Author Topic: Twilight Princess Spoiler Discussion Thread (for those who have the game tomorrow)  (Read 140337 times)

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Offline Madcat221

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #250 on: December 15, 2006, 03:21:23 PM »
Is it just me, or is there much malevolent enjoyment to be had running through Castle Town as a wolf?

Offline Caliban

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #251 on: December 15, 2006, 04:06:10 PM »
That isn't malevolant, it's a good idea of having fun...mwuahahahaha*snort*hahahahahaha*cough cough*.

Offline JonLeung

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #252 on: December 18, 2006, 06:34:20 AM »
My older brother has probably just finished up his last exam this semester.  He's at lunch with his fellow classmates at the moment, I'd wager, but when he gets home he may finally start playing Twilight Princess.  As I've mentioned before, he totally avoided looking at the screen when I was playing it.

And the game's been out for a month as of tomorrow.  Whoa.

I still have work all this week, so chances are he'll hit a lot of cool moments during work hours when I'm not home to relive them with him.  It'd be cool to see if he enjoys the same moments as I did.  At the same time, I won't be home to badger him, be over his shoulder, telling him how to do things, and ruining surprises.  He might actually enjoy it more himself, and far be it from me to get in the way of someone else's enjoyment of the game.

Offline IceCold

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #253 on: December 18, 2006, 04:23:01 PM »
When you've both finished it, play through it again, except one person should control the analogue attachment and the other person should handle the remote
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Offline JonLeung

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #254 on: December 19, 2006, 03:42:53 AM »
He didn't start until after I came home yesterday, so it was nice to see the beginning again.  However, I think I reminded him why it's better as a one-player experience...he keeps running past obvious things and I really want to say "WTF, didn't you see those unlit torches that you only walked past like a dozen times just now?"  And then when he senses the tension he looks carefully - and too long - at things he can't deal with.  He was trying to figure out how to open the gates to get the Big Key in the first dungeon when he didn't even have the Gale Boomerang yet.  And yet he kept trying to activate the spinny things somehow, like with the slingshot and whatnot.  >_<

Then I wondered why he even needs to play the game.  The whole premonition thing I say he has?  He keeps using it - at least with the story-based parts.  He knows what'll happen before it does.  The game doesn't exactly NOT foreshadow things, but still!  >_<  It's like he can see into the future which is why he can't see what's right in front of him sometimes.

For goodness sakes, light the %^*#%! torches already!  >~<

He makes the Forest Temple look so difficult.  He's gotten everywhere he can WITHOUT yet getting the map, compass, or tool, and since it's been like a month since I played that dungeon, I don't even remember what he should be doing.

I told him he better have finished the Lakebed Temple by the time I get home today.  He'll play better without the pressure of me watching.

And this is the guy who didn't play Wind Waker but hit the old guy 500 times for me because he's more skilled with the sword somehow.  >_<  He also has a reputation of finishing off extra things in games when I can't.  Maybe I'll ask him to complete the Rollgoal game on my file.

You wouldn't think two gamers could be so different on the same game.

Offline Ceric

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #255 on: December 19, 2006, 04:00:19 AM »
You know that Misty is suppose to be 10 in Pokemon as well... In fact a short Fanfic I was writing in the Psychic Academy series made a play of this:

Quote

Source: Comments from the Fanfic
Also later on Peter goes, "My father already apologized for not running away." Parents were a little to much into Pokemon.  Couple with other cartoon influences it was assumed that the father must be missing and at the ripe age of 10 a child was meant to leave the nest and see the world.  Also two words in bedding: Total Seal.
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Offline IceCold

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #256 on: December 19, 2006, 04:18:59 AM »
Quote

You wouldn't think two gamers could be so different on the same game.
And in the same family

It's the same with my brother - sometimes when I'm stuck on a puzzle he walks in and within seconds he figures it out. His brain and way of thinking are just perfect for adventure games, whereas I just can't wrap my head around them sometimes.
"I used to sell furniture for a living. The trouble was, it was my own."
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Offline Ceric

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #257 on: December 19, 2006, 04:25:23 AM »
lol... I hadn't read your post yet Jon.  Actually I tend to know whats going to happen before hands in games as well which is part of the reason I tend not to finish some.  I blame my years of Cartoon watching.  In a Cartoon nothing is wasted for the most part because it takes effort to put it there.  Same with a game.
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Offline JonLeung

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #258 on: December 19, 2006, 04:43:28 AM »
I don't actually think my brother is psychic but every now and then he'll say something about anything (a show, a game, or even real life) which will be kinda out of the blue and then it actually happens.

