Author Topic: Virtual Console  (Read 34351 times)

0 Members and 1 Guest are viewing this topic.

Offline Edfishy

  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #50 on: November 25, 2006, 02:24:52 PM »
Quote

Originally posted by: Caliban
I think I just found proof of the Wii not enhancing framerate, I was playing Zelda 1, I was in the 3rd dungeon, and there is this room full of orange coloured knights, 8 or 10, I don't know, and the game slowed down for a bit, I tried it several times and I always got the same result.


Some games are hard-coded specifically to start skipping frames in certain situations to prevent the system from locking up.  Old emulated arcade games usually suffered from the same problem at key points in the games.  This effect shouldn't occur in all areas of an emulated game, however.  Especially where the developers had decided that no hard-coded framerate drops were necessary (i.e. Hyrule Field, Perfect Dark's hallways, etc).

My hope is that developers will also release, "Director's Cut" editions of old games, where they (the developers) go back through and clean up the code and graphics a bit to take advantage of the more powerful hardware available, not unlike today's "Director's Cut" DVD releases.

... And while I'm on that idea, I would kill to have commentary, development documentaries, or artwork unlockable(or available) within old games.

Offline Pikachelsea

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #51 on: November 25, 2006, 02:28:52 PM »
As to this whole "Are the games upgraded on Virtual Console or not" debate... you don't have to play the games for proof that they're not; just read the last question in the "Q & A" section of the Wii Shopping Guide.

Quote


"Q: Are the games on the Virtual Console the same as the original games, or have they been enhanced?
A: Virtual Console games reproduce the game content, moves representation, etc. true to the original piece when it was released, and the basic program, characters, sound etc. have not been changed. While the porting of games from the original systems may result in minor changes to the game display, these changes do not affect game play."


However, note that another FAQ states that free, optional "Updates" may be available for certain games, although it does not get into what these updates will entail.

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #52 on: November 26, 2006, 05:54:33 PM »
I still dont see what all the fuss is about, the N64 only had A and B plus the four C Bottons, the VC has A and B and X and Y and Z and L and R and Zl and Zr so it HAS more bottons than N64 so it shouldn't be hard at all to emulate them without even using the second analog stick.

You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline xanrastafari

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #53 on: November 27, 2006, 06:24:47 AM »
Caliban - that's probably just hard-coding an old problem with NES games - that if there are more than a certain number (I think 4) sprites on a horizontal line, the game slows down and the sprites flash.  Any accurate NES emu would have that in there.

Offline JonLeung

  • Score: 2
    • View Profile
RE:Virtual Console
« Reply #54 on: November 27, 2006, 06:50:21 AM »
Quote

Originally posted by: segagamer12
I still dont see what all the fuss is about, the N64 only had A and B plus the four C Bottons, the VC has A and B and X and Y and Z and L and R and Zl and Zr so it HAS more bottons than N64 so it shouldn't be hard at all to emulate them without even using the second analog stick.


You're forgetting that the N64 controller also has L, R, and Z.  Granted, very few games use both L and Z.

But no, even if you have enough buttons on the Classic Controller, you really don't when you consider the placement of the buttons.  You know, I haven't even opened my two Classic Controllers yet...and I don't see how I could, for example, use the (awkward-looking) ZL and ZR buttons in place of two more face buttons, which is what you almost seem to be suggesting there.

If the classic controller had six face buttons, that would've easily solved the issue with N64 games (and certain 6-button Sega Genesis games).  Also, arcade fighting games would be cool (I like to use my N64 controller on my computer when messing with MAME, and the six face buttons work very well there).

Offline Terranigma Freak

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #55 on: November 27, 2006, 10:51:15 AM »
 Now, I'm sure people here have heard of the fabled Sin and Punishment, but how many of you have seen this game in action? This game deserves more attention and needs to be released on Virtual Console for the Wii. I paid 75 dollars for this import, and would gladly pay to play it again. Hell, I love this game so much that I downloaded the N64 rom just to play it again on KEYBOARD so I can enjoy the english translation (even though the game's dialogue's already in english).

I've found some nice Youtube vids and I decided to post them. This game is as intense as it looks. Well, ok, the first level isn't that hot, but it was more like a tutorial level. Trust me, beating this game on keyboard is quite a feat itself.

http://youtube.com/watch?v=IRuFdAwBIh8
General commerical for the iQue

http://youtube.com/watch?v=fFi2tE5KFNc
Last boss. Imagine trying to beat that on keyboard now!!!

http://youtube.com/watch?v=hmxanWXvAgA
Second level.

http://youtube.com/watch?v=vYwrs7Mx52Y
Old IGN video, still kicks ass to this day.

Offline Louieturkey

  • Terrifying fantasies
  • Score: -3
    • View Profile
RE:Virtual Console
« Reply #56 on: November 27, 2006, 12:59:02 PM »
Quote

Originally posted by: MLS_man_64
Again,  stupid question, but how do you change the channel on your router from 6 to 11, and what benefits does it really have?


