Author Topic: Virtual Console  (Read 34358 times)

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Offline SeaBass

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RE:Virtual Console
« Reply #25 on: November 22, 2006, 05:23:55 AM »
I got Altered Beast!I heard some people talking about this game and how it was going to be like the Sega's "Zelda". lol its pretty fun but i cant even get past the 2nd boss. can someone help me out on that eyeball guy? pm me if you can.

im lookin forward on downloading Mario RPG that Power Rangers game =P  
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Offline MLS_man_64

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RE: Virtual Console
« Reply #26 on: November 22, 2006, 05:41:06 AM »
Stupid question, but how do you change the channel on your router, and what benefits does it really have?
 
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Offline ryancoke

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RE: Virtual Console
« Reply #27 on: November 22, 2006, 05:49:17 AM »
"So an interesting thing I noticed the other day. The "Classic" Controller has two analog sticks. Why? The N64 only had one, and you have to use a GameCube controller to play GameCube games. Why is there as second stick? Could we end up seeing some VC originals?"

Maybe the right stick would act as the "c" buttons on the N64 controller. The stick would be soo much better than those stupid buttons.

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Offline Kairon

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RE:Virtual Console
« Reply #28 on: November 22, 2006, 05:51:29 AM »
Quote

Originally posted by: Bill Aurion
This is a lie, because Zelda's framerate is noticably smoother than the original...(Sonic has a perfect framerate as well...)


Thi is wrong. I actually got Sonic to experience slowdown on my system...

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Offline Ian Sane

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RE: Virtual Console
« Reply #29 on: November 22, 2006, 05:54:06 AM »
"Maybe the right stick would act as the "c" buttons on the N64 controller. The stick would be soo much better than those stupid buttons."

How many times has this been brought up?  Please press C-up and C-down at the same time with an analog stick.  Can't do it?  Exactly.  That's why an analog stick is a lousy substitute for what was originally four seperate buttons.

Offline segagamer12

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RE:Virtual Console
« Reply #30 on: November 22, 2006, 05:59:23 AM »
Well back on the Genesis there were a couple levels that let yo get going faster than the system could actually handle so would take a split second to get caught up, but it wasn't eve that big of a deal for the 1st Sonic, Sonic 2 and 3 had slowdown issues but were mostly durring the split screan 2player modes.


Altered Beast was never advertised as Segas Zelda, Altered Beast was Segas LAUCNH PACK-IN,
it was never advertsied at all, it was an arcade smash hit that was really impressive to see on a  home system at that time. The arcade version is slightly better but the Genesis handled it pretty well.


It stil is a fun game though so if you haven't playe dit yet its a cheap game so give it a try yo might like it. I for one love it even to this day but thats just me.


The VC controller works for Dragon Ball Z BT 2 as a regular controller so I think that is what its primary function was intended to be, after all they kept prmising a "shell" that would be for traditional games and they calssic controller is what turned out to be the "shell"

BTW it works horribley for DBZ if yo get that game stick tot he Remote nunchuck setup its heaven and Classic Controller is Hell.  
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Offline ShreddersDojo

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RE:Virtual Console
« Reply #31 on: November 22, 2006, 06:15:51 AM »
Quote

Originally posted by: SeaBass
I got Altered Beast!I heard some people talking about this game and how it was going to be like the Sega's "Zelda". lol its pretty fun but i cant even get past the 2nd boss. can someone help me out on that eyeball guy? pm me if you can.

im lookin forward on downloading Mario RPG that Power Rangers game =P




Was Altered Beast the one where you smashed coffins that popped up out of the ground, and I beleive had to get an orb that allowed you to transform 3(?) times?

If so, I found it goofily fun, and still have the original game downstairs.  May have to redownload it.
Never did see the arcade version.

Offline Spak-Spang

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RE: Virtual Console
« Reply #32 on: November 22, 2006, 06:29:09 AM »
I would love the Virtual Console to have its own Forum.  So when new games come out we can discuss them there.  Talk about old games, old strategies and what not.

I hope a moderator reads this and considers it.  Because I think it would help.


Offline segagamer12

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RE:Virtual Console
« Reply #33 on: November 22, 2006, 06:47:23 AM »
we could put it in the Other Systems forum for now though right?



Altered beast is that game you described sir now Wwwwise fwwom yoww gwaave!
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Offline UltimatePartyBear

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RE: Virtual Console
« Reply #34 on: November 22, 2006, 08:15:52 AM »
Ever since I discovered the Gamecube-style clicking analog shoulder buttons on the classic controller, I've been convinced that it was initially designed to be able to play Gamecube games, but it just didn't work out that way in the end.

Offline The Omen

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RE:Virtual Console
« Reply #35 on: November 22, 2006, 08:44:39 AM »
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The arcade version is slightly better but the Genesis handled it pretty well.


You're high as a kite.  The Genesis versions of Space Harrier, Afterburner, Outrun and Altered Beast were horrific if one had even just walked by an arcade version.  
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Offline Spak-Spang

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RE: Virtual Console
« Reply #36 on: November 22, 2006, 09:41:26 AM »
I can say that I played Altered Beast when I bought my Genesis and that game quickly collected dust.  The game design was horrible.  combat was difficult, and progressing through the game was annoyingly challenging, and not enjoyable.  

