Author Topic: Virtual Console  (Read 34379 times)

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Offline KDR_11k

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RE: Virtual Console
« Reply #100 on: March 03, 2007, 07:30:38 AM »
On an 86 NES sure, but I can't imagine that flaw would be built into the software.

Good emulation includes emulating bugs.

Offline Ceric

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RE: Virtual Console
« Reply #101 on: March 03, 2007, 09:39:07 AM »
I just beat Kirby which was pretty good.  The homage to the GB game level is my favorite...  I just wanted to mention it and this seem like the most appropriate thread...

Now on the subject at hand.   If bugs weren't emulated you couldn't get Minus world more then likely.
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Offline IceCold

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RE: Virtual Console
« Reply #102 on: March 03, 2007, 10:01:58 AM »
I forgot how much fun skateboarding on a Koopa Shell was! Man, Super Mario 64 was bliss the first time I played it..
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Offline Ghisy

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RE: Virtual Console
« Reply #103 on: March 03, 2007, 07:19:22 PM »
An extra silly question for you guys: not that I'm paranoid or anything but is your credit card payment secure when you buy Wii points through the shopping channel on the Wii??
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Offline MarioAllStar

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RE:Virtual Console
« Reply #104 on: March 03, 2007, 07:48:55 PM »
Nintendo claims that it is: read the security information they provide at the credit card entry screen. That being said, you should already have strong encryption to your router (WPA is preferred to WEP). From there, I would think Nintendo uses additional encryption (like SSL) so that even if your connection was being listened to, the data would unreadable.

I can not personally guarantee the transmission is 100% secure, but I have trusted Nintendo enough to use it twice myself.  
Thanks for listening.

Offline KDR_11k

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RE: Virtual Console
« Reply #105 on: March 03, 2007, 08:28:33 PM »
It would probably use SSL even before it's sent to the router.

Offline Ceric

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RE: Virtual Console
« Reply #106 on: March 04, 2007, 01:18:18 AM »
Knowing how paranoid Nintendo can be I wouldn't be surprised if all you data that ever leaves the Wii is encrypted via SSL or a stronger.  Actually I might pull out Ethereal and test that.  Though I'm pretty sure that it is encrypted in some way, shape, or form.  Especially Game downloads and the like.  Also if they just went ahead and encrypted everything they could put that in hardware and not take, the albeit minor, hit from doing so.

So in the end it's probably just as safe as buying from Amazon or the like. (Even safer then the phone.)
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Offline Ghisy

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RE:Virtual Console
« Reply #107 on: March 04, 2007, 05:14:50 AM »
MarioAllStar, I don't have WPA or WEP since I'm using a wired router
Thanks for your replies guys.
I also thought that Big N wouldn't do this whole thing without using at least SSL but I was just wondering how the data was encrypted.
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Offline MarioAllStar

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RE:Virtual Console
« Reply #108 on: March 04, 2007, 06:17:49 AM »
Quote

Originally posted by: KDR_11k
It would probably use SSL even before it's sent to the router.

Yeah, I should have been more clear about that.

Nintendo says the transmission is secure, so you just have to give them the benefit of the doubt. (Or use a packet sniffer )
Thanks for listening.

Offline Maverick

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RE:Virtual Console
« Reply #109 on: March 04, 2007, 11:11:23 AM »
I'm sure Nintendo transactions are secured, unless they REALLY like lawsuits.
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Offline Kairon

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RE: Virtual Console
« Reply #110 on: March 04, 2007, 11:22:10 AM »
Banks and Credits companies give you back your money if fraud occurs anyways. Still messy though, yeah.

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Offline UltimatePartyBear

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RE: Virtual Console
« Reply #111 on: March 05, 2007, 04:24:58 AM »
If you're extra paranoid, a lot of credit card companies will generate a temporary credit card number for you to use.  You can assign it a credit limit just high enough to make the purchase you want, so if someone does get the number, they can't use it for anything.

Offline Spak-Spang

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RE: Virtual Console
« Reply #112 on: March 05, 2007, 04:48:58 AM »
We really need to compile the virtual console threads better.

In the Monday Virtual Console Thread we are talking about the virtual console and emulation in general, which should really be here...I have been trying to find out what comes out today on the VC and have had no luck in these forums yet.


Offline KDR_11k

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RE: Virtual Console
« Reply #113 on: March 05, 2007, 05:18:09 AM »
Should've looked closer in the Mondays thread then.

Offline Artimus

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RE: Virtual Console
« Reply #114 on: March 05, 2007, 05:18:35 AM »
Elevator Action - NES
Super Ghouls 'n Ghosts - SNES
Sword of Vermillion - Genesis

Offline IceCold

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RE: Virtual Console
« Reply #115 on: March 15, 2007, 06:47:54 PM »
Whoever it was (sorry, can't remember) that was wondering about diagonal jumps in Super Mario Bros, I've always found that it's best if you hold down first, then change directions while you're in the air after jumping. Holding down and right before jumping doesn't work.

I forgot that you need to exit to the Wii Menu to create the suspend point, and I just powered off the console straight from the VC game. Doesn't work.
"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline KDR_11k

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RE: Virtual Console
« Reply #116 on: March 15, 2007, 07:50:29 PM »
Me too, had to replay loads of levels in SCv because of that. Fortunately it was easy to replay them, much easier than getting through them the first time.