Check your router's parent company's homepage and search for your router.  They usually have info on how to do this.  You usually have to go into the service menu of the router from your computer (again, if you don't know how to do this, check your router's maker's website for instructions).  Then in there, there is an option to change the channel on the router.  

Offline D_MaN87

  • Score: 0
    • View Profile
RE:Virtual Console
« Reply #57 on: November 27, 2006, 03:31:42 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: Smoke39
Try playing a fighting game that used the c buttons as face buttons for different attacks.  It just doesn't translate very well.


I fully agree. The first thing I thought of when I saw the classic controller is "how the hell would KI Gold even work on that?"

Although in terms of that game in particular, I suppose it doesn't really matter... *sniff*

Regardless, the lack of C buttons really convinced me to just skip it and stay with the GCN controllers for emulation, since I already have those anyway.



Well im pretty sure buttons can be remapped accordingly to the game.
Wii Number: 1080 3358 2033 2880
FF3 Number: 2620 7985 5351
Diddy Kong Racing DS: 0688 1563 4718

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #58 on: November 27, 2006, 06:43:08 PM »
(and certain 6-button Sega Genesis games



Not nescasrily, most 6 botton genesis games were SNES ports and SNES controller handled them fine.


I have a N64 and a Wii and Classic COntroller and I do not think its that big a deal. Lets see, there is A and B then ther is L and R and Zl then there is Lr and X and Y Start and Select they could concievaly use Select inplace of a nother botton cuz its not present on N64 controller.  
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline Dirk Temporo

  • Score: -1
    • View Profile
RE: Virtual Console
« Reply #59 on: November 27, 2006, 07:56:40 PM »
When does Mario RPG come out? I'll start caring about the VC then.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE:Virtual Console
« Reply #60 on: November 28, 2006, 01:59:20 AM »
Quote

Originally posted by: Dirk Temporo
When does Mario RPG come out? I'll start caring about the VC then.


2009.  Super-duper 15th Anniversary!
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE: Virtual Console
« Reply #61 on: November 29, 2006, 07:04:42 PM »
I've skimmed most of the posts in this thread, and I wanted to add this if it hasn't already been said:

There's only one N64 VC game out so far, but it's so generically mapped to the GC controller that I would anticipate all games will be mapped to the controller in the same way. (Yes, the D-Pad works in 2-D VC games, Super Star Soldier is confirmed by moi.)

HOWEVER - the Classic Controller is uniquely mapped in every game. That is to say that the A button on the controller could mean A in Mario but B in Zelda. You'll find this evidenced by hitting the Home button on the Wii Remote during a VC game and clicking the electronic manual. Here you will find a guide to how the controls are mapped on the Classic Controller and Wii Remote (if applicable) BUT NOT on the GC controller.

Edit: This means that you don't have to worry about all the C buttons in N64 games being automatically mapped to the second analog stick of the Classic Controller - expect Zelda to use the face buttons for items and not the control stick. However Turok could very easily have the C Buttons mapped to that second analog stick to give a simulation of dual analog FPS shooting, but who knows how they'll do that.

Nintendo obviously wants to sell Classic Controllers, and they want to emphasize that this is the controller that can do EVERYTHING on the VC (and hopefully elsewhere, considering that it has GameCube style analog L and R buttons that are useless for every VC game, indie stuff aside). So for those of you on the fence about the Classic Controller, know that it is fine tuned to every game. We MAY MAY MAY (probably won't) start doing some reviews of the VC games that come out so you can know if its unplayable with the Wii Remote or GC controller. Nintendo may start doing that soon.

FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.  
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline Edfishy

  • Score: 1
    • View Profile
RE: Virtual Console
« Reply #62 on: November 30, 2006, 12:24:00 AM »
Quote

FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.


Wow, that'll really help in some of those long-running SNES games without save points.

Offline Bartman3010

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #63 on: November 30, 2006, 12:27:38 AM »
I hope we get to see more games from other consoles. Even though the N64 had some great titles, some of them played better on other consoles (Gex, Rayman 2, etc.) Its already apparent that games like Street Fighter II will be the SNES version, I dont know if its inferior to the Arcade version or whats found in Capcom Classics Collection Vol. 2, Street Fighter Anniversary Collection. I just hope that games like Mortal Kombat would be the actual arcade versions and NOT the console versions.

Also, I want the original Rayman on my Virtual Console.  
- Bartman

Mario Kart DS - 111728-668174
Metroid Prime Hunters - 3866-1460-2555
Tetris DS - 105680-429364

(Send PM if interested, you probably arent)
Better yet, check out #mariokartds on Esper.net, featuring the FriendCodeBot!

