Author Topic: Suprised no one is flipping out about this yet ...  (Read 31309 times)

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Offline Donutt007

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RE: Suprised no one is flipping out about this yet ...
« Reply #50 on: September 15, 2006, 11:51:28 AM »
I did notice in a Wario clip that the game asked if you were right handed or left handed. So that'll give you southpaws something to make ya happy

Offline AnyoneEB

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RE: Suprised no one is flipping out about this yet ...
« Reply #51 on: September 15, 2006, 12:17:07 PM »
Whatever. It makes sense for Link to be the same handedness as the player if part of the controls are to move your hands like Link is moving his hands. Nintendo has included left-handed modes on DS games, so I expect the same in Zelda. I understand it is a lot more testing work, but, then again, I would be surprised if they had no left-handed testers anyway.

Offline RickPowers

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RE: Suprised no one is flipping out about this yet ...
« Reply #52 on: September 15, 2006, 01:20:27 PM »
Wario Ware is different. You can just flip the axis and you're good to go, and even that's only with some games.  With Zelda, there is a character on-screen who's movements need to correspond to yours.  It would be weird to have the option to fight left handed, and have everything on the screen backwards.  So you'd have to have all the animations reversed too, which could cause clipping or other issues.
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Offline wandering

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RE: Suprised no one is flipping out about this yet ...
« Reply #53 on: September 15, 2006, 05:38:10 PM »
reposted from funhouse:
Lefties will probably be more comfortable with the sword in the right. In real life, of course, swinging a sword is complex stuff...but in this game, the motions required will be a lot simpler than those required to manipulate the analog stick.

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Yes, good move on nintendo's part.

....though too bad for the blind kid that TP doesn't have voice acting!
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Offline mantidor

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RE: Suprised no one is flipping out about this yet ...
« Reply #54 on: September 15, 2006, 06:03:10 PM »
"So let me slap it in this post in a really obvious manner; It. is. a. VIDEO GAME. If Link's left or right handedness bugs anyone to the point of "How dare they!! I will NOT buy their evil game!!! They have betrayed my very soul!!", you might wanna take a break from gaming/the internet for a little while and reposition yourself to understand what is really important in life. Unless you are making some serious wagers with shady guys in greasy suits over this stuff, it really isnt that important. If you dont like it thats fine. You wanna gripe about it in a forum, that fine too. Thats what they are here for!  I hear "Bleh! Thats sucks!" I hear "Meh, whatever." I hear "I dont really give a crap." But when folks go totally overboard...WOW. Honestly, I fear for your bloodpressure. Us Nintendo fans gotta watch out for eachother. If you fall into the "overboard" category, seriously, take a break for a while..."


heh,  my dislike for the wii version happens for other reasons, I really don't mind that much which hands link uses (thats why I made the thread in the funhouse Im not being serious), sorry for the confusion, Im not flipping over this as much as it looks like, my comments are regarding the more general problem of laterality in games which arose with the DS and now with the wii, not the specific case of TP.







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Offline Nick DiMola

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RE: Suprised no one is flipping out about this yet ...
« Reply #55 on: September 15, 2006, 06:47:57 PM »
I don't really care that Nintendo switched Link to a righty, but I don't really understand why it was necessary. I mean yeah Link's stance would be backwards, but really the motions are going to be the same lefty or righty. For continuity reasons Link should've been kept Lefty, I really think righty's would've gotten over the fact that it was backwards.
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Offline wandering

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RE: Suprised no one is flipping out about this yet ...
« Reply #56 on: September 15, 2006, 06:54:27 PM »
Well, the fact is, while the hero of legend is traditionally depicted as being left handed, I don't really mind Nintendo interpreting things a little differently. I don't think there's enough historical evidence to conclusively say what hand he held his sword in....  
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Offline SixthAngel

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RE:Suprised no one is flipping out about this yet ...
« Reply #57 on: September 15, 2006, 07:29:09 PM »
Quote

Originally posted by: RickPowers

Normally I'd agree, but this is the first time where there will be two versions of the same game with actual, tangible differences.  I'm all for making the story fit the game, but this is a case where they simply aren't being consistent about it, which seems sloppy.

As for obsessing over the details, that's what makes good games great.  Look at Metroid Prime ... having the visor as your HUD was good enough, but they went a step further towards pulling you into the game by making the visor an object that light reflects off of and things can splatter on.  Those details are what people love about the game.  Similar details are what we love about Zelda, and his being left-handed was one of them.  That they are now treating that detail with (for lack of a better word) disrespect, is just disappointing.

