Author Topic: ordbogen.com  (Read 15336 times)

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Offline Gamebasher

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ordbogen.com
« on: December 10, 2006, 05:08:54 AM »
Has any of you ever tried playing Metroid Prime 3 in any gameskiosk at any games exhibition anywhere? Just asking because it seems that RETRO may have a better gamescontrol for that game, than Nintendo has managed to get for Zelda: TLP!
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Offline NWR_pap64

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RE: ordbogen.com
« Reply #1 on: December 10, 2006, 05:17:37 AM »
Spam?
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Offline Gamebasher

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RE:Games control for Metroid Prime 3 on Wii
« Reply #2 on: December 10, 2006, 05:22:28 AM »
No spam. It was just me or my computer who somehow managed to get a completely strange headline for that topic. But this has just been corrected.  
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Offline Bill Aurion

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RE: Games control for Metroid Prime 3 on Wii
« Reply #3 on: December 10, 2006, 05:26:24 AM »
Comparing a FPS to an Adventure game in terms of controls = big sigh
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Offline NWR_pap64

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RE:Games control for Metroid Prime 3 on Wii
« Reply #4 on: December 10, 2006, 05:31:09 AM »
Quote

Originally posted by: Gamebasher
No spam. It was just me or my computer who somehow managed to get a completely strange headline for that topic. But this has just been corrected.


Sorry about that. NWR has been victim to some questionable spam threads, so I thought this was yet another.
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Offline therat

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RE: Games control for Metroid Prime 3 on Wii
« Reply #5 on: December 10, 2006, 06:30:40 AM »
is gamebasher just trying to start flamewars?

first off, metroid and zelda are two different genres... most of the time in zelda you dont have to point the wiimote at the screen

in metroid the whole time you are pointing at the screen.

on a different note, is metroid going to be mulitplayer or online enabled?

thats what im worried about.

Offline The Omen

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RE:Games control for Metroid Prime 3 on Wii
« Reply #6 on: December 10, 2006, 06:57:23 AM »
well, to be honest, Metroid has more development time with the Wii hardware.  But Zelda controls pretty f'n fantastic anyway.
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Offline ryancoke

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RE: Games control for Metroid Prime 3 on Wii
« Reply #7 on: December 11, 2006, 02:51:07 AM »
IGN has a great preview for Metroid Prime 3 and they said that the controls are really solid. Much better than Red Steel.

http://wii.ign.com/articles/732/732737p1.html

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Offline Smash_Brother

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RE:Games control for Metroid Prime 3 on Wii
« Reply #8 on: December 11, 2006, 02:53:10 AM »
Quote

Originally posted by: ryancoke Much better than Red Steel.


That's not a fair comparison to make, considering Ubi had maybe 5 months with a working Wiimote and Retro has probably had it for well over a year.
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Offline Darc Requiem

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RE:Games control for Metroid Prime 3 on Wii
« Reply #9 on: December 11, 2006, 03:07:02 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: ryancoke Much better than Red Steel.


That's not a fair comparison to make, considering Ubi had maybe 5 months with a working Wiimote and Retro has probably had it for well over a year.


It is a fair assessment. Nintendo didn't put a gun to Ubisofts head and tell them to make Red Steel a launch title. I own Red Steel and I hope the sequel they are supposedly working on is more refined. The games concept is an excellent one but the final product is merely average. I still had fun playing it though.
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Offline Smash_Brother

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RE:Games control for Metroid Prime 3 on Wii
« Reply #10 on: December 11, 2006, 03:28:42 AM »
Quote

Originally posted by: Darc Requiem It is a fair assessment. Nintendo didn't put a gun to Ubisofts head and tell them to make Red Steel a launch title. I own Red Steel and I hope the sequel they are supposedly working on is more refined. The games concept is an excellent one but the final product is merely average. I still had fun playing it though.


Actually, considering that it was Nintendo who didn't get the final Wii dev kits out to 3rd parties until May/June, I'd say it's perfectly fair.

Had Red Steel had an ACTUAL Wii dev kit for the entire 13 months of its dev time instead of having spent most of its development life on PCs and guessing what the Wii controls would be like, the game would have been drastically improved.

As for putting a gun to their head, Nintendo wanted Red Steel at launch as well (as evidenced by Reggie's defense of the game) because they wanted a more mature exclusive franchise to draw in the non-Nintendo crowd (which it did, from what I understand).

Nintendo is notorious for shipping dev hardware late and the launch titles all suffered as a result, I'm sure. This is also why even a title like Pangya which is a golf MMORPG is offline, since they also didn't ship the online kits until a bit too late.
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Offline Smoke39

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RE:Games control for Metroid Prime 3 on Wii
« Reply #11 on: December 11, 2006, 03:31:09 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: ryancoke Much better than Red Steel.