Offline bmmontfort

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #64 on: November 30, 2006, 12:46:48 AM »
I've picked up Sonic, Zelda, and Bonk I'm hoping to build up my old collection of games for the system!

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #65 on: November 30, 2006, 02:09:55 AM »
Midway will save Mk for Midways Arcade Treasues Wii rest assured of that. BUT if they do release a console version the Genesis would be the way to go not snes. OR better yet Sega CD. I hope they eventualy add Sega CD support cuz all it is is Sega Genesis hardware on cd format. Nothing new to emulate.  

EDIT

Batter yet they could have Sega CD, Turbo CD and Neo Geo CD as added Wii channels, just have the emulators for DL and insert your actualy disk into the drive, that would ROCK!
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline mottsc

  • Score: 0
    • View Profile
RE:Virtual Console
« Reply #66 on: November 30, 2006, 04:17:34 AM »
Actually, the SegaCD added a scaling and rotation processor, another 68000 processor, and more RAM. It's a bit trickier to emulate that.

Quote

Originally posted by: segagamer12
Midway will save Mk for Midways Arcade Treasues Wii rest assured of that. BUT if they do release a console version the Genesis would be the way to go not snes. OR better yet Sega CD. I hope they eventualy add Sega CD support cuz all it is is Sega Genesis hardware on cd format. Nothing new to emulate.  

EDIT

Batter yet they could have Sega CD, Turbo CD and Neo Geo CD as added Wii channels, just have the emulators for DL and insert your actualy disk into the drive, that would ROCK!



Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE: Virtual Console
« Reply #67 on: November 30, 2006, 04:25:53 AM »
Hey, Svevan, thanks for the note on suspending games, you may have just sold me on the VC.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline MarioAllStar

  • Weird and Wonderful
  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #68 on: November 30, 2006, 04:28:31 AM »
Quote

Originally posted by: Svevan
FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.

Except Super Mario 64. I read somewhere (GameInformer online rings a bell) that it is so far the only game that does not support this feature. Could someone on the forums confirm this? It is also the only N64 game availible, so we may not see the suspension feature at all in N64 games due to their larger RAM sizes.

I think the suspend feature is only really necessary for arcade-style games that seem more prevalent on the NES/SNES/Genesis than they do on later systems like the N64. Of course, it would be nice to be able to save in the middle of a Grand Prix in Mario Kart 64.

 
Thanks for listening.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Virtual Console
« Reply #69 on: November 30, 2006, 05:34:43 AM »
"This means that you don't have to worry about all the C buttons in N64 games being automatically mapped to the second analog stick of the Classic Controller - expect Zelda to use the face buttons for items and not the control stick."

But there aren't enough face buttons for the N64 Zeldas.  Isn't that the whole point?

Regarding the suspend function that is a fantastic feature.  The best thing about it is that it's not a save state so you can't abuse it like people do with emulators.  How did Nintendo get a feature like that so dead on and yet not offer an obvious feature like button mapping?  The VC is being handled by a Nintendo dual personality.  Sometimes the super genius is doing things and sometimes it's the super idiot.  Anyhoo the suspend feature is such a great idea I think it should be available for every game system.  Like new console and portable games should have such a feature.  It should become a new standard in video game system design.

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE: Virtual Console
« Reply #70 on: November 30, 2006, 06:19:49 AM »
I guess it's a matter of priority.  Some things get put off or ignored completely.  I agree that a button mapping feature should be added, but personally, I consider some type of a save functionality way more important.  I can get over weird button mapping as long as it's not ridiculous.  A+B instead of Y+B?  Annoying, but fine.  But tons of these old games were in desperate need of some kind of save feature.  I guess maybe Nintendo agreed with me.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline nitsu niflheim

  • Eye-Candy Andy
  • Score: 5
    • View Profile
RE: Virtual Console
« Reply #71 on: November 30, 2006, 06:24:19 AM »
I want to know where all the controllers are, Wii and classic because I can't find them anywhere online (I rarely shop in a brick and mortar because they are out of my daily way.
Currently Reading:  Odd Apocalypse ~ Dean Koontz
Currently Watching:  ?

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #72 on: November 30, 2006, 06:25:20 AM »
Dude I so want the suspend for the regular games.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline nitsu niflheim

  • Eye-Candy Andy
  • Score: 5
    • View Profile
RE: Virtual Console
« Reply #73 on: November 30, 2006, 06:43:29 AM »
well zelda tell you you will lose all unsaved gameplay if you home out.  But I agree, I want suspend for all games.
Currently Reading:  Odd Apocalypse ~ Dean Koontz
Currently Watching:  ?

Offline BranDonk Kong

  • Eat your f'ing cat!
  • Score: 10131
    • View Profile
RE: Virtual Console
« Reply #74 on: November 30, 2006, 06:55:04 AM »
I really think Nintendo should offer an N64>Gamecube adapter, or N64>Wiimote.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA