Author Topic: REVIEWS: Rayman Raving Rabbids  (Read 23124 times)

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Offline ShyGuy

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #25 on: December 30, 2006, 04:12:45 PM »
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Nintendo fans have lower standards for FPS games


People from Oregon have horrible tastes in movies. Generalizations are fun, aren't they?

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Judging from the review text, I would have expected a higher score


TYP hits it on the head there.

Offline Jonnyboy117

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #26 on: December 30, 2006, 05:22:00 PM »
Imagine if you took home a Mario Party game and invited friends over to play, only to find that you have to unlock all the mini-games by first playing through single-player.  I think this is a huge problem, as is the limited number of simultaneous multiplayer mini-games, and that's why I think Obi's review rings true.  Clearly he admires the humor and the multiplayer appeal, but the unlocking hurdle and repetitive nature are real issues.  And, as Evan mentioned, this is still a good score -- just not a fantastic one.

I think some of the backlash to our "harsh" reviews of launch games comes from the fact that some people are enjoying these games simply because they enjoy playing the Wii -- almost regardless of the game itself.  It's an understandable side-effect of launch mania, and hey, if you're having fun with every single game, that's awesome.  But we do have to look past hardware romance and judge these games on their own merits, and the truth is that many of the Wii launch games are mediocre but are made more amusing (to varying degrees) by the nature of the controls on Wii.
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Offline GoldenPhoenix

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #27 on: December 30, 2006, 05:53:14 PM »
Quote

Originally posted by: Jonnyboy117

I think some of the backlash to our "harsh" reviews of launch games comes from the fact that some people are enjoying these games simply because they enjoy playing the Wii -- almost regardless of the game itself.  It's an understandable side-effect of launch mania, and hey, if you're having fun with every single game, that's awesome.  But we do have to look past hardware romance and judge these games on their own merits, and the truth is that many of the Wii launch games are mediocre but are made more amusing (to varying degrees) by the nature of the controls on Wii.


You know, every game out there is probaly mediocre but is made better by the controls. Yep that seals it, all games are mediocre junk without good controls. Really though if people are truly enjoying these games because of the controls, then shouldn't that be enough to justify a good score if people are getting the number 1 things that you should be getting out of a game, and that is fun. I dunno I've always been of the philosophy that review scores should reflect more heavily on the amount of "fun" a game has above all else.

Anyway I have little to disagree with this review, Rayman hasn't been one of my favorite Wii games mainly because I am not big on unlocking stuff especially since I despise and cannot get through a couple mini games. So with this particular review, I have little to no problem with the final score and why the reviewer did not like it.

In regards to Wii games in general I would give the following scores of games I've played:

Rayman-7.0
Zelda-10
Red Steel-7.5
Excite Truck-8.5
Elebits-8.0
Madden-8.0
Wii sports-7.5

 
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Offline Jome20

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #28 on: December 30, 2006, 06:25:34 PM »
I personally think this game received a score a little lower than it deserves.  I myself bought this game at launch and have actually played it more than any of my other Wii game.  I personally think this is the 2nd best launch game next to Zelda.  Sure it's a bummer that you can't do multiplayer right away.  But me and my roommates just took turns going through the single-player mode.  And we had a lot of fun doing that.  Play a game and pass the controller down.  I don't see much of a difference in doing that through the single player, or playing multiplayer where you often have to do pretty much the same thing.  

Also I will be very interested to see how you guys score Wario Ware.  As MUCH of the multiplayer in Wario Ware (if not all) involves passing the remote around to other players.  It's pretty much the same thing in Rayman and guess what it's still fun as hell.

I'm at least glad that you guys weren't ignorant in your review like another review I read.  Which gave Rayman a significantly lower score because the single player wasn't a platformer.  That just boggles my mind!  That's like giving Mario Party a low score because it's not a Mario Platformer.  Whoever was writing that review should have been fired!  The single-player is short but it's damn fun.  And I took this game the way it was meant to be taken.  As a mini-game / party-game.  I didn't expect to play the next Rayman 2 because I knew that's not what this game was about.  And overall I've had a great time playing it over the past month or so.

