Author Topic: REVIEWS: Metroid Prime 3: Corruption  (Read 28605 times)

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Offline Crimm

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #75 on: September 06, 2007, 11:44:49 AM »
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Originally posted by: Kairon
But now we know that that can't be the last Metroid. Metroids are dispersed over so many planets, who knows where the pirates have taken them?


Timeline.  The Prime subseries comes before Metroid II (and therefore Super Metroid).
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Offline Hostile Creation

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #76 on: September 06, 2007, 03:22:07 PM »
I noticed you talking about Samus talking before, but I didn't see anyone mention Metroid Fusion.  She talks a whole, whole lot in Metroid Fusion.  It sounds like internal monologue, the ways it's written, but they are her words.
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Offline King of Twitch

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #77 on: September 06, 2007, 09:57:48 PM »
I agree the game is a solid 9.5 and just finished tonight. Overall, some upgrades were too easy to get, and some areas seemed a little lifeless. It also felt like there were much fewer things (computers especially) to scan and thus, less background info than Prime 1. The fetch-quest irked me, as did the fact that the rooms that respawned the most annoying enemies imaginable tended to be the ones connected to the longest door-load times.

But the New Formula™ is intriguing; the controls and aiming are precise and superior; the design of some rooms make your imagination spin. And rampaging against hordes of foes is even more gratifying as a result of these synergetic qualities.

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Offline Michael8983

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #78 on: September 07, 2007, 01:09:06 AM »
Well I WAS loving this game up until I had to wait a whole SIX SECONDS for a door to open. So I give it a 3/10. Not even worth a rental.

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Offline Svevan

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #79 on: September 07, 2007, 12:29:31 PM »
Samus also talks (in a way) in the logbook in Prime 1 and 2 (haven't played 3 yet). When you go back to the logbook and look at your upgrades, the words are in the first person. So she CAN speak, her voice is just SECRET.
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Offline NinGurl69 *huggles

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #80 on: September 07, 2007, 03:04:01 PM »
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Offline mantidor

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #81 on: September 07, 2007, 08:15:00 PM »
Quote

Originally posted by: Hostile Creation
I noticed you talking about Samus talking before, but I didn't see anyone mention Metroid Fusion.  She talks a whole, whole lot in Metroid Fusion.  It sounds like internal monologue, the ways it's written, but they are her words.


She also had a full discussion with Adam, so it wasn't only internal monologue.

Also in Echoes, the voice you hear is from the computer in her suit, I doubt they've given her a voice at all in any prime game.

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Offline Jonnyboy117

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #82 on: September 07, 2007, 08:41:15 PM »
Samus has a voice in all three Prime games.  She just doesn't speak.  She grunts and screams in every game, although I believe only the European and Japanese versions of the first game had her voice samples.
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Offline NinGurl69 *huggles

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #83 on: September 08, 2007, 12:10:28 AM »
She moans so loudly when I cook her in hot sticky gel in MP3.
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Offline Plugabugz

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #84 on: September 08, 2007, 12:52:42 AM »
Quote

Originally posted by: Jonnyboy117
Samus has a voice in all three Prime games.  She just doesn't speak.  She grunts and screams in every game, although I believe only the European and Japanese versions of the first game had her voice samples.


There want any speaking from Samus from the copy i have. There was a spoken narrator at the beginning of Prime.

Offline Smoke39

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #85 on: September 08, 2007, 05:29:36 PM »
I just beat the game yesterday.  I'm disapointed that the ending didn't really tie into Metroid II at all.  Does the 100% ending add anything in that regard?
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Offline Bill Aurion

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #86 on: September 08, 2007, 05:37:34 PM »
Quote

Originally posted by: Smoke39
I just beat the game yesterday.  I'm disapointed that the ending didn't really tie into Metroid II at all.  Does the 100% ending add anything in that regard?

Looks like there will be a game in-between Prime 3 and Metroid II...*wink wink* =3
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Offline Smoke39

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #87 on: September 08, 2007, 06:24:02 PM »
Oh god.  What has Retro done to Metroid's storyline?
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Offline Mashiro

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #88 on: September 08, 2007, 06:58:43 PM »
God I have to beat this game lol.

Offline King of Twitch

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #89 on: September 08, 2007, 07:41:27 PM »
Quote

Originally posted by: Smoke39
Oh god.  What has Retro done to Metroid's storyline?


The same thing nintendo does to every game: instead of using game endings to fill in pleasant details that would enhance the cohesiveness of a franchise's plot, they just plop the protagonist down, have them look off into the distance, pan the camera around some of the game's scenery, and call it quits.
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Offline Kairon

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #90 on: September 08, 2007, 07:52:44 PM »
Quote

Originally posted by: MJRx9000
Quote

Originally posted by: Smoke39
Oh god.  What has Retro done to Metroid's storyline?


