Author Topic: Resistance Fall of Man  (Read 10762 times)

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Offline vudu

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RE: Resistance Fall of Man
« Reply #25 on: September 28, 2006, 08:59:04 AM »
The beginning and end of HL2 was really good.  The middle dragged a bit (Ravenswood and the buggy portions, especially).

HL1 is a classic.  You shouldn't say bad things about it.  For shame.
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Offline KDR_11k

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RE: Resistance Fall of Man
« Reply #26 on: September 28, 2006, 10:44:22 PM »
Dunno, I stopped playing both becasue they didn't hold my interest. I guess the atmosphere is lacking, it just feels as dry as the Windows desktop to me.

Offline Kairon

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RE: Resistance Fall of Man
« Reply #27 on: November 15, 2006, 06:55:14 PM »
So..uh.. IGN gave this a 9.1 even though they lambasted a whole slew of other PS3 titles.

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Offline NinGurl69 *huggles

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RE: Resistance Fall of Man
« Reply #28 on: November 15, 2006, 07:57:37 PM »
For the sake of spin, let's say it got to a "9" simply cuz there's no other worthy competition.  Whether it's a 9 to last gen's standards is what's questionable.

I PREDICT QUITE A FEW 9'S WILL FOLLOW UP THIS 9, SIMPLY CUZ IT'LL BE EASY TO SURPASS
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Offline Smash_Brother

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RE:Resistance Fall of Man
« Reply #29 on: November 15, 2006, 08:06:29 PM »
Quote

Originally posted by: couchmonkey
Oh no, it's my arch-nemesis, NERD MAN!  Retreat!


Force him to flee with his one weakness...a human female who isn't his mother!

FoM looked cute, but nothing that I haven't seen rehashed seven dozen times already.
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Offline Flames_of_chaos

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RE:Resistance Fall of Man
« Reply #30 on: November 16, 2006, 02:06:29 AM »
1Up gave this a 8.5 and gamespot gave this a 8.6 here are the brief pros and cons list:


The Good: Rock-solid design borrows the best aspects from the best first-person shooters; outstanding presentation, featuring great weapons and believable environments; replayable campaign pits you against an aggressive, fairly intelligent foe; fully featured multiplayer mode offers good variety and supports up to 40 players.
The Bad: Derivative visual style and gameplay is well crafted but mostly unoriginal; the campaign's story and characters aren't well developed; two-player cooperative mode isn't available online.
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Offline Nick DiMola

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RE: Resistance Fall of Man
« Reply #31 on: November 16, 2006, 02:21:31 AM »
"gameplay is well crafted but mostly unoriginal;"

Here is where I think Wii games should be shining, instead reviewers are giving them less than good scores for ridiculous reasons. At this point, any game that gives me a new experience is a good one. Maybe everyone here hasn't been playing games since the damn 2600 but over the 20 or so years I have been gaming, games have gotten boring, especially since the N64. I am sick of the same old rehashed crap. Thank God for the Wii. If it wasn't for the Wii I don't think I would've wanted to be a part of this generation. But I guess Wii games are getting the shaft even though they are FUN. But what does fun have to do with videogames, amirite?
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Offline Flames_of_chaos

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RE:Resistance Fall of Man
« Reply #32 on: November 16, 2006, 03:28:38 AM »
Yeah I agree but even when I work at blockbuster most people when they look for a game and I recommend X game to them the first thing they ask so are the graphics really nice? The first thing I say to them even if they ask about gears of war or the 360 SCouble Agent my answer range to yeah the graphics look nice or the graphics alright but then I quickly procede the gameplay is really great and really fun but sadly their decision stands to the graphics which irks me sometimes since its sad how shallow gamers can be if they pickup a game just based on graphics alone.

Anyways the same feeling of "old" gameplay is what really makes me not want to pick up a PS3 since to me it really does feel like a 600 dollar PS3 with a lot of fancy bells and whistles that isn't a big factor to decide on a purchase so Im actually glad I got to try the PS3 because I figured out that unless a big game comes out that will make me want to buy a PS3, the 360 will be more than enough as a secondary console for me. And IGN also reported that PS3 downscales resolutions under certain circumstances.


