Author Topic: Mario & Luigi:Bowser's Inside Story  (Read 105017 times)

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Offline BeautifulShy

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Mario & Luigi:Bowser's Inside Story
« on: October 02, 2008, 04:47:34 PM »
Publisher:Nintendo
Developer:Alpha Dream
Release Date:Fall 2009

http://gamevideos.1up.com/video/id/21794

Mario & Luigi: SuperStarSaga was one of my favorite GBA games.I liked it because of the humor and all the cameos and of course the great battle system. I haven't played Partners in time.My favorite Mario RPG is tough for me to decide.It is between Super Star Saga and The thousand year door and SMRPG.  What is your favorite Mario Rpg?
« Last Edit: June 02, 2009, 01:49:29 PM by Maxi »
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Offline vudu

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Re: Mario & Luigi 3!
« Reply #1 on: October 02, 2008, 04:57:19 PM »
I honestly was a little disenchanted with Partners In Time.  It was a good game, but it didn't have the magic of the GBA game.  I hope this next one is a return to form.
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Offline Bill Aurion

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Re: Mario & Luigi 3!
« Reply #2 on: October 02, 2008, 04:57:51 PM »
Everyone hates Partners in Time for some reason, I have no idea why...The game was just as funny and the Bros. Attacks were so much better...

Really looking forward to this one!
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Offline Pale

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Re: Mario & Luigi 3!
« Reply #3 on: October 02, 2008, 05:03:42 PM »
This is one series I'll never get into and I'm not sure why.

Couldn't sit through Superstar Saga.  Barely played 3 hours of partners in time.  Hell, I just DL'd SMRPG having never played it before and I don't even like that.

I think I like RPGs because I like watching characters grow. Sadly, I just don't think Mario has enough depth to warrant a real growth.
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Offline that Baby guy

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Re: Mario & Luigi 3!
« Reply #4 on: October 02, 2008, 05:05:03 PM »
Partners in Time was too linear and the enemies and dialog had less charm, that's all, really.  I enjoyed it, but it wasn't as special as Superstar Saga, I still look forward to this one, of course.

Offline Chozo Ghost

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Re: Mario & Luigi 3!
« Reply #5 on: October 02, 2008, 05:34:56 PM »
Partners in time was short.... way too short. It came out only a few months after the DS launched, and you can tell the game was rushed to completion. I wouldn't recommend it, unless you don't mind the fact you'll beat it in a day or two.
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Offline Adrock

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Re: Mario & Luigi 3!
« Reply #6 on: October 02, 2008, 05:46:08 PM »
Haven't played Partners in Time. It didn't appeal to me though I plan to pick it up at some point. Superstar Saga was just a AAA game. Great dialog, memorable characters, and an interesting story that completely fits the Mario universe. I'm hoping for a Mario and Luigi 3 being along the same lines as the original.

Offline Snipper64

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Re: Mario & Luigi 3!
« Reply #7 on: October 02, 2008, 05:50:50 PM »
I like both saga games, but the first one's lack of attack items rubb me the wroung way... I like al the paper mario games beside the newest one as well.
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Offline AV

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Re: Mario & Luigi 3!
« Reply #8 on: October 03, 2008, 10:07:05 PM »
Partners in Time was too linear and the enemies and dialog had less charm, that's all, really.  I enjoyed it, but it wasn't as special as Superstar Saga, I still look forward to this one, of course.

exactly.

I love the original and think it was very fresh original and great game. The second one I thought was good but felt more like a rehash and lost the magic. I never been a fan of baby versions of mario and luigi too.

Now this game I have hope for , but I got to say the graphics really feel lacking. DS can do some very pretty games and I don't need 3d I do expect pretty and this art style looks bland and basic and something easily done on GBA.

Offline BeautifulShy

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Re: Mario & Luigi 3!
« Reply #9 on: October 03, 2008, 10:12:14 PM »
What would you change to the graphics Vega?
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Offline KDR_11k

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Re: Mario & Luigi 3!
« Reply #10 on: October 04, 2008, 02:48:00 AM »
The DS doesn't do much the GBA can't do with 2d, you can use more sprites but that's it.

