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Originally posted by: Smash_Brother
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Originally posted by: Professional 666
Let's leave Castlevania, Metal Gear, Devil May Castrate, and GTA off the list. They're part of the reason Sony/MS fueled the "more [hardcore] is better" trend & attitude that caused the tech-heavy, hardcore-centric gaming market we see crying today.
As true as that is, more is better when it comes to game libraries.
It's those same "hardcore" players who will buy a Wii for Metal Gear and then winding up picking up Metroid or Zelda because they already own the console and figure they'll give it a try, then become fans for life because of it.
I understand 90% of it will be utter crap, but if it also means getting more AAAs (which it will), then I'll weather the crap, sure.
Screw that.......
The best thing about being market leader is that they get the majority of brand new IP's. God of War, Kingdom Hearts, Okami, and Katamary were all new IP's created for the PS2. The Wii already has many new IP's, but imagine if it had the backing of the entire industry! Who could resist trying to make something new when the controller basically FORCES you to. I mean, sure, if the Wii does take the lead, it will become port heaven. However, that's only because it's the safest way for companies to test the waters. After that initial phase, it's sequel and new IP heaven.
NOT to mention, it will make Nintendo even more filthy rich, allowing them to take more chances and create some new and amazing things (and even acquire/make new studios). Also, with their innovation taking the reigns, other companies will be forced to innovate or even copy Nintendo in order to keep up; thus creating games that are more on Nintendo's level (think SNES). A perfect example to come is MP3. So far no developer has gotten FPS right on the Wii, and it's basically because Nintendo hasn't lead the way. Once they set the standard, that allows other developers to basically copy their style and then further innovate the gameplay and other controls. (think Mario 64 and Banjo-Kazooie)
Another example is EA's Madden 07. Do you really think someone who is trying to compete and also make a football game, is not going to use the innovations that Madden brought forth? Maybe not copy and paste, but they will certianly think of a way to FURTHER innovate; and that right there is the key.
AND what's even crazier, is that alot of Wii owners might be completely new to gaming. This means every game has a chance of being bought, since it depends on the user's tastes rather than internet sites and hype. So companies can feel free to make whatever they want, instead of FPS after FPS and Sports game after sports game. Instead, they can make a painting game, a RTS, a flying game, or a music game.
AND WHAT"S EVEN CRAZIER THAN THAT, is we will give new IP's a chance no matter what. If the controls sound fun and the gameplay seems solid, we will buy it regardless of who made it. This is very much unlike what we saw last generation, where big named titles ruled. But now, every developer is starting out on a new playing field. Innovation, ease of play, and fun will be the key, not graphics and franchises. This will spur competition amongst developers like crazy; forcing them to keep one upping each.
In the end, we reep ALL the benefits! A vast selection of superior titles.