Yes, he was. The greatest Boss I ever played against in any game ever! The way the missiles looked when equipping the infrared visor (sorry, I forgot the names of the visors in that game) was like something straight out of the gulfwar US bombing run footages on CNN years back.
Professional666 wrote:
"I had a huge problem playing to defeat the CHYKKA Boss in that game, and actually couldn´t do it, nomatter how many times I tried. I kept being knocked into the lava, and could simply not manage to find solid ground in time to save my energy meter simply because I couldn´t find them fast enough."
Your jumping/dodging skills, and your awareness of your footwork is poor. Simple as that. Retro wanted you to jump, and Retro wanted you to realize you had to jump with a certain amount of technique to safely dodge the barrage(s). Once you achieve that, you can RELIABLY stand your ground on the same platform until Chykka Adult switches phases.
There's more to these games than scanning and aiming at gigantic zits. Give me a break."
My answer:
I don´t think that is fair, Professional666! I clearly did describe that my problem was not being able to see the platforms in time, as they were too narrow to find quickly after being knocked off them by CHYKKA´s blasts. I knew how to dodge the shots and the attacks. My sole problem was the poor width, distance inbetween each platform and the way the camera showed the action on the screen.
That Boss was hugely aggressive, and when you have to concentrate on endless blasts coming in from something that comes at you from ever changing angles, steer Samus around while firing back with a control interface that is inferior as hell in comparison to how you could do it with Wii controls, and at the same time have to keep track of some not easily seen platforms shown from a very low horisontal view, and not a more usefull isometric/top-down view, or, better, a SM64 style switchable camera view during the fight - you can wind up in an awefull mess where you nolonger have the control your otherwise normally functioning jumping-dodging and footwork skills would give you. As I have already pointed out in my initial post, I have a problem with the level design in some games. And, I might add, the camera of same.
I frankly believe that many people in the world who play games, get annoyed, and stressed out over above described unnecessarily problematic level design- and camera issues. If you don´t, that is the way it is for you. I know many people who wouldn´t care to play a game which gives you multiple things to keep track of during a heated boss fight, cramped fingers from a joypad layout which is constricting as h... while adding to your situation by throwing poor visibility in your face TOO and tell you that you´re a c#nt if you can´t complete it! During most of MP2 poor outlook and -visibility was my major problem. Not ever jumping-dodging or aweness of footwork. Retro should listen to feedback such as mine, and not only to that of gamers who will play through a game such as MP2 like it was a holliday in the Seychelles!
We all have out strengths and weaknesses. But the games should be playable to fair degree. Difficulty in games has never in my view been effectively and fairly implemented through annoying camera angles or poorly measured out fighting ground, but through fighting technique and skill through experience alone. And who said that any person who plays Retro´s Metroid games for the first time will know by themselves what the game maker wants them to do? There´s nothing in the instruction book about how to play. Only what buttons trigger what in-game, and how they work. It would help if they would have included an in-game text file wich would give the gamer a lecture in how to play the Metroid games.
And, Professional 666, who said that I think "There's more to these games than scanning and aiming at gigantic zits. Give me a break" ?
I didn´t ! We´re not in the Eye Toy department here, you know. This is serious combat.
Thanks for the video demo. That was awesome! I guess I will just go for MP3 even after all that trouble in MP2. It looks easier to go through.