Author Topic: Perfect Dark XBLA  (Read 36741 times)

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Offline GoldenPhoenix

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Re: Perfect Dark XBLA
« Reply #25 on: February 12, 2010, 06:58:17 PM »
It doesn't look as good as I would have hoped graphically. It has the same style of the n64 one, and it looks cleaned up but still doesn't compare to modern FPS games on 360.

It's a f***ing downloadable arcade game. What were you expecting? They released shots a long time ago. It looks gorgeous.

I agree, the game still looks great and with a smooth framerate I cannot WAIT to play it!
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #26 on: February 12, 2010, 07:00:32 PM »
and it's only 10 bucks unless we're being lied to again! Huzzah!

Offline Guitar Smasher

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Re: Perfect Dark XBLA
« Reply #27 on: February 13, 2010, 12:50:02 AM »
It's a f***ing downloadable arcade game. What were you expecting? They released shots a long time ago. It looks gorgeous.
Advertising it as 1080p is a bit misleading.  The single player looks marginally better, and even if it's a downloadable arcade game, is that enough to justify its existence?

The multiplayer, on the other hand, looks fantastic.  Probably the best multiplayer game on N64, the only issue back then was lag/framerate.  This looks perfect.  If I had a 360 I would certainly pay $10 for this game.

Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #28 on: February 13, 2010, 12:55:29 AM »
Ten bucks says they removed the CPU players for multi...

Offline Guitar Smasher

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Re: Perfect Dark XBLA
« Reply #29 on: February 13, 2010, 01:08:11 AM »
And yet they kept the Goldeneye007 levels...

Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #30 on: February 13, 2010, 01:39:57 AM »
Xbox 360 Game of the Year 2010.
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Offline BlackNMild2k1

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Re: Perfect Dark XBLA
« Reply #31 on: February 13, 2010, 01:42:49 AM »
Perfect Dark 64XBLA is going to be the Xbox 360 Game of the Year 2010.

how sad is that?

Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #32 on: February 13, 2010, 02:57:13 AM »
Not as sad as the game not being WiiWare's game of the year...

Offline Stratos

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Re: Perfect Dark XBLA
« Reply #33 on: February 13, 2010, 04:49:14 AM »
Ten bucks says they removed the CPU players for multi...

1:17 in trailer shows the phrase "Killed MeatSim:1" so bots are still in the game.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #34 on: February 13, 2010, 01:07:05 PM »
Advertising it as 1080p is a bit misleading.  The single player looks marginally better, and even if it's a downloadable arcade game, is that enough to justify its existence?

The single-player looks way better. As soon as side-by-side comparisons come out, you'll **** bricks. And co-op always looked like crap. Now it won't.
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Offline Guitar Smasher

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Re: Perfect Dark XBLA
« Reply #35 on: February 13, 2010, 03:05:16 PM »
Advertising it as 1080p is a bit misleading.  The single player looks marginally better, and even if it's a downloadable arcade game, is that enough to justify its existence?

The single-player looks way better. As soon as side-by-side comparisons come out, you'll **** bricks. And co-op always looked like crap. Now it won't.
I watched the trailer again.  It looks cleaner, more fluid, but there's nothing that makes me go wow.  The environments have the same polygonal look of the N64 version.  Seriously, we saw much better on GameCube (TS2 for example).

And if I'm not mistaken, co-op is multiplayer.  I addressed this in the second half of my original post, which you have not quoted.

Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #36 on: February 13, 2010, 06:19:44 PM »
Ten bucks says they removed the CPU players for multi...

1:17 in trailer shows the phrase "Killed MeatSim:1" so bots are still in the game.
Can they be used with online play?

Offline Stratos

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Re: Perfect Dark XBLA
« Reply #37 on: February 13, 2010, 06:34:17 PM »
I would assume so. No reason to think any part of the multiplayer could not be played online. This is an XBox/Microsoft game, not a Nintendo game so the online is near guaranteed to be a complete package. Microsoft has typically been good about making their online portions of games be fully featured.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #38 on: February 13, 2010, 10:42:51 PM »
Can they be used with online play?