Now I'm not saying Rayman should have scored a 9.0, but I do think a 6.5 is too low and that it most likely deserves a 7.5 - 8.0.
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Offline Jome20

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #29 on: December 30, 2006, 06:26:07 PM »
That's quite odd... My Firefox has been giving me problems lately.  I hit reply and it didn't come up with the reply menu.  I hit it again.  Same thing, no reply box, just took me to the top of the page.  I hit it a 3rd time and it says I've already posted twice even though I never hit submit.  Weird ....... Oh well.....  
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Offline KDR_11k

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #30 on: December 30, 2006, 08:29:23 PM »
I hate how some minigames require arm-killing amounts of movement to beat in SP. Take that toilet door game, after maybe 30 seconds you have to shake the nunchuk so violently to keep closing doors that you won't be able to play anything else involving the nunchuk for a while because your arm hurts like mad. And even then the doors won't close very often. Some of these games really need their sensitivity adjusted.

Offline TheYoungerPlumber

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #31 on: December 31, 2006, 08:19:31 AM »
I think everyone in this forum thread needs a hug.  I'm not the sort to give those out, though.  Sorry.  
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Offline Caliban

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #32 on: December 31, 2006, 10:10:28 AM »
I need a hug but it is definitely not from TYP.

KDR_11k, hmm that's interesting, I know of at least 2 mini-games that you for sure will do quick kinectics (milking, running), the dancing game can be quite active too but not as tiring as milking or running.
However the mini-game you mentioned was quite relaxing in the sense that there wasn't much physical activity, if anything I got annoyed that there were too many doors opening at one time and I just didn't have the right hand technique to win, eventually I did win.

Offline Kairon

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #33 on: December 31, 2006, 10:14:46 AM »
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: Jonnyboy117

I think some of the backlash to our "harsh" reviews of launch games comes from the fact that some people are enjoying these games simply because they enjoy playing the Wii -- almost regardless of the game itself.  It's an understandable side-effect of launch mania, and hey, if you're having fun with every single game, that's awesome.  But we do have to look past hardware romance and judge these games on their own merits, and the truth is that many of the Wii launch games are mediocre but are made more amusing (to varying degrees) by the nature of the controls on Wii.


You know, every game out there is probaly mediocre but is made better by the controls. Yep that seals it, all games are mediocre junk without good controls. Really though if people are truly enjoying these games because of the controls, then shouldn't that be enough to justify a good score if people are getting the number 1 things that you should be getting out of a game, and that is fun. I dunno I've always been of the philosophy that review scores should reflect more heavily on the amount of "fun" a game has above all else.


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Offline Mario

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #34 on: December 31, 2006, 01:03:59 PM »
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Originally posted by: Jonnyboy117


I think some of the backlash to our "harsh" reviews of launch games comes from the fact that some people are enjoying these games simply because they enjoy playing the Wii -- almost regardless of the game itself.  It's an understandable side-effect of launch mania, and hey, if you're having fun with every single game, that's awesome.  But we do have to look past hardware romance and judge these games on their own merits, and the truth is that many of the Wii launch games are mediocre but are made more amusing (to varying degrees) by the nature of the controls on Wii.

Yeah I know.. but it's almost as if... the games were designed to take advantage of the Wii controls?!

Offline Crimm

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #35 on: December 31, 2006, 02:31:30 PM »
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Originally posted by: Mario

Yeah I know.. but it's almost as if... the games were designed to take advantage of the Wii controls?!


Too bad not all of them were designed well.  Later dancing where it will read the stoppage of motion as another move giving you an X, requiring you to exercise a great deal of restraint in your movements to prevent the minor twitch.
And yes, the bathroom game is messed up, sometimes doors just don't close.


