I played Warioland Shake it! this weekend at gamestop and damn that game is pretty. If its going to be 2d I don't see why Nintendo can't do more impressive graphics for this game.
That's hardly fair. Wario Land Shake was literally animated by hand by Production I.G.. Alpha Dream is a much smaller company making a DS game. First you must research, then post. It works like that.
Mario and Luigi is a series that is more akin to animation that just plain still screens. In motion it looks fantastic, as always. This was a common criticism of the original GBA game, but that game looked awesome in motion. And showing screens of other games from other companies doesn't really help.
And I disagree with Jonny. I relished that each fight had something to "DO" in it rather than just mash "A" and hope my level was high enough. And just the same, the final bosses are always tied more to ability that to level. This was something most RPG players weren't "ready" for, because most of the time it's just "your level is high enough so that the probability of you winning is higher, therefore you win." You can beat Cackletta and Princess Shroob at any level you reach them at, and all of their attacks are 100% dodgeable. And likewise just because you are level 999,999 whatever, you don't automatically win. You still actually have to fight them. That's skill-based gameplay, which is very rare in most turn-based RPGs these days.
So yeah, the last boss is hard and long. Good. It's better than it just being hard because it has a higher level that you, which causes you to grind levels for 2 days in order to win. So uhh... in reality, that boss is longer, and you fight it twice.