The same thing nintendo does to every game: instead of using game endings to fill in pleasant details that would enhance the cohesiveness of a franchise's plot, they just plop the protagonist down, have them look off into the distance, pan the camera around some of the game's scenery, and call it quits.


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Offline UltimatePartyBear

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #91 on: September 10, 2007, 03:15:55 AM »
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Originally posted by: Svevan
Samus also talks (in a way) in the logbook in Prime 1 and 2 (haven't played 3 yet). When you go back to the logbook and look at your upgrades, the words are in the first person. So she CAN speak, her voice is just SECRET.


Actually, they're in the second person.  I'm playing through Prime 2, and it's a little jarring that all that text is seemingly addressed to the player.  Who's supposed to be telling me this stuff about my ship and missile combos?  Samus?  Even the sections labeled as Samus's notes are sprinkled with "you" and "your."

Offline mantidor

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #92 on: September 10, 2007, 04:33:55 AM »
Nintendo is just enforcing cross-gender into the players with the game, unless they are girls of course.
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Offline Bill Aurion

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #93 on: September 10, 2007, 09:17:29 AM »
Quote

Originally posted by: Smoke39
Oh god.  What has Retro done to Metroid's storyline?

It had a storyline?  Last I saw the series was basically "Bounty hunter goes to Planet X, kills stuff, blows up Planet X...Then she goes to another Planet Y, kills stuff, manages not to blow up Planet Y..."  I think it's time to take off the rose-tinted glasses... =3
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Offline NinGurl69 *huggles

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #94 on: September 10, 2007, 10:11:29 AM »
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Offline Smoke39

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #95 on: September 10, 2007, 10:44:24 AM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Smoke39
Oh god.  What has Retro done to Metroid's storyline?

It had a storyline?  Last I saw the series was basically "Bounty hunter goes to Planet X, kills stuff, blows up Planet X...Then she goes to another Planet Y, kills stuff, manages not to blow up Planet Y..."  I think it's time to take off the rose-tinted glasses... =3

There isn't a big, detailed plot, but every game has tied into the previous one.  Metroid II was motivated by the pirates' failed attempts at using metroids as weapons in the first game.  It's not like Samus was just cruisin' around randomly picking planets to go kill stuff on for shits and giggles.
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Offline Bill Aurion

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #96 on: September 10, 2007, 11:17:36 AM »
And it's not like Samus went to the planets in this game for any random reason either...Not only that, the game ties everything from the other two games together so you can see how the next game picked up, while also tieing into the eventual next game in the series...I really don't see what you are complaining about...  
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Offline Mashiro

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #97 on: September 10, 2007, 11:24:33 AM »
I must finish this game so I can see what the ending is and debate this . . .

Offline GoldenPhoenix

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RE:REVIEWS: Metroid Prime 3: Corruption
« Reply #98 on: September 10, 2007, 04:39:01 PM »
Metroid 1 did not tie into Metroid 3. Last I checked in Metroid 1 Ridley was a bug eyed purple beetle thing and Kraid was a mini dinosaur.
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Offline Svevan

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RE: REVIEWS: Metroid Prime 3: Corruption
« Reply #99 on: September 11, 2007, 09:06:33 AM »
Nintendo's bad at continuity because they love formula and design. This isn't a negative aspect of their game development at all; the continuity between the three Prime games is unprecedented for a Nintendo franchise, probably because we Westerns (and Retro too) are obsessed with narrative. (Wind Waker was spectacularly weird for tying into OoT.)

Nintendo's choices with regards to narrative continuity are made after the game design has been put into place; the way you play Metroid is more important than why you play Metroid (though both are important). Same goes for Mario, Zelda, Pokemon, even the plot heavy Star Fox.

Personally, I like the idea of recycled plot and design. I personally wish every Zelda game was an experiment that created a new Hyrule from scratch (a la Wind Waker and Majora's Mask). Twilight Princess did an awesome job of that, but since exploring Hyrule is the crux of the Zelda games, Nintendo can't repeat that Hyrule and will either have Link go somewhere else or start over again. To me, that's the way it should be: none of these games should connect. Metroid is different, but we're still going through the same old motions every time we start a Metroid game - why not reboot the plot every time too? Star Fox (and Donkey Kong, and Metroid 1, and every frigging Nintendo game) has taught us that it doesn't matter if the plot in a video game is good, it just matters that there's a plot at all. Once again quoting Peter Greenaway: continuity is boring.
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