That's part of the problem. Stogi is only a lifetime gamer. When he dies, he won't be buying any more Nintendo products (unless he's like me and has something set up in his will...)
If Nintendo can make "Product not for Strogi" and sell four times as many as they can for making "Product for Strogi" and just *one* of those new-market gamers stick around, they've already increased their profits.
Now, obviously, the best of both worlds is to release "Product for Strogi" *and* "Product not for Strogi" and sell to both him and the four new customers (Or release "Product for Everyone" and sell one thing to five people), but that's not always possible.
When it comes down to the axe of what to make and what not to make, the company has to crunch all the figures. Loyalty, I'm sure, is one of those figures. Just like when I buy a game - I see crap-THQ title next to Nintendo title. I'm more likely to buy the Nintendo title, because I know they've consistently given me good games. But when I bring up the fact that I don't buy many 3rd party games, people attack me for not supporting the other companies.
If Nintendo only made "Product for Stogi", they'd get attacked (by not selling as much product as they could) by the "not for Stogi" crowd.
>"Brand loyalty makes you a blind consumer, but Corporations are wise to recognize that it exists."
Agreed - but only so far as it's a wise business decision.
Stogi: You should consider adding an R. :p
>"If Nintendo chooses to ignore me, that's fine. Just realize there will be a backlash, not only from me, but from everyone I talk to about Nintendo."
What are you going to say? "Yeah, used to be a Nintendo fan... but then they made games I didn't like. They might stop making games you like too. And give you STDs."?