That's not a fair comparison to make, considering Ubi had maybe 5 months with a working Wiimote and Retro has probably had it for well over a year.

He wasn't passing judgement on Ubi.  He merely compared their control schemes.  Naturally, a game with more dev time is gonna have a better chance of being, you know, better.
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Offline Smash_Brother

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RE: Games control for Metroid Prime 3 on Wii
« Reply #12 on: December 11, 2006, 03:55:46 AM »
That was what IGN was saying, not him.

I know how much they love to bash Red Steel for its control scheme (which I had no problem with) and I was commenting that it's not a fair comparison for IGN to make.
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Offline ryancoke

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RE: Games control for Metroid Prime 3 on Wii
« Reply #13 on: December 11, 2006, 04:45:47 AM »
Yeah, I think it's a given that Red Steel just didn't have enough time.  But how come Call of Duty has a much better control scheme?  I don't think they had any more time with the wiimote than Ubisoft did.
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Offline Smash_Brother

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RE: Games control for Metroid Prime 3 on Wii
« Reply #14 on: December 11, 2006, 04:50:25 AM »
First, I didn't think CoD3's was necessarily better.

Second, the demand for aiming in RS was much greater, as were the "shooting gallery" style gunfights.

CoD3, when I played it, was more "spray and pray" than anything. Accuracy didn't matter whereas RS offers the level of accuracy I need to pop enemies in the head as a reflex.

Also, there's the swordplay which Ubi also had too much ambition for. They made the mistake of making all these plans regarding what they wanted to do before they had actually used a Wiimote.  
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Offline segagamer12

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RE:Games control for Metroid Prime 3 on Wii
« Reply #15 on: December 11, 2006, 06:55:13 AM »
Plus Acctivision is a much better developer than Ubisoft.


I have been playing a lot of Metroid Prime GC on Wii latetley and I can;t wait for MP3 for Wii. If they get the controlls down thent he game should be fantastic. But seriously if they want any chance at all to compete with Halo 3 it had friggin better be online considering the DS game is and Echos was supposed to be.  
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Offline TrueNerd

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RE: Games control for Metroid Prime 3 on Wii
« Reply #16 on: December 11, 2006, 09:03:18 AM »
I very much hope Corruption is NOT online and I will say that until the game releases. Metroid Prime Hunters is easily the worst game with the word "Metroid" in the title and Echoes' multiplayer is godawful. I don't think a different control scheme will be a magical fix for this, there are other problems there. And seriously, when will the Metroid/Halo comparisons die? They're not in the same genre at all, despite both of them being played from the first person perspective. Metroid competing with Halo is NOT something I want. What I do want is for Retro to spend all of their time making sure Corruption is as good a single player experience as possible, which is what Metroid games always have been and always should be.

/Purist rant

Offline Smash_Brother

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RE: Games control for Metroid Prime 3 on Wii
« Reply #17 on: December 11, 2006, 02:14:22 PM »
I agree with Nerd. Metroid should be Metroid.

If we want a Halo killer, it should be a completely new franchise built from the ground up using the Wiimote.

The game won't get the respect it deserves any other way. The next Metroid will be referred to as such, but a new franchise is a new franchise and will have to be taken for what it is.
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Offline Amodaus1

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RE:Games control for Metroid Prime 3 on Wii
« Reply #18 on: December 11, 2006, 02:58:26 PM »
This is true. Metriod is an action game, that got translated into 3-D with a first person view. IDK why they have to change the game into an fps because of its view point.

Either way, i don't think it'll come out like an FPS, i think hunters was its own thing, and corruption will follow suit with prime and echos, both of which were fantastic

Offline MorningStar

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RE: Games control for Metroid Prime 3 on Wii
« Reply #19 on: December 11, 2006, 03:10:46 PM »
I never got around to playing Echos even though MP was my favorite Gamecube game. I finally bought it the other day, though, and I must say that it is definitely more dark and scary than MP is- I love it. Does it continue on like this?

Corruption is going to rule.

Offline Amodaus1

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RE:Games control for Metroid Prime 3 on Wii
« Reply #20 on: December 11, 2006, 03:14:11 PM »
Yeah I don't doubt corruption is going to be awesome.

But as much as i love metriod in 3-D, I'd love to see some news on the DS front about another 2-D metriod.  

