I will always love games where stuff is determined based on what is essentially a dice role.
Haha...ha...Play some Mario Party...

Finally, your last statement is looking at a precise instant of a battle, instead of the big picture, which is what the system is designed for. For example, the system is designed to say your character has gained enough skill that he only dodges 20% of his hits. Therefore, 80% of the time he will take a hit. Having the player control that completely REMOVES that statistic as a growth spot.
So the system is "correct" for having an incredibly retarded, worthless statistic? That makes no sense whatsoever...
Part of reason Mario RPG games drive me crazy is that it takes me a matter of moments to learn the rhythm of an attack enough to get a crit upwards of 90% of them. Why the hell aren't they always crits?
I don't even know what you are talking about here...
The mere fact that Final Fantasy and Dragon Quest still sell circles around the Tales series should be proof of that.
And Halo sells circles around a bunch of much better first-person shooters...
Well Dragon Quest is certainly outdated but you do realize that there are many unique parts of RPGs that pretty much require turn based gameplay?
I didn't say get rid of turn-based games completely, I said to get rid of the FF/DQ-style of complete lack of control over your characters...
How do you do parties in real time unless you have multiplayer? And keep in mind AI routines suck and sometimes you just want a single player game.
Tales...Star Ocean...AI is clearly getting better all the time, too, as shown by the recent efforts in Infinite Undiscovery, for example...And I've yet to be hampered by the AI in Tales of Vesperia...
It's user-friendly for the action to pause.
I thought you were a hardcore gamer...You aren't allowed to want anything to be user-friendly...
Look at Zelda. Zelda has a lot of RPG like elements but it doesn't have parties. It effectively can't. I love Zelda. I love it more than any other game. But it's a lone hero game and that's all it really can be unless I'm playing Four Swords and have people over. The best you can do with Zelda to have a party and remain single player is to let me pause the game and swap characters.
.............Ian, please read this again and tell me you didn't mean to type this...Why are you talking about a game designed as a single-hero adventure in the same way as a party RPG? I do not understand!
Are turn-based strategy games bad? Does Advance Wars suck because it doesn't control like Warcraft? No. So why can't turn-based RPGs exist in a world where real-time action games are more common anyway?
I think SRPGs are fine (well, I personally don't like them, but that's not the point), considering strategy is the focus point...You are basically moving chess pieces on a board...They aren't comparable to the grindfest "Am I strong enough yet!?!?" RPGs...