Sometimes it's just the way I interpret them like when Zelda was revealed yesterday, he jokingly went, "that's Ganon! LOL" but he hasn't seen that he will possess her at the end of the game.  Okay, that's a stretch but because of his track record I'm probably more likely to interpret that as one of his oddball predictions that come true.

Though that happened to me once.  I was playing Metroid Prime and was a bit behind where my brother was.  I was in the Phazon Mines fighting the Omega Pirate or whatever.  At some point I was making a random comment about fighting "Scourge".  This was totally in reference to the Transformers G1 character and the Omega Pirate both being blue.  My brother looked at me oddly.  I didn't find out why until after the fight - when Samus gains the Phazon Suit from him (the black one with red visor), she has the exact same colour scheme as Scourge from Transformers: Robots In Disguise, which had been airing at the time.  o_0  Very uncanny that an oddball comment that was so random in the first place made sense when the context was maintained.  And yet, similar statements by my brother are more commonplace.

I'll call him later today and see if he lit the unlit torches yet.  >_>

Offline SixthAngel

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #259 on: December 19, 2006, 06:38:05 AM »
While everbody is talking about Agitha can anybody help me find the last 2 bugs.  I stumbled into at least one pair of every kind while completing the missions except the top middle bugs.  I just need to know the area, not the exact location

Since everybody here loves lolis did anybody else think the great topless fairy looked about 14?

What do you type in for spoiler text?

Offline JonLeung

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #260 on: December 19, 2006, 06:59:51 AM »
For spoiler text, begin with [SPOILER] and end with [/SPOILER].

Offline IceCold

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #261 on: December 19, 2006, 07:04:45 AM »
 EDIT: Whoops, sorry
"I used to sell furniture for a living. The trouble was, it was my own."
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"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline Bill Aurion

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #262 on: December 19, 2006, 07:53:28 AM »
The Great Fairy looks in her upper teens to me...
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Offline nitsu niflheim

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #263 on: December 19, 2006, 08:06:31 AM »
I don't think they are as pretty looking as they have been in previous, particularly OoT.
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Offline Bill Aurion

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #264 on: December 19, 2006, 08:57:40 AM »
That's a joke, right?  Riiiiight!?
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Offline JonLeung

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #265 on: December 19, 2006, 08:59:45 AM »
Can we just end this discussion?  Zelda > all other females in this game.

Offline Bill Aurion

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #266 on: December 19, 2006, 09:10:36 AM »
Never!  I'll fight you to the death!
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Offline Hostile Creation

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #267 on: December 19, 2006, 10:03:50 AM »
Finally beat it.  Fifty one and a half hours, 49 poes, all but 2 golden bugs, and all but four heart pieces.  Also beat the Cave of Ordeals before beating the game.

I'll denote some parts of the game that I really loved (I won't be able to get all of them, but maybe I'll post more later as I remember them), then ending impressions and problems I had with the game.

Malo Mart once it opens in town.  I was expecting to go in to a normal store, and suddenly HAPPY DANCING CONSUMERS and the moonwalking vendor?  Awesome.  Also more hilarity when I went back to Kakariko and the Goron elders were doing the dance.

The Western-style battle in the Sheikah ghost town, and then the hilarious follow-up minigame with the cats.  I love that they derive such enjoyment from just talking to you

Beating the fifth dungeon (Snowpeak Ruins), with the lovely cut-scene with the Yeti couple.  My friend (who was watching) and I cracked up at that.  I like the two of them in general, too, and sledding against them is tons of fun.
Also in Snowpeak Ruins, the miniboss!  It was the ball and chain knight from Link to the Past and Link's Awakening!  Fun battle with total nostalgia, but even cooler when I discovered that I GOT THE BALL AND CHAIN.

The minibosses in general, really.  I loved all of them, and the lack of minibosses was, in my opinion, the biggest flaw in Wind Waker.

Getting the spinner and realizing how awesome that boss was gonna be.  Really wanted more spinner-centric areas, though.  It had morph ball puzzle potential, really.  Maybe a cool minigame with it, similar to the sledding thing.

Kind of earlier, but beating the Goron Mines and having it become sort of populated again.  Oh, and hitting the pole on top of the lookout tower on the first try, and without the scope.  Wiimote ftw.

