Author Topic: No Castlevania on the wii  (Read 14135 times)

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Offline UltimatePartyBear

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RE:No Castlevania on the wii
« Reply #25 on: May 18, 2006, 07:03:59 AM »
Quote

Originally posted by: Avinash_Tyagi
Then why doesn't he come up with one?  

He lacks the creativity to appreciate the Wii.

In the quote you posted he said that he's interested in the Wii and that he'll keep trying to think of something.

Offline EasyCure

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RE:No Castlevania on the wii
« Reply #26 on: May 18, 2006, 07:26:33 AM »
here is what i envision a 3d castlevania control scheme like.

(nunchuck)
movement: control stick (duh)
z1: lock on (ala zelda)
z2: special weapons (like axe, cross, holy water, etc)

(wii-mote)
A: jump
B: whip
D-pad: spells or something...honestly i haven't played a castlevania game since Super Castlevania

now heres the fun part, the implimentation(sp?) of motion controls!

-hold the B (whip) button down while motioning a circle in front of you and your character can swing his whip around for a radial attack.

-hold b button down and do a whipping motion to latch your whip onto either a grappling point or an enemy, then depending on the situation you could:
    -(grappling point): cock the wiimote back and your character tugs at the whip as if to secure it then swing from point a to point b.   or...
    -(enemy): pull back on the nunchuck to pull the enemy towards you*

*i picture this move being context sensitive. say theres a run of the mill zombie, when you grapple them with a whip it could wrap around their feet, you pull on the whip and drop them on their back where you could finish them off with you weapon on z2. hell have a zelda like over the shoulder aiming where you can throw a knife into their head with some precision, that would be so much fun!. the other scenario i picture is say theres a HUGE bigger enemy in front of you, like a giant statue come to life (okay i dont even know if this is such an enemy in castlevania, just humor me) and instead of wrapping your whip around its feet you wrap it around their neck and pull on the whip to bring them falling forward, or decapitate them.

now im no genious but i think those were some pretty clever ways to make castlevania feel new and creative wihle retaining what makes it castlevania in the first place. what do you guys think? im sure you could come up with something way cooler, especially since most of you have probably played more castlevania games than i have.
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Offline KDR_11k

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RE: No Castlevania on the wii
« Reply #27 on: May 18, 2006, 09:12:21 AM »
i picture this move being context sensitive. say theres a run of the mill zombie, when you grapple them with a whip it could wrap around their feet

I think the player should be capable of aiming in any way he wants.

As for bringing it down to hit it, I'd say you swing up and start hitting it into the head that way.

Offline Smash_Brother

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RE:No Castlevania on the wii
« Reply #28 on: May 18, 2006, 10:02:15 AM »
Quote

Originally posted by: nemo_83 That's just how it sounds to me.  Castlevania on Wii makes more sense than any HD console with an interface that has proven to make 3D Castlevanias in the past suck balls honestly.  This makes no sense when some of the best selling games on DS and GBA (which are no doubt aimed at less mature/core audiences than Wii).


Funny you mention that...

The same day a friend of mine rented the PS2 Castlevania and played it, he said it sucked and sucked badly. I then handed him my DS with Dawn of Sorrow on it and after playing it he said, "THIS is the Castlevania I WANTED."

Yeah, this is a money hat situation, but since CV has done so badly in 3D, I think the moneyhat was poorly distributed.
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Offline Smash_Brother

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RE:No Castlevania on the wii
« Reply #29 on: May 18, 2006, 11:04:39 AM »
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Originally posted by: Avinash_Tyagi Koji Igarashi: Can you workout for an hour, and keep on whipping? I'm very interested in the Wii hardware, and I'm attending a Nintendo presentation in Japan, as well as a Nintendo press conference this week. I realize that the Wii market is casual gamers, that are looking forward to a short game experience and I hardly doubt that with the Castlevania style, they'll all sit down and want to play for multiple hours or even a day.  Also, I just really can't think of any good ideas. My thought is that a Castlevania game doesn't fit very well with it unfortunately. But maybe when I go back to Japan I might come up with some brilliant idea, and I'll try to think of the possibilities.


This sounds absolutely riddled with excuses.

Short game experience? What? Castlevania can be played in short spurts via means of save points. If this wasn't possible, it would have made the DS version impossible to deal with.

Directly translated: "We got paid to make it PS3 exclusive."
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Avinash_Tyagi

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RE:No Castlevania on the wii
« Reply #30 on: May 18, 2006, 01:31:17 PM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: Avinash_Tyagi
Then why doesn't he come up with one?  