Quote

PS3 downscaling article

As it turns out, gamers who own older HD sets that feature only 480i, 480p, and 1080i resolution input capabilities will have to settle for the display quality being downsized as the game boots in its 480p mode rather than upscaling the image from its more desirable 720p mode to the TV's 1080i. We tested this development on older HDTV sets with games designed for 720p but not 1080i -- Resistance: Fall of Man, NHL 2K7, Tiger Woods PGA Tour 07, and Need for Speed Carbon. Sure enough, the system downshifted all four titles to 480p rather than moving up to 1080i.
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Offline ShyGuy

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Re: Resistance Fall of Man
« Reply #33 on: January 04, 2009, 04:54:17 AM »
Nathan Hale-Bump!

Tried this out for the first time tonight. I liked it more than I thought I would. FPS controls are very much like Halo, which isn't bad as far as dual analog goes, and the level design is solid. Guns feel good if a bit generic. I like the grenades. Story line is okay. I think I would rate this game higher than Halo 3.

My biggest complaint is the color palette. It should be called Brownsistance Fall of Brown.

Offline GoldenPhoenix

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Re: Resistance Fall of Man
« Reply #34 on: January 04, 2009, 05:05:54 AM »
Nathan Hale-Bump!

Tried this out for the first time tonight. I liked it more than I thought I would. FPS controls are very much like Halo, which isn't bad as far as dual analog goes, and the level design is solid. Guns feel good if a bit generic. I like the grenades. Story line is okay. I think I would rate this game higher than Halo 3.

My biggest complaint is the color palette. It should be called Brownsistance Fall of Brown.

Level design= Go down an extremely linear path with pretty graphics to hold your attention
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Offline ShyGuy

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Re: Resistance Fall of Man
« Reply #35 on: January 04, 2009, 05:16:43 AM »
I knew bumping this thread would catch a certain someone's attention.

The level design was pretty linear but most action games are. I thought the enemy flow, the power and checkpoint placement and the alternating between wide open areas and smaller interiors was balanced pretty well. The token vehicle level didn't suck either, which was a surprise.

Offline GoldenPhoenix

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Re: Resistance Fall of Man
« Reply #36 on: January 04, 2009, 05:26:23 AM »
I knew bumping this thread would catch a certain someone's attention.

The level design was pretty linear but most action games are. I thought the enemy flow, the power and checkpoint placement and the alternating between wide open areas and smaller interiors was balanced pretty well. The token vehicle level didn't suck either, which was a surprise.

Call of Duty 1,2,4 > Anything in resistance single player.
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Offline ShyGuy

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Re: Resistance Fall of Man
« Reply #37 on: January 04, 2009, 12:33:22 PM »
Call of Duty is very good, but my biggest beef with that series is the enemy respawn. It forces you to play the game at a certain pace, constantly moving forward. A "hanging back and clearing the field before advancing" technique will not work.

So if you typically play your FPS methodically like I do, the games start to feel very scripted.

As a token of good will to Golden Phoenix, let me say the modeling on Nathan Hale's ears is ugly.
« Last Edit: January 04, 2009, 12:52:56 PM by ShyGuy »

Offline NWR_Lindy

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Re: Resistance Fall of Man
« Reply #38 on: January 04, 2009, 12:54:00 PM »
I loved the first Resistance.  Very tight controls, fast action, and an interesting plot (to me at least).  I liked that the weapons didn't get too fantastical; the Carbine is my bread-and-butter, but the Bullseye's tag ability is also very handy (especially when playing against a Chimera team in multiplayer).  After playing Resistance regularly for months, Halo 3's multiplayer felt like walking through molasses; I couldn't stand playing it.  Resistance has a frantic pace (it reminds me of the older TimeSplitters games, actually) and your typical deathmatch is over in less than 10 minutes (especially when you have a couple of good players in a game).

My main complaints about its single-player is that all of the environments start to look the same near the end.  The ending is kinda anti-climactic as well.  They addressed some of this in R2; R2 is way more colorful and has much more varied locations.  It annoys me that R2 doesn't have a narrator like R1 does to tell you the story; you witness Hale talking to other people and the story unfolds "in front of you", so to speak.  My ideal would be the story unfolding in real-time alongside a narrator, but I'm digressing.  I loved R1 and R2 is very good as well.  The Resistance games are highly underrated in my opinion, but it's easy to get lost in a genre that contains giants like the Halo and Gears franchises.
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Offline vudu

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Re: Resistance Fall of Man
« Reply #39 on: January 05, 2009, 02:11:15 PM »
I knew bumping this thread would catch a certain someone's attention.

A big blue folder on the top of the page tends to catch the eye.  Especially when people are looking for it.  ;)
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!