Author Topic: REVIEWS: Rayman Raving Rabbids  (Read 23079 times)

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Offline ShyGuy

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #50 on: January 02, 2007, 06:43:11 AM »
 
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Offline KDR_11k

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #51 on: January 02, 2007, 07:11:28 AM »
Whoever's having problems with the toilet game is getting overly excited. You don't have to thrust forward with intense force or anything like that, just use well-defined wrist flicks forward (has a bit of rotation to it).

Neither me nor my sister can get that to work once the doors are about half open. It's a simple flick when they're less than 25% open but after that it takes a long time of shaking before they react. Maybe there's a bug in the PAL version?

Offline Bloodworth

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #52 on: January 02, 2007, 09:57:17 AM »
No, I have the same issue with closing doors past a certain point.  I think the hand has to be behind the door, but I really don't know what the deal is.
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Offline Kairon

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #53 on: January 02, 2007, 11:04:37 AM »
I tried doing the door thing... I don't think it's on the door, it detects the stuff on the bunny I think, and you just have to brave enough to do your wrist flick on the bunny instead of on the sliver of a door visible to you.

I will say this... you have WAY too many menus to navigate through just for some multiplayer minigame action, it obfuscates things way too much in that regard. Bad bad bad.

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Offline KDR_11k

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #54 on: January 02, 2007, 08:32:46 PM »
I do aim at the bunny (also tried aiming at the doors).

Offline couchmonkey

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #55 on: January 03, 2007, 03:28:50 AM »
I think the game  randomly causes you to fail at closing the door at times.  It would be better if the door flew open again right away or something, but sometimes it seems that it reads the motion, but nothing happens. Could be wrong.

I think we'll see fewer "precise" uses of the nunchuck in the future.  It's terrible in WiiSports boxing and it's so-so for the shield thrust in Zelda.  It's fine for assigning one job that has no penalty for over-shaking.  Then you can just shake like heck (Zelda spin-thrust or Rayman carrot juice game) and it doesn't matter that it's not very accurate.
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Offline IceCold

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #56 on: January 03, 2007, 07:21:49 PM »
Yeah, the accelerometers only work well with quick movements like a melee hit, or a duck, or for a reload, or in BWii where you jerk it in the direction you want to jump.
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Offline vudu

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #57 on: January 04, 2007, 07:53:20 AM »
I'm really torn between unlockables vs. everything available from the start.  As much as I love unlockables can you imagine how much it would suck if you lost your SSBM save and had to unlock all the characters/stages again? (Not to mention all the flipping trophies!)
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Ceric

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #58 on: January 04, 2007, 08:05:40 AM »
I'm not reading this whole thing.  But I think that the Single Player would have been fine if the story came through stronger and you would get a cutscene everyday of something relevant or funny.  Progressing an actually story along.
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Offline Bloodworth

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #59 on: January 04, 2007, 09:22:26 AM »
Quote

Originally posted by: couchmonkey
I think the game  randomly causes you to fail at closing the door at times.  It would be better if the door flew open again right away or something, but sometimes it seems that it reads the motion, but nothing happens. Could be wrong.

I think we'll see fewer "precise" uses of the nunchuck in the future.  It's terrible in WiiSports boxing and it's so-so for the shield thrust in Zelda.  It's fine for assigning one job that has no penalty for over-shaking.  Then you can just shake like heck (Zelda spin-thrust or Rayman carrot juice game) and it doesn't matter that it's not very accurate.


I think the problem may not be the accelerometers in the nunchuk so much as its odd shape and the fact that different people hold it in different positions. There is no level surface anywhere on the nunchuk so it can be a little hard to understand the difference between thrusting it forward and hammering it down, whereas side to side motions don't seem to be as much of an issue.
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Offline stedaman

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #60 on: October 09, 2007, 09:11:33 AM »
Strange review...the breakdown scores are all 7 and above but you give the total score 6.5.....that's strange...

For me at least at 8...definatly more of a multiplayer experience though.  

Offline NinGurl69 *huggles

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #61 on: October 09, 2007, 03:15:56 PM »
ahahahahah
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