He lacks the creativity to appreciate the Wii.

In the quote you posted he said that he's interested in the Wii and that he'll keep trying to think of something.


He said that he might get an idea, but really it sounded more like lip service than anything else.


Offline The Omen

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RE:No Castlevania on the wii
« Reply #31 on: May 18, 2006, 02:06:53 PM »
Honestly, I expect the Wii to do real well, and then even if he has no idea whatsoever, Konami will still be inclined to give us Castlevania.  The problem is he basically admits that's what it will take, and that's the problem.  Had he said I'm trying to think of ideas and left it at that, I think we would all be excited, not infuriated.
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Offline Athrun Zala

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RE: No Castlevania on the wii
« Reply #32 on: May 18, 2006, 06:46:18 PM »
I guess we'll have to wait for a Indy game to get some decent whip-action......
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Offline EasyCure

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RE:No Castlevania on the wii
« Reply #33 on: May 19, 2006, 07:00:45 AM »
Quote

Originally posted by: KDR_11k
i picture this move being context sensitive. say theres a run of the mill zombie, when you grapple them with a whip it could wrap around their feet

I think the player should be capable of aiming in any way he wants.

As for bringing it down to hit it, I'd say you swing up and start hitting it into the head that way.



i do too, but i figured that aiming at parts of an enemies body would be too much work for this guy to deal with so i simplified it for him because he can't think of ideas. geez im talking as if he'll even see this. i won't get my hopes up for a castlevania game because if he even is interested, you know he's going to take the "wait and see" approach with Wii, while he shovels crap into the ps3 thinking it will be an instand hit

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Offline Smash_Brother

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RE: No Castlevania on the wii
« Reply #34 on: May 19, 2006, 07:19:11 AM »
I should point out that they're using the grapple beam with the nunchuck in MP3 and that's basically a whip.

How many Castlevanias have there been lately in which the whip was the primary weapon? Dawn of Sorrow had zero whipping in it but many melee weapons and magical spells, including seals which could likewise be traced with the Wiimote.
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Offline Frozen Atlantic

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RE: No Castlevania on the wii
« Reply #35 on: May 19, 2006, 07:27:17 AM »
I don't know why you guys are ragging so hard on this guy. Who on earth is going to sit in front of their TV and make a whipping motion for the hours and hours it takes to play Castlevania? If he comes up with something better by the time Wii has proven itself as viable, we might see a mediocre 3D Castlevania game for our system! Yayz!
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Offline Smash_Brother

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RE: No Castlevania on the wii
« Reply #36 on: May 19, 2006, 07:42:01 AM »
I like the idea of using a whip to grab things and manipulate the game world.

There's no reason for it to be the primary weapon, however.
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Offline Frozen Atlantic

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RE: No Castlevania on the wii
« Reply #37 on: May 19, 2006, 07:44:34 AM »
Meh. It's not a big deal, really. I don't want that girly man Soma all over MY Wii, that's for sure.
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Offline Smash_Brother

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RE: No Castlevania on the wii
« Reply #38 on: May 19, 2006, 08:54:38 AM »
Yeah, Soma definitely falls under the "women with penises" category. On that same note, I'd like to see Link with a beard...

There's no reason we couldn't have Julius with other weapons and only using the whip under certain circumstances or situations. Hell, they could use the nunchuck to crack the whip or catch something with it.

But again, Igarashi's excuses are just that: excuses. Everyone in the world, developer or not, can't seem to STOP coming up with ideas for the Wiimote and this guy "can't think of anything"? BS...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline KDR_11k

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RE: No Castlevania on the wii
« Reply #39 on: May 19, 2006, 11:58:16 PM »
I think with Julius the attachment (a nunchaku consists of multiple segments and would include the rod) should handle his secondary weapons, the whip is his primary means of attack. But you could have the whip remain abstract in control on the initial swing and only turn into more direct control if you keep it extended (like what happens if you hold attack after whipping). Perhaps make the rod aim it and whip just by pulling the trigger. The whip is retracted if you let go of the trigger (of course not before the first whipping anim finishes) and can be swung around with the rod. Have jumping and ducking bound to the attachment's shoulder buttons and using objects to A (because it'd be weird to talk to people by hitting them with the whip but puzzles should be whip-only). Or remove the ducking and allow him to switch his secondary weapons like he does in AoS/DoS (though I think that was just introduced so they didn't have to distribute secondary weapon pickups).

