Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 457285 times)

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Offline anubis6789

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2025 on: August 06, 2007, 11:51:28 PM »
Quote

Originally posted by: Luigi Dude
Marth's moves were from the Fire Emblem series.  His move set was a combination of attacks different sword users used in all the different Fire Emblem games.  Just because he didn't have anything big and flashy like Aether doesn't make him any less true to his series then Ike is.


Oh okay, that makes a lot more sense than what I read about Roy using some of his SSB moves in his game, although I could of misinterpreted what I was reading.
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2026 on: August 07, 2007, 02:01:04 AM »
Wow.  We were all wrong about what the update would be.  

This is interesting, because it proves that Ike is his own man in Brawl and is not a hybrid of Marth and Roy...though, he still has a charge Fire Sword Strike, and he even though his Up Sword attack is different it is in the same vein as Marth and Roy's.  

I hope he has some sort of counter sword attack like the other two had.

Though the most important aspect to this post is the hinting at how they balanced Heavy characters.  Ike's Aether attack leaves him momentarily "unflinchable" which means once he starts that attack it will finish no matter what.  And all Heavy Characters have attacks like this.  So a little Speedster may be able to pop Bowser for a few quick damage hits, but Bowser will be able to pull off his stronger attack and punish them severally for that damage.  Very nice to know.


Offline Caterkiller

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2027 on: August 07, 2007, 03:40:51 AM »
It's not just very nice to know its a huge relief! I was  waiting to see how they would make the big guys more playable! I will once again make the bigger less popular characters a force to be reckoned with, among my friends! And this time not feeling like I had a bit of a disadvantage.
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Offline Ceric

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2028 on: August 07, 2007, 04:25:06 AM »
I took it to mean not so much that once he started the move that he definitely finished just that the first step would always go through.  The state momentarily.  Personally I make him unflinchable while in the ground part of the move but after that other characters be able to knock him out.  I do this for two reasons:

1.  Being unflichable for the first part of the attack makes it so your prey cannot escape.
2.  Your prey will be stun for the followup already so you no longer need to protect from that.  Leaving it up to another character to interrupt the finishing of the move.

He could be unmovable through the whole thing but I can't believe that with the air element of it.
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Offline Spak-Spang

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2029 on: August 07, 2007, 05:15:38 AM »
Ceric:  True...but moves in Smash are pretty fast, so I think once you are in the air attacking people you are going to finish the move unless you are attacked in the back by another party.

As you said the person you attack should be stunned, and it looks like it can be an attack that hits 3 times.  On the ground, top arc of the jump, and the final slam into the ground.

Aether could be a devestating attack.

Offline Ceric

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2030 on: August 07, 2007, 05:31:16 AM »
I didn't type that part but I was thinking 3rd party intervention as well.  The game is suppose to be a little slower now and it is a pretty far up jump.  It wouldn't be a large window of opportunity but, it would be one.
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Offline anubis6789

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2031 on: August 07, 2007, 05:47:22 AM »
Quote

Originally posted by: GoldenPhoenix
Haha, I beat the so called hardcore Smash Brothers fans when it came to posting what the update was!


Hey, your up with the rest of us in the middle of the night, to me that makes you just as much a "hardcore Smash Bros. fan".

Sorry that I am commenting on post so old, but I just felt that it needed a reply when I reread it after I woke up.

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Offline Spak-Spang

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2032 on: August 07, 2007, 06:17:30 AM »
I really like how they only give us part of their special moves so that we still have a surprise about the characters when we play the game...but it gives us enough information to get an understanding how they play.

Ike being a heavy character for example, it was hinted at in his character profile, but now we know for certain, and it is interesting to me, because I would have assumed Gannondorf would have been the heavy sword based fighter in the game.  

I am really curious how Gannondorf turns out.  I hope he is revealed soon and we can see his changes.


Offline Arbok

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2033 on: August 07, 2007, 06:44:59 AM »
Quote

Originally posted by: Spak-Spang
...and he even though his Up Sword attack is different it is in the same vein as Marth and Roy's.  


I see it being much, much different given the rush downward as part of the attack.... meaning it would be completely suicidal to use the move to recover unless you are close enough to the edge to grab it already, unlike Marth or Roy.

