Thanks a bunch.
You've basically shown us that you believe an EFFING INTERNET TRAILER particularly one that I didn't encode accurately reflects the quality of the final game, in-person, in-motion.
The newest trailer is pretty sh!tee. Poorly processed, and generally poorly encoded, which is pretty typical by turn-of-the-millenium standards.
Since you're that easy to fool, I can't find you credible, and not many others should either.
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On killer7, congrats on not ever finishing the game. You read the plot summary? Thanks, you just spit on all the "games are art" proponents (there's so many of those wackos around it's not funny anymore) by totally bypassing the visual storytelling and atmosphere of the stages and events.
I see quite a few people here looking forward to No More Heroes, and it's pretty likely they've all finished killer7. It's no wonder you don't "get it," and you probably shouldn't finish killer7 cuz (1) such a straighforward game (on on-rails shooter with some simple adventure puzzles mixed in) is too difficult for you, and (2) you're not going to get it.
You have trouble with analog aiming? Please say you never finished RE4 or Perfect Dark and admit you're just not as practiced and adjusted like the many gamers here. Both are FAR more difficult than killer7; not only do you have to aim and kill 100x more repetitive series of enemies than in killer7, you get to run too (with many more chances of getting yourself killed due to poor positioning and navigating).
Really, given a gaming period from 1998 to 2005, that's a LOT of time to practice analog aiming, from Ocarina of Time, all the way to killer7. It's practically a staple skill (but replaced thanks to Wii).
If you've scored the max # of points at the Gerudo horseback archery game in Ocarina of Time back in the day, raise your hand.
( '3')/