It sucked.

Sonic the Hedgehog was fun, but no Mario.  As for Sonic not having slow-down.  It had a few places of slow-down.  Whenever you several coins that you collected the game slowed down to a crawl, and quickly saw coins disappearing so that it could catch up speed.  I didn't mind this too much, because the effect of seeing tons of coins litter the field was awesome during the day.

I remember showing my friends Sonic's attitude for having to wait too long.  I thought it was the coolest thing at the time, now I think it is pretty cheesy.  

Bubsy the Bobcat had the some great waiting animations though.  That is a game I hope shows up on the virtual console...it wasn't great, but it had some charm.


Offline Bartman3010

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RE:Virtual Console
« Reply #37 on: November 22, 2006, 11:56:18 AM »
RINGS! Come on! Sonic 2k6 was horrible, but its been 15 years.

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Offline xanrastafari

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RE:Virtual Console
« Reply #38 on: November 22, 2006, 01:49:41 PM »
Ok:  So you can't press c-up and c-down at the same time on the classic controller.  Can someone please tell me what n64 games actually used c-up and c-down at the same time?  I played a good deal of them back in the day and don't recollect a single one which required combo pressing of c buttons.

Offline Smoke39

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RE: Virtual Console
« Reply #39 on: November 22, 2006, 05:03:31 PM »
It doesn't really matter.  A stick is just completely different from buttons.  Try rapidly tapping up on a stick (tapping c-up was how you swam fast in Rage Wars).  Try playing a fighting game that used the c buttons as face buttons for different attacks.  It just doesn't translate very well.
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Offline xanrastafari

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RE:Virtual Console
« Reply #40 on: November 23, 2006, 03:46:38 AM »
Meh - I use a ps2 controller for n64 emulation.  It works out ok for me.

Offline MLS_man_64

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RE: Virtual Console
« Reply #41 on: November 23, 2006, 03:56:33 AM »
Again,  stupid question, but how do you change the channel on your router from 6 to 11, and what benefits does it really have?
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Offline ryancoke

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RE: Virtual Console
« Reply #42 on: November 23, 2006, 05:06:11 AM »
try playing the original turok with a stick instead of buttons.. or even goldeneye.. i'm sure it's wayyy better with the "c" buttons.  I'd rather have a better control scheme with goldeneye rather than rage wars IMO.

Still, I do see how some games could be hindered by the stick over the "c" buttons.  
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Offline Smoke39

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RE: Virtual Console
« Reply #43 on: November 23, 2006, 06:22:01 AM »
Moving with a stick doesn't really provide any benefit over moving with buttons in an FPS.
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Offline ryancoke

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RE:Virtual Console
« Reply #44 on: November 23, 2006, 08:42:33 AM »
I just found the c buttons were the only control issue in turok and I think it would be much improved with a 2 stick control scheme.
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Offline Smoke39

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RE: Virtual Console
« Reply #45 on: November 23, 2006, 05:24:03 PM »
*shrugs* Maybe I'm just used to digital movment in FPSs from using WASD on the computer all the time.  The only games that I think really need a stick for movement are 3D 3rd person games with free cameras.
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Offline Nemo

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RE:Virtual Console
« Reply #46 on: November 24, 2006, 01:07:42 PM »
I got Wario's Woods. It's quite a nice puzzle game for $5.

BTW, I found 2000 Wii points on sale at Circuit City for only $14.99. I don't know if there are other similar deals at other stores or for other amounts of Wii points, but I figured that seemed better than paying $20 +tax with a credit card on Virtual Console.

All the other VC games I already own in some format or am not interested in. I'm guessing "Soccer" sucks, since I haven't heard anyone speak of it.

I may consider getting Bomberman '93 if I have 4 other friends that want to play (I can already play it w/ 3 others on GameCube)... or Bonk. I'm sure there'll be a lot more to get eventually.
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Offline Edfishy

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RE: Virtual Console
« Reply #47 on: November 24, 2006, 03:01:26 PM »
Does anyone know if Nintendo still intends to sell the actual replica Virtual Console controllers?  I'd really prefer to play N64 games with an N64 controller.  

...Although I'd love it if the N64 joystick was upgraded to something a little longer lasting.  Oh well, the little joystick rubber bands aren't too expensive on eBay and the controllers are easy to repair.

Offline Caliban

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RE: Virtual Console
« Reply #48 on: November 25, 2006, 01:41:35 PM »
I think I just found proof of the Wii not enhancing framerate, I was playing Zelda 1, I was in the 3rd dungeon, and there is this room full of orange coloured knights, 8 or 10, I don't know, and the game slowed down for a bit, I tried it several times and I always got the same result.

Offline Arbok

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RE:Virtual Console
« Reply #49 on: November 25, 2006, 02:02:56 PM »
Quote

Originally posted by: Smoke39
Try playing a fighting game that used the c buttons as face buttons for different attacks.  It just doesn't translate very well.


I fully agree. The first thing I thought of when I saw the classic controller is "how the hell would KI Gold even work on that?"

Although in terms of that game in particular, I suppose it doesn't really matter... *sniff*

Regardless, the lack of C buttons really convinced me to just skip it and stay with the GCN controllers for emulation, since I already have those anyway.
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