I don't care enough to buy all, or to only buy the GameCube version ... I'll buy the Wii version because it is the superior GAMING experience of the two.  That said, it's just a shame that this particular dash of flavor was watered down.


Details like Samus reflection on the visor have no correlation to gameplay though.  With a motion controller the handedness of the character on screen becomes much more important for immersion purposes.  I think a better comparison although a bit extreme would be Metroid's change to first person.  It had always been a third person game but because the gameplay didn't transfer well it was changed.  People complained at the time but few would argue that the game was not better for it now.  Nintendo can add in what is necessary by not being completely tied down by past conventions especially small ones like this.

Offline zakkiel

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RE:Suprised no one is flipping out about this yet ...
« Reply #58 on: September 16, 2006, 07:27:29 AM »
Quote

Originally posted by: Mr. Jack
I don't really care that Nintendo switched Link to a righty, but I don't really understand why it was necessary. I mean yeah Link's stance would be backwards, but really the motions are going to be the same lefty or righty. For continuity reasons Link should've been kept Lefty, I really think righty's would've gotten over the fact that it was backwards.


Thank God someone else understands this. The only difference in playing Link with the controlle in the other hand would be that the sword would be displaced slighty on the screen, which probably would not be enough to throw anyone off very much. If you swung left, you would still want Link to swing left. If you swung right, you would still want Link to swing right. No axis inversion, animation change, nada.  
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Offline mantidor

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RE: Suprised no one is flipping out about this yet ...
« Reply #59 on: September 16, 2006, 10:17:30 AM »
I disagree with the animation change bit, because, well, they did it, they flipped everything in the game.



Now the enemies are left handed, even Midna is mirrored. It makes sense, just switching Link would have made necessary to change the animation as well, because right handed fighting right handed has different motions. So they just did it the easy way, they flipped everything.

 
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Offline GoldenPhoenix

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RE:Suprised no one is flipping out about this yet ...
« Reply #60 on: September 16, 2006, 10:23:23 AM »
It is so obvious TP is going to suck by those videos, they flipped the animations, and it is obvious they were doing nothing the whole time between the delay except flip animations and make link right handed. It is going to be the worse Zelda ever.
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Offline AnyoneEB

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RE: Suprised no one is flipping out about this yet ...
« Reply #61 on: September 16, 2006, 11:06:37 AM »
Actually, I was just starting to learn how to fight with a bokken (Japanese wooden practice sword). It was definitely easier to use it left-handed, but not too awkward to use off-handed. Seeing as the Wiimote has effectively zero weight (compared to a bokken), I do not think it would really be a problem to use it as a sword off-handed. Which poses an interesting question: why even bother to make Link righty, then?

On the handedness of the enemies, I had not really thought of that. Fighting left-handed against a right-handed opponent is different from lefty vs. lefty or righty vs. righty, and, if they are really doing free range sword movements, would require a significantly increased amount of AI work for monsters to be able to handle either (I think).

Offline vudu

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RE:Suprised no one is flipping out about this yet ...
« Reply #62 on: September 18, 2006, 09:43:21 AM »
Quote

Originally posted by: zakkiel
Quote

Originally posted by: Mr. Jack
I don't really care that Nintendo switched Link to a righty, but I don't really understand why it was necessary. I mean yeah Link's stance would be backwards, but really the motions are going to be the same lefty or righty. For continuity reasons Link should've been kept Lefty, I really think righty's would've gotten over the fact that it was backwards.


Thank God someone else understands this. The only difference in playing Link with the controlle in the other hand would be that the sword would be displaced slighty on the screen, which probably would not be enough to throw anyone off very much. If you swung left, you would still want Link to swing left. If you swung right, you would still want Link to swing right. No axis inversion, animation change, nada.
That's true; if you swing left, Link would swing left.

However, what if a move in the game required you to swing outward-in?  For a righty, that would be from right to left.  For a lefty, that would be from left to right.  See the potential problem?
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Offline zakkiel

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RE: Suprised no one is flipping out about this yet ...
« Reply #63 on: September 18, 2006, 10:01:23 AM »
Sure, but that's a very elaborate motion and I'm not sure the Wii could even tell the difference between an arc that goes left-and-in and just an arc that goes left.
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Offline vudu

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RE: Suprised no one is flipping out about this yet ...
« Reply #64 on: September 18, 2006, 10:29:00 AM »
Okay, how about this?