Offline Armak88

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RE:Games control for Metroid Prime 3 on Wii
« Reply #21 on: December 11, 2006, 06:05:49 PM »
I loved echos, thought it was definately better than the first prime, but we all know that it's the game that does it first that makes the bigger impact. I actually appreciated the difficulty of echos and I really hope that they don't make it easier because people complained about not being able to beat the final boss. After beating Twilight Princess I feel that I need to meet a boss that will kill me a few times before I kill it, and metroid usually delivers on that front, I just hope it doesn't stop.
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Offline Svevan

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RE: Games control for Metroid Prime 3 on Wii
« Reply #22 on: December 11, 2006, 08:06:53 PM »
I have played Metroid Prime 3, lemme say it was the best game at E3 and the best Wii controls I've tried (to this day, even). There were some neat Wii features in there too. The game didn't let you lock on to everything, just almost everything. It does require aiming more than previous MP games, but not nearly as much as MP: Hunters. The enemies can be locked onto for the most part (in fact I'd say all of them). The grappling hook stuff was really neat too, and honestly I thought it worked well when actually doing it. It sounded weird, but getting my hands on it felt great. I was more primed for Metroid Prime 3 (and Super Mario Galaxy, natch) than anything that actually came out for Wii this launch - imagine my disappointment having played the good stuff already.

With regards to Red Steel vs. MP3 - who cares when they got their dev kits? They have VERY similar control schemes and ideas, and one sucked while the other didn't (this was evident at E3). Whose fault that is doesn't matter - we don't forgive a game's stench because of extenuating circumstances. Bad is bad.
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Offline NinGurl69 *huggles

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RE:Games control for Metroid Prime 3 on Wii
« Reply #23 on: December 12, 2006, 05:11:47 AM »
Quote

Originally posted by: MorningStar
I never got around to playing Echos even though MP was my favorite Gamecube game. I finally bought it the other day, though, and I must say that it is definitely more dark and scary than MP is- I love it. Does it continue on like this?

Corruption is going to rule.


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Nevermind the naysayers -- they're the same weaklings who didn't like Majora's Mask and whine when they don't see green grass, icy temples and fire mountains.  Echoes runs its own course without "copying" the usual fire/water/forest level design Zelda likes to depend on.  The only drawback is the dry, rocky hub world and the desert-like, music-devoid beginning at Agon Wastes.  But you'll notice the game intentionally starts off "quietly" and ramps up intensity as you get deeper into the other sections of the planet (this is in contrast to MP1's "exciting" Space Station Orpheon intro level, ending with you dragging through the grungy quiet Phazon Mines toward the end; it didn't "pickup" until you got to Omega Pirate.)  And, my gawd, the morph ball puzzles... =D

Serves up more action-adventure gameplay and challenge per square foot than any other GCN title.  I had the hint system off for 99.99% of the game.  My fav game of the last gen.  
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Offline Smash_Brother

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RE:Games control for Metroid Prime 3 on Wii
« Reply #24 on: December 12, 2006, 06:58:47 AM »
Quote

Originally posted by: Svevan With regards to Red Steel vs. MP3 - who cares when they got their dev kits? They have VERY similar control schemes and ideas, and one sucked while the other didn't (this was evident at E3). Whose fault that is doesn't matter - we don't forgive a game's stench because of extenuating circumstances. Bad is bad.


No one is being asked to "forgive" anything, but comparing RS to MP3 in terms of control, graphics, etc. is akin to comparing a Doctorate to a BA: one has spent a lot more time in the oven so it's obviously going to be better (I also still don't know why people had a problem with RS's controls...).

RS2 vs. MP3 will be a far better comparison as BOTH companies will have had the necessary time with the Wiimote and Wii hardware beforehand.

Also, I'm waiting for reviews on MP3 before I even think about buying it. If it has 1/3rd the amount of backtracking that Echoes did, I'll be passing on it for sure.

Sorry, but while backtracking can work in 2D games where you can double jump and traverse a room in seconds, it doesn't work when you're a lumbering tank like Samus who needs to wait for door load times to open the next room for you.

MP1 wasn't as bad. The map wasn't gigantic and you didn't find unbreakable barricades in every other room which you'd need to come back to later, but MP2 was a lot of bland backtracking back to places you couldn't open previously, fighting the same endlessly respawning enemies.

It was basically little bits of awesome puzzles and enjoyable boss battles between piles of mind-numbing boredom as you trudge back across rooms you've already seen over and over and over again.

And if I rent MP3 and Samus loses all of her sh*t in the first 5 minutes of the game again, I'm going to empty the contents of a litterbox into a fedex pack and mail it to Retro Studios.

I know a lot of people liked MP2 and I'm not questioning your opinion on it, it's just that the game started fine but, for me, rapidly declined into a "Hey look, another rock that my f*cking gun won't destroy, probably hiding an energy tank, missile upgrade or the next area I need to be in and I'll have to remember where I saw it." nightmare.
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