Offline Jonnyboy117

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Re: Mario & Luigi 3!
« Reply #11 on: October 04, 2008, 03:24:12 AM »
Problem with Partners in Time is that it just made everything more complicated instead of actually improving on the first game and introducing new ideas.  Is controlling four characters at once really a good thing?  No.  Is doubling the complexity of every puzzle and every battle going to make the game more fun?  No.  Is nerfing regular attacks so that the player is forced to use special items and perfectly complete the accompanying mini-games several times in every single random battle a good way to stretch out the game?  No.

What I like so far about the M&L3 screens is that they seem to have scaled back the complexity and are instead looking for other sources (Bowser) of inspiration.
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Offline Bill Aurion

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Re: Mario & Luigi 3!
« Reply #12 on: October 04, 2008, 03:27:26 AM »
Is nerfing regular attacks so that the player is forced to use special items and perfectly complete the accompanying mini-games several times in every single random battle a good way to stretch out the game?  No.

Wait, what?  Nerfed?  I only used the special items in boss battles...
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Offline Jonnyboy117

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Re: Mario & Luigi 3!
« Reply #13 on: October 04, 2008, 02:46:27 PM »
Normal jump/hammer attacks are almost worthless towards the end of the game, even with random enemies.  The last several bosses are incredibly annoying because they take sooooooooooooo long to beat.  I think it took me over an hour to beat the last boss; I had to put the DS in sleep mode and finish it over the course of two days.
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Offline Chozo Ghost

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Re: Mario & Luigi 3!
« Reply #14 on: October 04, 2008, 02:52:05 PM »
Why didn't you use special attacks?
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Offline AV

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Re: Mario & Luigi 3!
« Reply #15 on: October 04, 2008, 11:30:44 PM »
What would you change to the graphics Vega?

I don't know . I wouldn't want it 3d but this just lacks any real distinctive flavor. I want more detail . look at that under water pic. That has some detail but the rest just seems bland.

I played Warioland Shake it! this weekend at gamestop and damn that game is pretty. If its going to be 2d  I don't see why Nintendo can't do more impressive graphics for this game. This really seems like a carbon copy of the last two games. They add more special effects here and their, more detail in the grass. They keep the cartoony aspect but just improve upon it.

Look at this picture of Harvest Moon: Rune factor 2 :

[image=http://dsmedia.ign.com/ds/image/article/888/888840/rune-factory-2-a-fantasy-harvest-moon-20080714091536471_640w.jpg]

Look how detailed that bottom screen is.

It doesn't have to be realistic style like this ,but just add more detail and make it look BETTER, why be happy with it being plain.

Offline Deguello

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Re: Mario & Luigi 3!
« Reply #16 on: October 05, 2008, 12:12:57 AM »
Quote
I played Warioland Shake it! this weekend at gamestop and damn that game is pretty. If its going to be 2d  I don't see why Nintendo can't do more impressive graphics for this game.

That's hardly fair.  Wario Land Shake was literally animated by hand by Production I.G..  Alpha Dream is a much smaller company making a DS game.  First you must research, then post.  It works like that.

Mario and Luigi is a series that is more akin to animation that just plain still screens.  In motion it looks fantastic, as always.  This was a common criticism of the original GBA game, but that game looked awesome in motion.  And showing screens of other games from other companies doesn't really help.

And I disagree with Jonny.  I relished that each fight had something to "DO" in it rather than just mash "A" and hope my level was high enough.  And just the same, the final bosses are always tied more to ability that to level.  This was something most RPG players weren't "ready" for, because most of the time it's just "your level is high enough so that the probability of you winning is higher, therefore you win."  You can beat Cackletta and Princess Shroob at any level you reach them at, and all of their attacks are 100% dodgeable.  And likewise just because you are level 999,999 whatever, you don't automatically win.  You still actually have to fight them.  That's skill-based gameplay, which is very rare in most turn-based RPGs these days. 