Someone's stabbing you in your chest.  (Ouch.)  A right handed-person it going to knock their opponent’s weapon away by swinging the remote from right to left (towards the center of their body).  However, if you're holding the remove in your left hand and you swing towards the center of your body (left to right) the game thinks you're swinging away from the point of attack.  Nothing happens.

I realize this is Zelda, and this particular scenario probably isn't going to arise, but I'm just coming up with a quick example how it's not just a case where Nintendo can reverse the model and be done with it.
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Offline JonLeung

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RE:Suprised no one is flipping out about this yet ...
« Reply #65 on: September 20, 2006, 08:02:38 AM »
If it hasn't been mentioned yet, it looks like to make Link a righty, they actually mirrored the entire world.  (Scroll down to the bottom.)  Whoa, trippy...

Reminds me of the part where you flip the dungeon upside-down in Majora's Mask...

If they really did flip the whole world, maybe there isn't an option for either hand, and maybe the GCN version also has Link being a righty.

Offline Smoke39

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RE: Suprised no one is flipping out about this yet ...
« Reply #66 on: September 20, 2006, 08:30:38 AM »
Besides the stuff circled in red in those two shots, the minimap at the bottom left also seems to show that the level was mirrored.  I can understand mirroring some enemies, but mirroring the whole world strikes me as overkill.  I wonder what aspects of the world would depend on his handedness.
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Offline Hostile Creation

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RE: Suprised no one is flipping out about this yet ...
« Reply #67 on: September 20, 2006, 08:36:02 AM »
Weird.  I don't suppose it really makes a difference.  Everything is essentially the same.
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Offline mantidor

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RE: Suprised no one is flipping out about this yet ...
« Reply #68 on: September 20, 2006, 08:53:29 AM »
"If they really did flip the whole world, maybe there isn't an option for either hand, and maybe the GCN version also has Link being a righty."

Miyamoto said GCN Link will be left handed.

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Offline Ian Sane

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RE: Suprised no one is flipping out about this yet ...
« Reply #69 on: September 20, 2006, 09:28:37 AM »
Mirroring the entire game would be pretty nuts.  Aside from the fact that it would result in both versions of the game being quite different (ie: puzzles and maps are reversed) the graphics ideally shouldn't be able to swap like that seemlessly.  I figure there's got to be some writing on walls somewhere that would become gobbly gook if you flipped it.

What would really turn me off about such a change is the obvious lack of giving a damn demonstrated in such a move.  The game was originally designed a certain way with everything layed out deliberately.  To make such a blanket change would significantly alter the original intention.  A company that truly cared wouldn't want to do something like that.

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Offline GoldenPhoenix

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RE:Suprised no one is flipping out about this yet ...
« Reply #70 on: September 20, 2006, 09:35:15 AM »
The more info revealed about about the Wii version draws me more towards the Wii version, go figure :-P.
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Offline Strell

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RE: Suprised no one is flipping out about this yet ...
« Reply #71 on: September 20, 2006, 09:36:44 AM »
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Offline JonLeung

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RE:Suprised no one is flipping out about this yet ...
« Reply #72 on: September 20, 2006, 09:43:22 AM »
If we were tiny candy blobs, we'd fill up the whole box.  Both sides.

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Offline Smoke39

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RE: Suprised no one is flipping out about this yet ...
« Reply #73 on: September 20, 2006, 09:46:42 AM »
I kind of agree with Ian; it is a pretty drastic change to the original art design.  Maybe it ultimately doesn't make much difference--it is the same stuff, after all, just flipped--but it still kinda bugs me just on principle.  Like, I'll be playing through the game trying to mirror everything in my mind, thinking "I wonder how the artists really intended for this to look?"
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Offline JonLeung

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RE:Suprised no one is flipping out about this yet ...
« Reply #74 on: September 20, 2006, 09:56:11 AM »
It's not confirmed...after all, even if that demo area was flipped, it is just that one area that we know of so far.  And if Link truly is still left-handed in the GCN version then maybe it's not dependent entirely on that and etc. so areas may or may not have been flipped dependent or independent of Link's hand-switching.

Judging by the Ocarina Of Time beta stuff, I would say that what Zelda game developers originally intend may not be what they find they really want by the end of it.  Doesn't seem like much to stress over.  It's not like they flipped the world upside-down or anything.