on: March 16, 2010, 02:32:39 AM »
Has anyone ever tried to actually strafe themselves? It's difficult! You most certainly can't run faster when going sideways...

But yeah, that would be exactly why I like past shooters and not modern ones.

Offline Stratos

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Re: Perfect Dark XBLA
« Reply #83 on: March 16, 2010, 09:04:31 AM »
I still instinctively do it even in modern FPS' sometimes ranging from Halo to L4D to even Conduit and Modern Warfare. Yes. I try to strafe-run in IR controlled FPS games...
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #84 on: March 16, 2010, 04:22:16 PM »
Haha me too.

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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #85 on: March 16, 2010, 07:38:58 PM »
I still instinctively do it even in modern FPS' sometimes ranging from Halo to L4D to even Conduit and Modern Warfare. Yes. I try to strafe-run in IR controlled FPS games...
Well that explains a lot. No wonder your aim is terrible. :P

Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #86 on: March 17, 2010, 06:44:16 AM »
Got it as soon as it went up. Looks and plays well. Quick matches online are really fast, only a couple minutes. Autoaim is permitted on quick matches but you can totally disable it for everybody on private matches. I kept trying to set secondary functions for GoldenEye weapons :faust:

Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #87 on: March 17, 2010, 03:34:04 PM »
Oh god aiming. As near as I can tell, there's no way to NOT get wrecked by everybody who's using auto-aim.
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Offline Nick DiMola

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Re: Perfect Dark XBLA
« Reply #88 on: March 17, 2010, 11:06:42 PM »
Seriously I wish I had realized before I bought this that NO classic controls were included at all. I can't even play the game now - what a goddamn waste of money.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #89 on: March 17, 2010, 11:24:20 PM »
Quit crying and adapt.

You mean you really play NO modern shooters on consoles?
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Offline Nick DiMola

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Re: Perfect Dark XBLA
« Reply #90 on: March 17, 2010, 11:30:49 PM »
Correct, unless they have Goldeneye/PD control schemes. And no, I won't adapt. It's absurd that they wouldn't include the original controls.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #91 on: March 17, 2010, 11:46:15 PM »
Except that with a dual stick setup, having all movement and all aiming on the same stick respectively makes much much more sense.

You should have adapted a long time ago.
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Offline Nick DiMola

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Re: Perfect Dark XBLA
« Reply #92 on: March 17, 2010, 11:54:49 PM »
I don't care to adapt. I like the old controls better. My reasoning for liking them is completely irrelevant. If they want to give me access to the code, I could literally add my control scheme in a matter of minutes. Dropping this control scheme for no reason isn't just lazy, it's unjustifiable.

Glad to hear you've "adapted" though. I forgot how horrible options were...
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #93 on: March 18, 2010, 01:26:12 AM »
They really should have had more control options but if you refuse to play a good game because you can't adapt, you are a silly baby and should probably quit gaming forever

Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #94 on: March 20, 2010, 03:37:08 AM »
This may be the nostalgia talking, but I'm ready to declare this the greatest game ever made.
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Offline ThePerm

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Re: Perfect Dark XBLA
« Reply #95 on: March 20, 2010, 03:47:34 AM »
i hate dual analog games, i thought this had a bunch of options and customization?
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Re: Perfect Dark XBLA
« Reply #96 on: March 20, 2010, 01:48:28 PM »
I've been playing with some of my internet bros every night and having a blast. Anybody for an NWR night?

Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #97 on: March 20, 2010, 03:43:57 PM »
Did they add jumping to this game? Because that might break it...

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Re: Perfect Dark XBLA
« Reply #98 on: March 20, 2010, 10:51:43 PM »
No, it's like 100% exactly the same gameplay wise, except for putting the goldeneye weapons in multi.

Offline BlackNMild2k1

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Re: Perfect Dark XBLA
« Reply #99 on: March 20, 2010, 10:58:12 PM »
Laptop/briefcase turrets everywhere?

that was my favorite thing to do.