So yeah, the last boss is hard and long.  Good.  It's better than it just being hard because it has a higher level that you, which causes you to grind levels for 2 days in order to win.  So uhh... in reality, that boss is longer, and you fight it twice.
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Offline Bill Aurion

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Re: Mario & Luigi 3!
« Reply #17 on: October 05, 2008, 12:36:49 AM »
And I disagree with Jonny.  I relished that each fight had something to "DO" in it rather than just mash "A" and hope my level was high enough.  And just the same, the final bosses are always tied more to ability that to level.  This was something most RPG players weren't "ready" for, because most of the time it's just "your level is high enough so that the probability of you winning is higher, therefore you win."  You can beat Cackletta and Princess Shroob at any level you reach them at, and all of their attacks are 100% dodgeable.  And likewise just because you are level 999,999 whatever, you don't automatically win.  You still actually have to fight them.  That's skill-based gameplay, which is very rare in most turn-based RPGs these days.

Absolute truth...I wish more RPGs these days were more about skill and less about grinding...

And it's a Mario game...As such, it should have a colorful and clean art style, which the M&L series has down perfectly...Why make a mess with detail that isn't needed?
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Offline Flames_of_chaos

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Re: Mario & Luigi 3!
« Reply #18 on: October 05, 2008, 08:03:10 AM »

And it's a Mario game...As such, it should have a colorful and clean art style, which the M&L series has down perfectly...Why make a mess with detail that isn't needed?

Because we all know deep down that Nintendo needs to copy off Sega and give Mario a sword and a suit of armor.
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Offline nickmitch

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Re: Mario & Luigi 3!
« Reply #19 on: October 05, 2008, 11:09:26 AM »
Wario should also have guns.
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Offline Chozo Ghost

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Re: Mario & Luigi 3!
« Reply #20 on: October 05, 2008, 04:12:48 PM »
Wario would go great in some wild west setting, with a cowboy suit and some gun slinging.
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Offline that Baby guy

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Re: Mario & Luigi 3!
« Reply #21 on: October 05, 2008, 09:56:31 PM »
Wario would go great in some wild west setting, with a cowboy suit and some gun slinging.

We've got that:  Wario Sheriff.  It's on Wario Ware: Mega Microgames.

Offline King of Twitch

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Re: Mario & Luigi 3!
« Reply #22 on: October 05, 2008, 11:25:02 PM »
I can picture him as a greedy railroad tycoon out for revenge!
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Offline Flames_of_chaos

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Re: Mario & Luigi 3!
« Reply #23 on: October 06, 2008, 06:39:51 AM »
This is one series I'll never get into and I'm not sure why.

Couldn't sit through Superstar Saga.  Barely played 3 hours of partners in time.  Hell, I just DL'd SMRPG having never played it before and I don't even like that.

I think I like RPGs because I like watching characters grow. Sadly, I just don't think Mario has enough depth to warrant a real growth.

Technically they do grow because Mario and crew earn new equipment, new special attacks and special weapons.
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Offline Ian Sane

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Re: Mario & Luigi 3!
« Reply #24 on: October 06, 2008, 02:18:59 PM »
I gave up on the first game after fighting some boss for over an hour and then not pulling off some complicated attack correctly and getting beat.  It frustrated the hell out of me so I put the game down to play something else and never got back to it.  I really should start the game over and try again.  I did love the style and the characters.

The problem for me I guess is that I don't WANT an RPG to be skill based.  If I want to play a skill based game I'll play Metroid or Zelda which offer complete real-time control and thus do skill based gameplay a million times better.  RPGs are slow and full of menus so I want to be able to play it like chess.  I can sit back and plan my moves.  Strategy RPGs have the best system because it makes full use of the pros of RPG gameplay.  Stuff like this or Tales of Symphonia's screwed up attempt at real time combat or ATB in Final Fantasy basically make full use of the cons of RPGs.  Now I don't like endlessly grinding either but I don't like having to be quick on my feet while at the same time wading through menus.  If I have to use menus then give let me plan everything out, press a button and do what I want to do.  I play RPGs to explore a new world and meet new characters and solves puzzles and have a somewhat decent story to follow.

To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs.  Well when I play an RPG I want to play an RPG.  This is why I like Super Mario RPG because it plays like one.  The other Mario RPGs play like they're ashamed of being RPGs and want to distance themselves from the genre as much as possible.

I should try the first game again though.  I need to get my Cube back from my brother.  I let him borrow it since my DS and Wii can play all my GBA and Cube games but I want the GB Player for this.