Quote

Originally posted by: Spak-Spang
Though the most important aspect to this post is the hinting at how they balanced Heavy characters.  Ike's Aether attack leaves him momentarily "unflinchable" which means once he starts that attack it will finish no matter what.  And all Heavy Characters have attacks like this.  So a little Speedster may be able to pop Bowser for a few quick damage hits, but Bowser will be able to pull off his stronger attack and punish them severally for that damage.  Very nice to know.


I'm interested to see how that plays out as well. If some "longer duration" moves are "unflinchable", I wonder if it would be viable to use them, say, against a Bomb-omb if you knew it was unavoidable. You would still take a huge helping of damage, but at least you wouldn't be sent flying.

Quote

Originally posted by: Spak-Spang
I am really curious how Gannondorf turns out.  I hope he is revealed soon and we can see his changes.


I'm betting Ganondorf is a secret character, so I don't expect to see him on the site until after release.  
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Offline Adrock

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2034 on: August 07, 2007, 07:04:09 AM »
Assuming Aether is Ike's best recovery move, it should work like Zelda's Farore's Wind, where you can control where you move and the more horizontal you move, the less height you gain. This would give Ike a legitimate chance at getting back on the stage without that mysterious magnetism ledge grab that Marth and Roy often employed. To balance it out, the farther sideways you move, the weaker the down slash is.

In any case, it'd be cool if, when using Aether as a recovery move, the sword could catch the side of the stage, like the hookshot and grapple beam, allowing Ike to jump back up.

Offline Louieturkey

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2035 on: August 07, 2007, 07:47:43 AM »
Quote

Originally posted by: Spak-SpangI am really curious how Gannondorf turns out.  I hope he is revealed soon and we can see his changes.


Well, going with my different costume ideas, I'm hoping Gannondorf has a Wind Waker costume along with his Ocarina look.  I thought he looked cool with the cel shading.

And with Ike, I could see them making his separate costumes be other Fire Emblem heroes.  That would really knock my socks off.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2036 on: August 07, 2007, 09:05:57 AM »
"And with Ike, I could see them making his separate costumes be other Fire Emblem heroes. That would really knock my socks off."

Personally, I think this would be the best way to deal with the "clone" characters...
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Offline Dirk Temporo

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2037 on: August 07, 2007, 09:42:35 AM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Luigi Dude
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Originally posted by: Bill Aurion
Tonight's update: Items can't be turned off ever!  Uh oh, what now?




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Offline Mashiro

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2038 on: August 07, 2007, 02:51:46 PM »
I guess I didn't? lol.

Offline Luigi Dude

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2039 on: August 07, 2007, 06:14:27 PM »
Quote

Originally posted by: Mashiro
I guess I didn't? lol.


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Offline Mashiro

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2040 on: August 07, 2007, 07:07:17 PM »
Oh I see. Ty.

Offline Arbok

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2041 on: August 07, 2007, 08:03:01 PM »
Yeah, new music update finally. Personally, I find the Kid Icarus remix to be pretty catchy so far. Seems they got the guy who did the Kirby's Air Ride OST to do it, and it does maintain his style... although I would have hoped for a more "epic" style rendering (i.e. orchestra).
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Offline LuigiHann

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2042 on: August 07, 2007, 08:07:25 PM »
While I agree that orchestra sound would have fit this piece, I think it was overused in Melee, and I don't mind at all that they seem to be going for a broader range of more quirky styles for Brawl.

....Still hoping for a Kirby Polka.  

Offline NWR_pap64

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2043 on: August 07, 2007, 08:08:54 PM »
I like it!

Very bouncy and cheery, although a tad too happy for the character and theme.
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Offline nickmitch

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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2044 on: August 07, 2007, 08:10:39 PM »
TVman is dead. I killed him and took his posts.

Offline Mashiro

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2045 on: August 07, 2007, 08:13:21 PM »
I love this music update!

Sounds old school but new just the same. I agree with ya pap64 very bouncy and cheery. Good stuff good stuff.

Offline Kairon

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2046 on: August 07, 2007, 08:18:45 PM »
SO COOL. Especially that little fun bit at the end. SO COOL.

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2047 on: August 07, 2007, 08:21:38 PM »
Except for Dylan...
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RE:Super Smash Bros. Brawl: The Megathread
« Reply #2048 on: August 07, 2007, 08:32:24 PM »
Very 8-bit, I like it.

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RE: Super Smash Bros. Brawl: The Megathread
« Reply #2049 on: August 07, 2007, 08:48:26 PM »
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