Back to the multiplayer issue, it shouldn't say "multiplayer" on the box if it isn't out of the box.  

Suggestion to Ubisoft:

Multiplayer*






*after you play single player

 
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Offline Smoke39

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #36 on: December 31, 2006, 02:33:31 PM »
Sheesh, guys.  Reviews are for people to give their own, personal assessments of games, not for you to confirm your own opinions of them after you've already played them yourself.  Seriously, y'all sound like those few clowns who were hating on NWR's FF3 review.
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Offline KDR_11k

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #37 on: December 31, 2006, 09:41:51 PM »
I think games with lots of unlockables that are important for the gameplay should have a "demo mode" where your progress isn't saved but you can access the majority of the content without unlocking it. To access 100% you'd still have to play through normally but if, say, 70% of the content was available right away that'd be useful for plopping in that game you just bought and playing it with friends. It'd also be useful for demo kiosks.

Caliban: The more open a door is the more I need to shake the nunchuk to close it. I'm not sure how much the shaking strength and the door closing time are related but it does take a lot of shaking to close the doors later on. In fact it's taking me so long to close them at that point they open faster than I can close them and only luck allowed me to get beyond 50 secs in SP.

Offline matt oz

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #38 on: January 01, 2007, 10:36:26 AM »
If you buy a game, there should be an option to have EVERYTHING in the game unlockable from the start.

I can see an issue if someone spends $50 on a game, and can't even do what they want to without doing something else first.
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Offline Arbok

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #39 on: January 01, 2007, 11:17:05 AM »
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Originally posted by: matt oz
If you buy a game, there should be an option to have EVERYTHING in the game unlockable from the start.


Yes, I mean what the hell? They expect me to play through a Zelda game to fight Ganon? I should be able to do that right out of the box!

Anyway, you will find people on both sides of this. I for one love unlockables. I like the sense of achievement and, let's face it, a lot of the time if I beat something I will expect a little incentive to be passed my way to add to the enjoyment. It's much in the same way that I dislike cheat codes: the temptation is there, and it just seems to cheapen one's own efforts.

If anyone is truly plagued by this type of stuff, though, there is always the alternative: Action Replay.

EDIT: And just to make it clear, I'm not talking about this game in particular. I have never played Raving Rabbids, and there is such a thing as going overboard with unlockable content which could be the case here. I was only talking about unlockables in general.
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Offline Dasmos

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #40 on: January 01, 2007, 02:20:45 PM »
What I don't understand is he game the game no lower than a 7 in each of the review criteria, but a 6.5 overall. I know the final score isn't an average, but that makes no sense.
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Offline oohhboy

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #41 on: January 01, 2007, 04:16:48 PM »
I brorrowed a copy of Wario Ware for GC a while ago. Before that I played the said game with a bunch of other people and it kicked ass. But when I got it home I wanted to play some multiplayer. I had to go and unlock everything. Alas it was just too boring to play through yourself.
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Offline Jonnyboy117

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #42 on: January 01, 2007, 05:42:25 PM »
ooohboy, don't you mean that you had to unlock Wario Ware's games for single-player?  I think they are all available for multiplayer out of the box, since that game (the GC version) was specially designed for multiplayer.

I have nothing against unlocking content, and I don't think Obi does either, at least within reason.  But when you have a multiplayer-focused game, which RRR clearly is, and you make players chug through the single-player just to open up the primary multiplayer mode, that is unreasonable.

