Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 475773 times)

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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1375 on: July 26, 2007, 03:53:20 AM »
New gameplay mechanics are always welcome! I like I like.

Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1376 on: July 26, 2007, 04:05:22 AM »
I don't think meteor smashes prevent you from double-jumping.  I've seen CPU characters recover with a double-jump almost immediately after being meteor smashed.  Plus, among the moves the game considers meteor smashes (based on the post-match scores) are attacks that don't even hit all that hard.

Offline Ceric

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1377 on: July 26, 2007, 05:04:15 AM »
Ok.  I think I get the concept.  Wouldn't most of those type of Smashes leave it so that the Meteor Smashing character themselves couldn't recover?  Like Kirby's turn to stone.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1378 on: July 26, 2007, 05:12:40 AM »
Meteors, or "spikes" as they were called in my group, are basically any move which can knock an opponent straight downward.

Meteors don't have to be strong attacks, either. Just anything which will redirect an opponent's momentum downward.
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Offline Strell

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1379 on: July 26, 2007, 05:16:49 AM »
Well, a meteor attack intentionally and only sends your opponent downward at fast speeds (hence the name "meteor").  PB is right - it's not necessarily a strong attack, but the point is that it is difficult to recover from.  At higher damage percentages, it's almost impossible because you're going to fly away quicker.

A really good Smash player can actually jump out, perform a Meteor, and then recover back to the platform.  They'll also guard the edge and do their meteors with short hops.  Again, the demo of Mario slamming down Bowser is a good example.  Bowser flies straight down.  Kirby's down-B tends to actually send characters upward and/or just cause some damage - it doesn't actually cause a directional influence on where you get hit.

Meanwhile, Falco's jumping down-A smash is that spinning "needle kick," and if you guard the edge with it, chances are you're going to get the KO.   Short hopping this meteor is particularly devastating because you'll normally just be out of right of an opponent's third jump attack, and be given priority when you hit them during your descent.

I guess you can recover from them, or maybe just the computer AI gets to cheat around it.  The point is that a meteor is a devastating attack when you're pretty much over 50% - the chance of you recovering from one are slim.  

Down-B attacks typically aren't meteors to my knowledge.  I'm sure if you went to Gamefaqs they'll have guides for every character detailing exactly what their meteors are.  Again, most of the time it's a down-A smash in midair.  
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Offline Arbok

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1380 on: July 26, 2007, 05:42:38 AM »
Quote

Originally posted by: Bill Aurion
"Sounds like edge guarding just got a huge boost against... well, Yoshi I guess, since he's the only one without a secondary, offensive or teleportation style jump"

Go back and read Yoshi's profile again... =)


Forgot about that.

Seems Sakurai and his team already considered that then.

Quote

Originally posted by: Smash_Brother
Meteors, or "spikes" as they were called in my group, are basically any move which can knock an opponent straight downward.

Meteors don't have to be strong attacks, either. Just anything which will redirect an opponent's momentum downward.


About the jist of it, although generally the downward momentum is surprisingly fast, and very hard to recover from in any situation.

Quote

Originally posted by: Strell
Meanwhile, Falco's jumping down-A smash is that spinning "needle kick," and if you guard the edge with it, chances are you're going to get the KO.   Short hopping this meteor is particularly devastating because you'll normally just be out of right of an opponent's third jump attack, and be given priority when you hit them during your descent.


I'd say that's one of the most lethal ones, depending on the opposing character. You don't even have to jump out, putting yourself in danger, to pull it off... just be near the edge when you strike the other player and it will send them crashing down. It's very hard for both Captain Falcon and Ganondorf to stop it if they are a fair distance away from the platform, as they can risk either the meteor strike or Falco simply grabbing the edge himself if they try to avoid it.
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1381 on: July 26, 2007, 05:55:16 AM »
There are a lot of "spikes" that aren't meteor smashes, actually, according to the game itself.  In fact, I'm almost positive Falco's aerial down-A doesn't count.  This is going by whether the game awards points for meteor smashes after the match.  On top of that, plenty of the moves that count as meteor smashes don't always spike your opponent, although I think all of them can under the right circumstances.

Not all meteor smashes are aerial moves, either.  I can't recall a down-B that's a meteor smash, but I know of a couple of B moves that are.  Captain Falcon's forward-B in the air is one.  The third hit of Roy's forward-B combo can be one if you hold up when you do it.  Also, Luigi's pose is a meteor smash, and I have, in fact, pulled that off.  

It's not entirely clear whether every character has a meteor smash, although some have more than one.  The game itself points out that Mario has one on one of the trophies as if that's a trait that not all the fighters share.