Does it matter? Are you really going to miss four computer players while playing online?
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Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #39 on: February 13, 2010, 10:47:32 PM »
You could use bots in online play in Perfect Dark Zero, for whatever that's worth.
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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #40 on: February 13, 2010, 11:56:01 PM »
You can have eight computers players.

I can think of some interesting game setups involving the simulants.

Offline Kairon

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Re: Perfect Dark XBLA
« Reply #41 on: February 14, 2010, 12:20:15 AM »
I hope they don't ninja-update the character designs. 64 Joanna > Zero Joanna

Thank god they kept the style pretty much as is. When rare "updated" Conker for the XBox port...*shiver*...it was a sin.
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Offline BranDonk Kong

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Re: Perfect Dark XBLA
« Reply #42 on: February 14, 2010, 12:21:48 AM »
It looks like ****. Seriously, it's just a high-res port of the N64 game with new textures (or seems to be that way at the very least). Look how blocky everything actually is, and how slow the characters move. Sure it's 60FPS, but the characters look like 3-toed sloths, and the faster framerate only makes it worse. At least Conker's BFD was an actual remake, this is just a port. Sure, at the time, this was a fucking epic game (and Goldeneye), but FPS'es have gotten much better than either of those two over the past 13 years.
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Offline BlackNMild2k1

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Re: Perfect Dark XBLA
« Reply #43 on: February 14, 2010, 12:26:07 AM »
Would you really want Rare of today remaking a game that was already good to begin with?
Chances are they would change things and then it wouldn't be what we were asking for.

It's a hi-rez version of the N64 game. Isn't that what everyone was asking for? Are you saying the n64 game looked like ****? Would you rather they have re-skinned the entire game in PD0 graphics and called it a day?

It is the game we were asking for with bumped up resolution, online multi and a solid 60fps. what more did we really want? another sequel?

Offline NWR_insanolord

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Re: Perfect Dark XBLA
« Reply #44 on: February 14, 2010, 12:27:42 AM »
Perfect Dark is called Perfect Dark because it's perfect, except for the frame rate. If they fixed the frame rate, the game is entirely perfect, and better than every other game in the genre. It's odd that Microsoft would let the game on XBLA, as it proves that a 10 year old N64 game is better than any current 360 game.
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Offline Mop it up

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Re: Perfect Dark XBLA
« Reply #45 on: February 14, 2010, 01:00:19 AM »
I was just about to say what BlackNMild2k1 said. I don't know what the people who are complaining about the visuals were expecting. On the Wii, people pay $10 for Nintendo 64 games that have nothing new or retooled graphics. If this game were on Wii, the only thing that would be different than the original Nintendo 64 game is that it would have a smooth framerate, and even that would just be because of running on a system with a faster CPU.

Offline Kairon

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Re: Perfect Dark XBLA
« Reply #46 on: February 14, 2010, 01:40:51 AM »
Would you rather they have re-skinned the entire game in PD0 graphics and called it a day?

Anything but this.
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Offline S-U-P-E-R

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Re: Perfect Dark XBLA
« Reply #47 on: February 14, 2010, 03:10:00 AM »
Perfect Dark is called Perfect Dark because it's perfect, except for the frame rate. If they fixed the frame rate, the game is entirely perfect, and better than every other game in the genre. It's odd that Microsoft would let the game on XBLA, as it proves that a 10 year old N64 game is better than any current 360 game.

That is silly. And you are silly. But it's still a really good game, especially for 10 bucks.

Offline Peachylala

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Re: Perfect Dark XBLA
« Reply #48 on: February 14, 2010, 11:30:26 AM »
as it proves that a 10 year old N64 game is better than any current 360 game not made by Valve.
Fixed.
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Offline Dirk Temporo

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Re: Perfect Dark XBLA
« Reply #49 on: February 14, 2010, 12:45:10 PM »
You can have eight computers players.

Yeah, with four humans. Eight humans=four computers.
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