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Originally posted by: Magik 3rd parties don't care about launch day sales since everybody knows that console launches ALWAYS sell out. Its the first year or two that will determine how they treat the system and also, how 3rd party titles sell will contribute to how much support if any they will put onto the system.
If Red Steel fails in terms of sales and gameplay - for the love of god, fix the problems -, the low 3rd party support the GC had might repeat itself on the Wii. Ubisoft is one of the big 3rd party developers in the world and if they screw up and Red Steel turns out like trash or sells like trash, other 3rd party developers who are on the fence on the Wii will shift focus to the 360 or PS3.
Red Steel failing would be a problem, yes, but my concern was that the Wii sells out and sells out FAST. Establishing a large user base for the console will be imperative to its success.
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If you honestly think SSBM was rushed and a bad game, then you have absolutely unrealistically high expectations.
That's like being sad oxygen is so plentiful to help you stay alive.
First, that correlation makes absolutely no sense.
Second, SSBM still pales in comparison to its predecessor (more below).
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I know plenty of people who are much better with one clone than another.
That's because some of the clones were made better than their counterparts so people wouldn't hate them as much...
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Also, I've won against people playing Fox, while I was Bowser. And Bowser isn't even my good character (Marth/Sheik).
Yeah, that's great, but the fact is, SSBM tournaments are typically
always won by characters which are ranked in tier 1 and occasionally tier 2.
Everyone I know loved SSB. Everyone, without fail. SSB was flawless because it blended just the right mix of speed, luck and strategy that every game could be a toss up when you had 4 excellent players going against each other.
Melee didn't go over as well. The focus of Melee is speed, period. The fact that the top tier is held by the three fastest characters in the game is evidence enough of this.
Because the game is based around speed, it feels looser than the original, "Like a cheap arcade port." as one of my friends put it and "too much like the speed in MK" as another said.
Beyond that, there was a certain charm to the original, something which made it impossible to not play when two people were in the room with the N64. Melee just lacks that charm.
I know that, aside from the tiers, all I have is subjective claims to back my views, but I used to eat, breathe and sleep SSB. That game wasn't a game, it was an
event for me and my circle of friends.
All we wanted from Melee was more characters, more levels and better graphics, that's all. Nothing needed to be changed. Why mess with perfection? They then took the game and made it more like Street Fighter: clones, loose controls, and speed is king.
I don't have any hope for Brawl. I just learned from last time when all I hoped Melee to be was an updated version of the original with more content.