Iron Knuckles hella yes.  While the fighting in this was incredible, and I loved all the combat, I still felt Wind Waker's was more fun.  The swordfighting in Wind Waker felt more natural and the items in Wind Waker could be used to better effect in combat than those in TP.  I also love constantly toggling with the camera; one of my favorite things in Wind Waker was taking the helmet off of a Darknut while zooming around with the camera.  Anyway, both are really great, but Iron Knuckles really stand out in how excellent they are to fight.  Most of the enemies in TP felt too easy, I could kill a horde of enemies with one swing of the Master Sword, but Iron Knuckles were really satisfying, and I wish there had been more like them.

Boss battles, needless to say.  Armaghoma, the Stalfos Lord, Diababa, and the dragon (whose name slips my mind) all stand out.
My favorite one, though?  Zant.  I LOVED that battle.  Hands down one of my favorite Zelda bosses ever.  Both the interesting revisiting of past bosses and his crazy, quirky behavior.  Zant was such a cool enemy.

Also, all the minigames.  And I've really enjoyed fishing a lot more than I thought I would.  Hena is adorable (I said she was cuter in that picture).


And now ending stuff:

Interesting.  It felt kind of abrupt, especially considering how long the game is.  Also, as Bill noted, absolutely no connection to what happens prior to Wind Waker, which I would have liked.
Fighting Ganondorf was great, all four stages were awesome.  I died on the Ganon stage, took me forever to get Midna's grip right (I was diving forward instead of waiting), but I beat it after that.  Horseback awesomeness and quite a good finale.  I absolutely loved the shot of the sun setting with the silhouettes of Zelda and Link looking at Ganon, standing (in some sense at least) lifeless.
Also, I think the Zant cut-away had something to do with what he said about his god resurrecting him.  When Ganondorf lost his power, Zant died for good.
Midna is quite beautiful, yeah.  Love the art on the first page of the instruction manual, but glad I didn't see it till after I beat the game.
Every Zelda game seems to have some tragic quality to it.  Midna leaving and breaking the bond between the two worlds.  That scene was beautifully done.  It felt, well, tragic.
Credits stuff was good, of course, and Link riding home.  I like Ilia, though I wouldn't be able to decide between her and Midna.  She looks a bit odd, but I still like it.  Hena is cutest, though.  I hope we see another game with this Link.
Going to beat it again soon, of course, and I'll watch the ending again.  But that's what I have to say for now.


Problems:

My biggest gripe is the story.  And not the story itself, which I like well enough, but how it's told.  It's told almost exclusively in cut-scenes, and almost entirely: after the first three dungeons, after the fourth dungeon, and after the seventh and eighth dungeons.  There are severe story draughts.  Whereas some games succeeded very well in continually telling the story (Wind Waker, Majora's Mask, and Link's Awakening), Twilight Princess (and OoT and LttP suffered from this too) felt too disconnected, in terms of how the story advanced.
On the other hand, I'm partially to blame.  I played the first dungeon, didn't play at all for a week, played the next two and then waited another two weeks before I started playing again (and then it took me about a week to finish the game).
I'm going to play through again sometime, but as of now this still seems a problem to me.

I also feel like there weren't enough characters.  We had a few memorable characters, most of whom played an important role, but aside from characters like Agitha, Jovani, the mailman, the two clowns at Hyrule Lake (all of whom serve some distinct purpose) there weren't any memorable characters.  Castle Town was great, with all the hustle and bustle, but unlike Ocarina's Kakariko Village or Wind Waker's Windfall, very few characters had any importance.  I'd like to see a more diverse cast of individuals (although I may point out that the individuals who are in the game are awesome), and have Link help certain characters in some way.  Not enough dynamic characters.
Also, in conjunction with this problem, there are certain areas that I didn't feel connected with, because they didn't make those areas involved as they could have been.  Ordon was fine at first, but after you leave there's virtually no reason to go back there, unless you want to just hang out or herd goats.  The Goron place in OoT felt very special, because there was a lot to do there.  Here, all you had to do there was wrestle and beat the second dungeon.  All you do in the Zora Domain is unfreeze everything, and later use it as a bypass to Snowpeak.  These areas are brilliantly designed (and Zora Domain is visually gorgeous), but they're relatively empty.
Anyway, the game was still absolutely brilliant.  The art design, every single inch, was spectacular.  The environments were beautiful.  The characters were great.  The enemies were fun to fight, and the bosses were awesome.  The music was beautiful (especially at night, on the field).  I could go on and on about why I loved the game.  It's one of the best games I've ever played.
But it's not my favorite Zelda, and I don't know that it would even surpass Wind Waker.


