It was a very good read, and he made some very good points. Yet whenever Nintendo tried to do something vastily different in a series, everyone bitched about it. Majora's Mask is one of my favorite Zelda games because the content was different. Yes, it was a sequal to Ocarina of Time, and had way fewer dungeons, but the sense of adventure, awaiting the new lands you could explore and interacting with the NPCs was a great experience. However, about 20% of the fanbase liked it, while others bitched about how it wasn't Ocarina of Time.
I think this is the dilemma for all artists who have a fanbase with expectations. There will always be the people who just want more of the same. From an artistic point of view catering to these people too much will result in stagnation. It also goes against an artist's natural instinct to grow and develop over time. At the same time this is a business and you're expected to make money off your work. Too radical of a change or a design that is too inaccessable can turn off enough people to make the work no longer profitable. It can be videogame sequels, movie sequels, seasons of a TV show, albums by a band, a comic strip, a book series - there's this balance between making your work stale or uncommercial. Nintendo just has to deal with that like everyone else.
Though there is also a third option where you realize there's a much bigger market that isn't interested in your work and then altering your work to appeal to the new audience at the potential expense of your existing fanbase. This sort of change is often money-driven and is usually associated with "selling out".
With Majora's Mask I think Nintendo should take a few things into account:
- the time limit was restricting. Even as a huge fan of the game I felt having a time limit while in a dungeon wasn't very user friendly, though with almost everything else it was enjoyable. To me this is like how the first Pikmin had the 30 day time limit that turned a lot of people off but that was removed from Pikmin 2 without making the game not feel like Pikmin.
- the game was released in late 2000, at a point where the N64 was not as popular. A lot of people that had bought the console for Mario 64, Goldeneye or OoT had given up on the console by then because of it's lack of games.
- just because someone rejects a change doesn't mean change is bad. It may just be that that particular change wasn't accepted. It doesn't mean the Zelda audience is against change, they just may not like THAT specific change.