Offline nemo_83

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RE:No Castlevania on the wii
« Reply #40 on: May 20, 2006, 01:10:11 AM »

You would whip with the remote and on screen the whip would react exactly as you swing it, no prerecorded actions.  I would make the game center around a large open world like in Zelda with the final dungeon being Castle Dracula itself.  

The analog stick would side step and run.  The camera would be controlled with the remote until you hold B to swing the whip (or whatever weapon you have equiped).  Of course A button would be jump.  Like was said earlier, C would be lockon, and maybe Z would be quick secondary weapon.  Dpad could be quick items or quick spells I guess, it really depends on the direction of the game.  There could be an item (like the wand in Wind Waker) that is used specifically for spells (and spell combat), think Eternal Darkness meets the recent Vania DS game.  You would target a surface (a boulder) and then draw a spell on its surface with blood and be able to move it by pointing it to where you want it.  Just an example.
 
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Offline KDR_11k

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RE: No Castlevania on the wii
« Reply #41 on: May 20, 2006, 06:57:16 AM »
I think the initial swing should be a prerecorded action. Look at how swinging the whip works in Cv: You hit the button and it extends, doing a good amount of damage. Then you can manually swing it around but to avoid abuse (because you could hold it inside the enemy at all times) it does a lot less damage. To avoid abuse you'd have to make the damage depend on the whip's speed which could end up making the whipping tiring (because it requires a lot of movement) or be unfair towards players that can't move it fast enough to do maximum damage. Also it'd end up looking more like a swordfight or random shaking than actual whipping with most players. The initial attack is the crack, then you can use it to deflect projectiles or wrap around enemies. The secondary attacks don't need to be as precise, they weren't that easy to aim in 2d either.

A problem I see with Julius is that AoS is playing in 2035 and he saved the world in 1999. He'd be a lot younger in his own game and that'd suck. He's 56 in DoS, he'd be 19 in his own game.

Offline nemo_83

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RE:No Castlevania on the wii
« Reply #42 on: May 21, 2006, 12:31:27 PM »
You would flick the remote forward and you would get used to the timing to know when to flick it back to make it pop (triggering the whip sound from the remote speaker).  
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Offline KDR_11k

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RE: No Castlevania on the wii
« Reply #43 on: May 22, 2006, 06:03:30 AM »
Naah, timing means you can mess up when under pressure. Would suck to fight a boss and not be able to use the whip at all because you're under pressure.

Offline Spak-Spang

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RE: No Castlevania on the wii
« Reply #44 on: May 22, 2006, 06:24:39 AM »
I think the simpliest thing would be to just have point and shoot whip controls.  It would be the only way to transition Castlevania well in 3D.    

Then if you want to have a few (read very few) whip commands that you can activate with motion sensor then do that.  Kinda like Mario's spin, you can shake the wiimote and press A to do a 360 Whip attack.  Press A and hold A then push the forward and Backward to do a flurry of whips in that single direction.  

The Trigger Button could be used for special items.  It would be cool to choose the trajectory you throw the Holy Water, and the strength to be able to throw it far or short.

The Cross Boomerang needs to act like Zelda's Boomerang with lock on...and perhaps multiple Lock on.  

This game could easily be made and be very enjoyable...but first people have to think outside of the box.


Offline IceCold

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RE: No Castlevania on the wii
« Reply #45 on: September 06, 2006, 09:28:18 PM »
Looks like Iga is having second thoughts..
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Offline Hocotate

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RE:No Castlevania on the wii
« Reply #46 on: September 06, 2006, 11:03:23 PM »
The PS3 isn't looking so hot and the 360 is a big joke in Japan. It's no wonder he is warming up to the Wii.
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Offline couchmonkey

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RE: No Castlevania on the wii
« Reply #47 on: September 07, 2006, 05:10:00 AM »
I don't know what Iga was talking about at E3...I could keep whipping for hours!  Five minutes, what a sissy.  (Yay for Castlevania!)
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Offline KDR_11k

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RE: No Castlevania on the wii
« Reply #48 on: September 07, 2006, 06:09:22 AM »
Ahahahaha. PWN'd.

Offline Adrock

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RE: No Castlevania on the wii
« Reply #49 on: September 07, 2006, 09:52:27 AM »
Hmm, I really want a 2D Castlevania on Wii. The 3D games on PS2 were a nice efforts. Its just that the 2D games are so significantly better. Even if it didn't use the freehand controller, I'd be pretty happy with a game larger than Symphony of the Night... as long as I don't have to go soul hunting which was fun in Aria, but got old in the middle of Dawn of Sorrow.