Author Topic: uncanny wii valley  (Read 3565 times)

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Offline eljefe

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uncanny wii valley
« on: September 05, 2006, 01:13:14 PM »
Will some motions, made to imitate a real-life actions, be off-kilter just enough that annoy and/ or freak people out?  I've been thinking, that would be the only downside to this product.

Is their a "ceiling" to Wii motion-processing just like the graphical "peak"? and therefore an accompanying uncanny valley?

hmm  
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Offline ThePerm

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RE: uncanny wii valley
« Reply #1 on: September 05, 2006, 03:09:37 PM »
the uncanny valley is usually reserved for faces....i dont think it should be a problem since its arms we will be manipulating..although hands end up in the valley too
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Offline Pale

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RE: uncanny wii valley
« Reply #2 on: September 05, 2006, 04:16:53 PM »
Man, I totally don't understand what you guys are talking about...
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Offline NinGurl69 *huggles

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RE: uncanny wii valley
« Reply #3 on: September 05, 2006, 04:28:44 PM »
We're too hardtime longcore for Pale.
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Offline Bill Aurion

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RE: uncanny wii valley
« Reply #4 on: September 05, 2006, 04:58:34 PM »
You know, only if there's a masturbating game...That'd be a little weird...Other than that, no...
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Offline AnyoneEB

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RE: uncanny wii valley
« Reply #5 on: September 05, 2006, 06:56:14 PM »
The http://en.wikipedia.org/wiki/Uncanny_Valley theory is that if a rendering is very realistic, but not quite perfect, it weirds out the viewer. That is, it looks "uncanny." eljefe asks if Wii's actions may be very close to realistic and therefore lie in a similar "uncanny valley" of game control. It seems unreasonable to me, but it is an interesting idea to consider.

Offline Ceric

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RE: uncanny wii valley
« Reply #6 on: September 05, 2006, 07:13:22 PM »
Nope.  It won't be off like the Uncanny Valley.  We are just making motions like we always do.

Uncanny Valley also means when something is hyperrealistic.  Look more realistic then the real thing.  It can happen.  Just feels wrong.  Motion is Motion is Motion.  The Wiimote won't put you their but whats onscreen will.
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Offline NinGurl69 *huggles

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RE: uncanny wii valley
« Reply #7 on: September 05, 2006, 07:39:33 PM »
Uncanny:  Keanu Reeves
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Offline Pale

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RE:uncanny wii valley
« Reply #8 on: September 05, 2006, 07:51:35 PM »
Quote

Originally posted by: AnyoneEB
The http://en.wikipedia.org/wiki/Uncanny_Valley theory is that if a rendering is very realistic, but not quite perfect, it weirds out the viewer. That is, it looks "uncanny." eljefe asks if Wii's actions may be very close to realistic and therefore lie in a similar "uncanny valley" of game control. It seems unreasonable to me, but it is an interesting idea to consider.

Thank you.

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Offline Svevan

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RE: uncanny wii valley
« Reply #9 on: September 05, 2006, 10:08:18 PM »
I don't get what this has to do with Wii.
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Offline Kairon

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RE: uncanny wii valley
« Reply #10 on: September 05, 2006, 11:54:52 PM »
The Wii will only enter the uncanny valley if you see an uncannily rendered character on-screenin third person doing the exact same one-to-one arm motions that you are.

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Offline JonLeung

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RE:uncanny wii valley
« Reply #11 on: September 06, 2006, 04:53:44 AM »
I didn't see it in the article, but I remember reading about how when they were doing motion capture for The Polar Express film, as I imagine is the case with anything involving motion capture, is that they can't place motion sensors on the eyes or tongue, so eyes can't show proper motion, and the characters speak with essentially a slab of meat in their mouth.  The result is a lack of natural motion and emotion.  When the face is where people naturally look (I mean, you can't stare at a woman's chest all the time...>_<, not-fully-realistic things will tend to break down real quick.

Offline EasyCure

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RE:uncanny wii valley
« Reply #12 on: September 06, 2006, 02:06:43 PM »
Quote

Originally posted by: Pale
Quote

Originally posted by: AnyoneEB
The http://en.wikipedia.org/wiki/Uncanny_Valley theory is that if a rendering is very realistic, but not quite perfect, it weirds out the viewer. That is, it looks "uncanny." eljefe asks if Wii's actions may be very close to realistic and therefore lie in a similar "uncanny valley" of game control. It seems unreasonable to me, but it is an interesting idea to consider.

Thank you.

The more you know...


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Offline jasonditz

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RE:uncanny wii valley
« Reply #13 on: September 06, 2006, 07:07:27 PM »
Quote

Originally posted by: Svevan
I don't get what this has to do with Wii.


The wii will be using impressive motion tracking technology for a single part of the character (like an arm) and not for the rest of it... or at least, not using the same source.

I don't see it being a big concern because

1) In a lot of games the arm will not be moving 1:1 with your controller movement, but rather approximating where a cursor is pointing.

2) Most of the Wii characters I've seen are not even trying to be photorealistic (Wii Sports)

3) It's unusual in a game for your own character to be the focus of your attention... you should be looking at what you're aiming at, not how your aiming arm looks.