Now after that huge post, a questions and such:

Reading through this thread, I'm quite proud of myself.  I made it through every dungeon with relative ease (I only really felt challenged in Hyrule Castle, and then only occasionally), without any help whatsoever.  I collected nearly everything without help (after I beat the game, lacking only four heart pieces, I continued to collect them: I now have all of them.  I used the fortune teller four times: once to find out what she did (she showed me the donations guy, so at the time I didn't realize what it meant), once to see a heart I already knew about, and twice to actually find two I had missed (in dungeons).
I only need ten more poes.
I beat the Cave of Ordeals without any outside help.  I had to go through twice, because I didn't have the item I needed to continue the first time.  I did not die when I played all the way through, though it was a challenge.
I'm missing only two bugs.  This is the only problem I have right now.  I'm missing a pair, and I don't know where to find them.  I've looked everywhere.  It's the top of the middle column (on the bug menu), so if somebody could give me a hint, that'd be great.  No specific locations, though, thanks.


I'll say more later, if I have anything to say.  Sorry for making such a MASSIVE POST, hope someone is willing to read through it  

EDIT: SixthAngel and I are looking for the same bugs.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline couchmonkey

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #268 on: December 19, 2006, 10:23:40 AM »
Quote

Originally posted by: JonLeung
Can we just end this discussion?  Zelda > all other females in this game.


My favourite is probably a tie between Zelda and Hena.

Man, even Hostile beat me!  I'm at the 46 hour mark, and only because I've been home sick from work the past two days.  After dungeon 6, I just re-powered the Dominion Rod.  I really liked the Snowpeak Ruins (is it Snowpeak?  Well, you know what I mean.)  Catle Town Malo Mart is as disturbing/hilarious as Malo himself.  I wish the bosses were a little harder, I found the mini-boss in the Temple of Time harder than most of the actual bosses.  Probably because I kept trying to use all my fancy sword attacks on him when all I needed to do was wait for the right moment to strike.

I'm having a hard time finding more Poes.  I'm up to about 33 now.
That's my opinion, not yours.
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Offline Bill Aurion

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #269 on: December 19, 2006, 11:22:11 AM »
Hostile & SixthAngel: Hint: Sand...
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Offline SixthAngel

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #270 on: December 19, 2006, 12:26:46 PM »
 The desert if enormous, why can't they be somewhere else.

Yeto has to be my favorite character.  I still hold out hope that you get to ride him in the future since his hat is a freaking saddle.



Offline Hostile Creation

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #271 on: December 19, 2006, 01:11:32 PM »
I figured that'd be the place.  I scoured every other place vigilantly, but I was dreading having to go there.
Thanks, though

Are there only sixty poes in the whole game?  I have a nasty feeling that there are.  
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Bill Aurion

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #272 on: December 19, 2006, 01:17:07 PM »
Hostile: Yes...
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Offline Hostile Creation

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RE: Twilight Princess Spoiler Discussion Thread
« Reply #273 on: December 19, 2006, 02:37:31 PM »
I hate being right.

Something else I found interesting (near ending spoilers):
The big goblin (moblin?) (who you either fight three times, or who looks remarkably like the other two you fought) who talks to you when you fight him, in Hyrule Castle.  Not only does he talk, and make an interesting comment, but they even took the time to have Midna point it out.  He's also shown riding across a field, in the credits.  I thought this part was awesome, even though I had no idea why they included it.  I love mysteries like that.  Anyone have some ideas?
I figured it was maybe to give some humanity to an enemy, but it may have been something more than that.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Caliban

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RE:Twilight Princess Spoiler Discussion Thread
« Reply #274 on: December 19, 2006, 03:55:08 PM »
Quote

Originally posted by: Hostile Creation
Also, I think the Zant cut-away had something to do with what he said about his god resurrecting him.  When Ganondorf lost his power, Zant died for good.

Huh?! lol, I never even considered that option, but it is alot more credible than Zant killing off Ganon.

Just from reading your huge post I feel like playing the game again, but I have 10 other games to finish lol.