Offline Strell

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1382 on: July 26, 2007, 06:21:47 AM »
Again, I'm not sure exactly what a meteor is, and I never look at the little "rewards" or whatever you call them post battle.  So I'm not exactly sure which attacks do and do not count as meteors, I'm just saying there are attacks specifically designed to send someone downward.  Usually these are mid-air Smashes with A, but there are others with B.

I guess "spikes" are those attacks that make that specific sound play when you hit with 'em, like Jiggly's down B Sleep attack, Luigi's Up-B Uppercut (but only if you hit RIGHT at the beginning of the animation), etc.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1383 on: July 26, 2007, 07:17:08 AM »
Tonight's update will be Yoshi's final smash.

uuuuuwweeeeeeuuuuuuuu!

Offline Strell

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1384 on: July 26, 2007, 07:36:00 AM »
Quote

Originally posted by: Mashiro
Tonight's update will be Yoshi's final smash.

uuuuuwweeeeeeuuuuuuuu!


You probably just die from Cute Cancer.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1385 on: July 26, 2007, 07:46:58 AM »
Yoshi turns into . .  GIGA YOSHI ZOMG!

Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1386 on: July 26, 2007, 07:56:38 AM »
I hope his final smash is to turn Super Happy, so he can ground pound and turn the other players into fruit.  

Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1387 on: July 26, 2007, 07:59:00 AM »
I'm betting its something to do with eggs or more Yoshies.
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1388 on: July 26, 2007, 08:13:50 AM »
The Yoshi Stampede, just like in Melee's intro movie.

Offline Shecky

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1389 on: July 26, 2007, 08:18:56 AM »
You have one double jump period, you can use it after leaving the ground and before performing your UP+B.  If you haven't used it, you can use it after you "recover" from the hit in the air (there is a slight "flinch," if you will, before user input registers and that increases with the amount of damage you have).  You can perform your UP+B again if you are hit.  

Offline Kairon

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1390 on: July 26, 2007, 08:30:19 PM »
I'm totally loving the blog updates. It's like a little Sakurai bomb zal droppen (or whatever) every midnight.
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Offline nickmitch

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1391 on: July 26, 2007, 08:35:22 PM »
For the lazies.

I hope there's more Kirby characters. Waddle Doo would be great and the Hammer Guy (did we talk about him already?). The ice and fire guys wouldn't be good 'cause they'd be too much like pokemon.
I just hope that Dedede doesn't wind up as an assist like Samurai Goroh.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1392 on: July 26, 2007, 08:40:10 PM »
Knuckle Joe!!!!!

Fear the raw power of knuckle joe, fear!

Offline Stogi

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1393 on: July 26, 2007, 08:40:53 PM »
Did you just say "Dedede" as in the Carlos Mencia "De-de-de"?

If so, -1,000,000 respect points.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1394 on: July 26, 2007, 08:45:16 PM »
Quote

Did you just say "Dedede" as in the Carlos Mencia "De-de-de"?

If so, -1,000,000 respect points.


Kashogi minus 1 Million respect points for not knowing whom Dedede is.

Offline Dirk Temporo

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1395 on: July 26, 2007, 08:49:11 PM »
Quote

Originally posted by: KashogiStogi
Did you just say "Dedede" as in the Carlos Mencia "De-de-de"?

If so, -1,000,000 respect points.


You just performed the most epic fail in history.
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Offline Kairon

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #1396 on: July 26, 2007, 08:58:06 PM »
Screencapped for posterity.
Carmine Red, Associate Editor

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Offline UltimatePartyBear

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1397 on: July 27, 2007, 04:35:13 AM »
Quote

Originally posted by: TVman
For the lazies.


Fixed.

With both assist trophies and pokéballs flying around, Brawl should be even more chaotic than Melee.  It's no wonder they slowed things down a little.

Offline nickmitch

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1398 on: July 27, 2007, 06:34:36 AM »
Quote

Originally posted by: Mashiro
Quote

Did you just say "Dedede" as in the Carlos Mencia "De-de-de"?

If so, -1,000,000 respect points.


Kashogi minus 1 Million respect points for not knowing whom Dedede is.


Agreed, while my respect points intact. For shame, Mashiro, for shame.
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Offline Arbok

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #1399 on: July 27, 2007, 06:50:31 AM »
Quote

Originally posted by: TVman
Quote

Originally posted by: Mashiro
Quote

Did you just say "Dedede" as in the Carlos Mencia "De-de-de"?

If so, -1,000,000 respect points.


Kashogi minus 1 Million respect points for not knowing whom Dedede is.


Agreed, while my respect points intact. For shame, Mashiro, for shame.


Wait, what did Mashiro do?
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