The special preview demo is up on PSN for everyone who has a PS3. I played totally through it. It seems interesting to say the least. As I mailed Pale, to me it seems like a brawler with Kameoish attacking, or at least what I gather from the description of that game, and interactive soul wrangling. It’s sort of cool.
You start out with three "Folks" (aka Creatures, enemies, etc.). Normally 2 attack and 1 defense. You then use these guys to form an attack set based off of their abilities. The abilities vary from generally useful to niche. Like there is one in the demo who shoots bubbles. Against normal enemies it’s got a short range and doesn't do much damage but, it’s the only thing that will attack flying you have that early. You can quickly switch between the set you have equipped by pressing L2 and then assigning new Folks to each one of the face buttons. For some creatures, especially bosses, you have to use a certain one or combination of ones. Your not left in the dark on this.
The game has items you can find. Some of these help your life, some of them are things you collect to unlock "Karmas" (aka Abilities, Levels, etc.) on your Folks (which in turn gives them new abilities, enhancements, or lower there cost to use). Another of these items are picture books, and that's exactly what they are. The pictures in the books help show how to defeat some of the more complicated enemies. If you can't seem to get a Folk to show a blue soul, which means your actually hurting it, then consult the book. Talking about souls.
As I mentioned above souls have a color. In the demo there is three colors and each are a different state. When you see a blue soul that means your attack is doing damage. A red soul means its time to capture the Folk. This is how you augment your arsenal and permanently get rid of an enemy. To initiate capture you press the R1 button. As of yet I found three types of captures and they all use motion control:
Simple Capture:
Look there is a red soul lock on (This one can automatically lock on to multiple souls)
Flick the SixAxis up and jerk that soul from its current occupant
Time Capture:
Look there is a red soul lock on
Hey wait a minute a gauge showed up and the soul turned green (The last of the three states); what should I do?
Wait till the soul turns red and jerk up. This will fill the gauge on the bottom till...
Soul turns and stays red, time to jerk up to finish capture
Beat Capture:
Look there is a red soul lock on
Wait the soul is bluish, with a gauge, and seems to be fighting me; we can't have that can we? Time to knock it around some.
Fling the Sixaxis left and then right and then left. Beating the soul into the ground until it turns red in the middle.
Jerk up to wrangle it in.
While this is engaging and a welcome edition that reels you in, it becomes painfully clear that Sony could have used a more sensitive motion sensor when doing the Beat style of capture. Which makes it my least favorite even though it is the most visceral. I also believe that this process could have had more immersion with some rumble added. Here’s hoping that the rumor is true the rumble is coming back and they’ll be an update for this game to use it, while I’m dreaming I like the Batarang back as well.
All and all I did leave a few things out that I hint at for you to find on your own. I hope that I have enabled you to download the demo and give it a whirl. I won’t be insulted if it’s not your cup of tea. Just so you know it clocks in at 1.1 Gig and some change worth of download. At this rate I might just have to considering swapping my harddrive for a bigger one… Also, since you’re on the PSN anyway, pick up the Wall-E Trailer
.