Author Topic: Mirror's Edge  (Read 19506 times)

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Offline Stogi

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Mirror's Edge
« on: July 14, 2008, 09:15:05 PM »
« Last Edit: July 14, 2008, 09:25:47 PM by KashogiStogi »
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Offline NinGurl69 *huggles

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Re: Mirror's Edge
« Reply #1 on: July 14, 2008, 11:46:32 PM »
Cooler than RE5
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Offline Stogi

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Re: Mirror's Edge
« Reply #2 on: July 14, 2008, 11:57:47 PM »
True. It's hard to get excited over a horror game that looks neither scary nor fun.
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Offline Bill Aurion

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Re: Mirror's Edge
« Reply #3 on: July 15, 2008, 12:05:42 AM »
One of the few nextgen games that actually utilizes the technology in an innovative way...I'm interested... =)
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Offline mantidor

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Re: Mirror's Edge
« Reply #4 on: July 15, 2008, 12:37:48 AM »
I'm also very interested, it looks great and the gameplay is finally refreshing and inviting.
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Offline Kairon

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Re: Mirror's Edge
« Reply #5 on: July 15, 2008, 12:42:14 AM »
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.
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Offline Stogi

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Re: Mirror's Edge
« Reply #6 on: July 15, 2008, 01:02:32 AM »
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.

That's one of my problems with the game. It shouldn't have guns at all.

There is no need for this game to be "mature."
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Offline GoldenPhoenix

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Re: Mirror's Edge
« Reply #7 on: July 15, 2008, 01:10:19 AM »
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.

Well it doesn't compare to an idea for American Gladiators, I heard about someone throwing that idea out. ;)
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Offline Kairon

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Re: Mirror's Edge
« Reply #8 on: July 15, 2008, 01:40:58 AM »
I'm loving the fact that you can play the game without ever firing a shot. God, I'm envious of whoever thought up the idea.

That's one of my problems with the game. It shouldn't have guns at all.

There is no need for this game to be "mature."

Actually, I totally agree with you. The second I saw the character pick up a gun that an enemy had dropped, I groaned audibly. At least she dropped it the next instant since she needed to scale a wall.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NinGurl69 *huggles

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Re: Mirror's Edge
« Reply #9 on: July 15, 2008, 01:49:50 AM »
One of the few nextgen games that actually utilizes the technology in an innovative way...I'm interested... =)

Not really, this sort of thing could've been in a PS2 Spiderman game, minus detailed graphics.
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Offline ShyGuy

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Re: Mirror's Edge
« Reply #10 on: July 15, 2008, 02:04:49 AM »
I'm always intrigued by a game doing something from a first person perspective other than shooting people.

Offline Kairon

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Re: Mirror's Edge
« Reply #11 on: July 15, 2008, 02:43:12 AM »
I'm always intrigued by a game doing something from a first person perspective other than shooting people.

Maybe Miyamoto will be intrigued as well?
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Stogi

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Re: Mirror's Edge
« Reply #12 on: July 15, 2008, 02:53:40 AM »
Psshhhh....

I guess you forgot, but if Miyamoto hasn't thought of it, NO ONE HAS.

Yes I am joking, but I'm also being a bit serious. Miyamoto said he wanted to reinvent the Zelda franchise (oh god not this again)........
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Offline SixthAngel

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Re: Mirror's Edge
« Reply #13 on: July 15, 2008, 08:49:53 AM »
This looks great except for any sort of combat that takes place.  I thought this was going to be a different type of first person but now I don't know.  I cringed when she picked up the gun.  I hope the full game is almost entirely escaping from enemies with as little combat a possible.  Their are so many creative ways to escape enemies while dodging gunfire, combat is unnecessary.

I don't like that there is the "option" to not use a gun.  I get the feeling that many parts will be designed to use a gun but giving you the option not to, making it a pain in the ass and taking the fun away compared to if it was designed to not use a gun.  I just hope that the core game is all about running and escaping and it doesn't eventually devolve into taking out rooms full of enemies with guns/disarming to proceed.

Offline matt oz

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Re: Mirror's Edge
« Reply #14 on: July 15, 2008, 09:02:24 AM »
Both Prince of Persia and Assassin's Creed have effectively done free running in a game, and everything I've seen of Mirror's Edge so far seems to be the same, just in first person.  And with "optional" gun combat, this just sounds like a mess.  I was really intrigued by this at first, but now I'll have to wait until it's finished to see if it's worth it, because they've completely lost me.
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Offline Dirk Temporo

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Re: Mirror's Edge
« Reply #15 on: July 15, 2008, 10:10:06 PM »
Sure is a lot of crying about guns up in here.
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Offline Kairon

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Re: Mirror's Edge
« Reply #16 on: July 19, 2008, 03:51:32 AM »
SWORDS > GUNS.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Caliban

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Re: Mirror's Edge
« Reply #17 on: July 19, 2008, 09:24:08 AM »
Not necessarily, Kairon.

Mirror's Edge will hopefully, in my opinion, receive the game of the show award. It is one of the few titles that were shown at E3 that I am most excited to play whenever it is released, hopefuuly not in 2009 because that is quite far off.

Offline NinGurl69 *huggles

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Re: Mirror's Edge
« Reply #18 on: July 19, 2008, 05:13:16 PM »
I can't shake the feeling that thanks to its high-production presentation, it's a game that *platforms for you*.
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Offline Caliban

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Re: Mirror's Edge
« Reply #19 on: July 19, 2008, 09:06:50 PM »
@M.D.: If you don't have momentum you will leap down to your death. The game does not platform for you.
« Last Edit: July 19, 2008, 09:10:50 PM by Caliban »

Offline Kairon

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Re: Mirror's Edge
« Reply #20 on: July 20, 2008, 10:24:05 AM »
SWORDS > GUNS.

Shortly after I made this post, the news broke that the next Sonic game would have a swords.

*face in hands*
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Caliban

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Re: Mirror's Edge
« Reply #21 on: October 31, 2008, 06:19:49 PM »
I played the demo. I had fun. Want game even more.

Offline KDR_11k

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Re: Mirror's Edge
« Reply #22 on: October 31, 2008, 06:27:43 PM »
Yes I am joking, but I'm also being a bit serious. Miyamoto said he wanted to reinvent the Zelda franchise (oh god not this again)........

Well, Aonuma was pretty much just taking OOT and adding more epic and story to it to the point where players got bored before they finally managed to leave the starting village.

Meh, late post, whatever.

Offline Schadenfreude

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Re: Mirror's Edge
« Reply #23 on: October 31, 2008, 06:35:46 PM »
The demo was fun, but I'm not sold on this game yet. I'm worried it might either be too short or get old quick.

Offline matt oz

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Re: Mirror's Edge
« Reply #24 on: November 01, 2008, 11:35:59 AM »
The demo was fun, but I'm not sold on this game yet. I'm worried it might either be too short or get old quick.

I feel the same way.  The demo was pretty fun, though a bit short.  The time trials seem like they'll be an interesting feature, because some of the jumps require a lot of precision (like where you have to jump onto a pipe on the side of a building).  Overall though, I can't see myself playing this over and over when the developers have said that combat mostly consists of disarming enemies.  It doesn't seem deep enough.  Oh, and all the jaggies certainly didn't help any.
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