Also, I have posted this link before, but it apparently bears repeating:

http://www.gamerankings.com/itemrankings/sitedetails.asp?siteid=724

Quote

Site's Avg Ratio For All:  70.7%
GR Avg Ratio for All titles this site has reviewed:  72.0%
Difference:  -1.3%
Number of All Reviews Higher than the Average:  283
Number of All Reviews Lower than the Average:  284


Based only on our numerical scores, we statistically are only very slightly harsher than other websites on the games we review.  Also, I would like to note that our average review score is about 7/10, not because we think that's an average score but because it simply averages out that way.  Many of the worst shovelware games never get reviewed on our site, although we are slowly trying to broaden our coverage to get ALL games on Nintendo platforms, even the Barbie Horse Adventure junk.  Just for thoroughness.  
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Offline IceCold

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #43 on: January 01, 2007, 06:48:29 PM »
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Originally posted by: Svevan
Most important point here: the game isn't very good. At NWR, any score above a 5 means it is good in some way, and I can almost entirely agree with the score given by Mike. Keep this in mind, because many other sites treat 9s as the norm, 8s as "above average" and 7s as "not very good," which is dumb. It's a 1 to 10 scale, so anything below five is officially not recommended, but above five is recommended at least partially.
As Jonny just pointed out, the average score of NWR is very similar to the other sites, so you can't use that argument..
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Offline KDR_11k

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #44 on: January 01, 2007, 09:53:45 PM »
I think most people would like to see an average score mean an average buyable game, not the average between Zelda and Charlie's Angels.

Offline Nephilim

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #45 on: January 01, 2007, 10:02:17 PM »
Quote

Originally posted by: Jonnyboy117
ooohboy, don't you mean that you had to unlock Wario Ware's games for single-player?  I think they are all available for multiplayer out of the box, since that game (the GC version) was specially designed for multiplayer.


you need to unlock the modes, by playing one of each mode

5555
444
33
22
1

system was like that, play 1, then unlock 2, play all of 2 to unlock 3
wasnt that multiplayer friendly

Offline Kairon

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #46 on: January 01, 2007, 10:33:48 PM »
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Originally posted by: Jonnyboy117
Many of the worst shovelware games never get reviewed on our site, although we are slowly trying to broaden our coverage to get ALL games on Nintendo platforms, even the Barbie Horse Adventure junk.  Just for thoroughness.


Well, don't do us any favors.

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Offline Plugabugz

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RE:REVIEWS: Rayman Raving Rabbids
« Reply #47 on: January 02, 2007, 02:27:17 AM »
Quote

Originally posted by: Jonnyboy117

Many of the worst shovelware games never get reviewed on our site, although we are slowly trying to broaden our coverage to get ALL games on Nintendo platforms, even the Barbie Horse Adventure junk.  Just for thoroughness.


The first review i ever read on here was for The Scorpion King  - I often head straight to the bottom of the list just to read and laugh at them with mayonnaise. The review was so very entertaining, yet there hasn't been anything else of that real tangible ever so satifying quality since.  

Offline oohhboy

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #48 on: January 02, 2007, 03:45:12 AM »
Aah yes. I truely enjoy those reviews. Maybe it was because someone was brave/marchosadist enough to play through said game. Maybe it was the it's the reviewer's attemps to make something good out of something horrable.

Never the less, I will read, I will enjoy. Your pain was not in vain.
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Offline NinGurl69 *huggles

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RE: REVIEWS: Rayman Raving Rabbids
« Reply #49 on: January 02, 2007, 05:34:11 AM »
Whoever's having problems with the toilet game is getting overly excited.  You don't have to thrust forward with intense force or anything like that, just use well-defined wrist flicks forward (has a bit of rotation to it).  Same applies to the music game, where it's best to immediately return to some neutral position before tapping again.

Zelda's shield thrust works BETTER with a wrist flick as well (to be specific, it's triggered by the amount of time spent accelerating the nunchuck, not how violently you move.  I noticed it did a better job recognized how far i moved rather than how fast i moved).

Oh, and this thread is all kinds of broken.  Funny thing, Rayman's use of the controller works better than any of Ubi's other games.  Shows that Wii causes traditional hardtime longcore Nintendo fans to not agree on anything.  Nintendo fans are extinct, and this site has no reason to live.

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