here is what i envision a 3d castlevania control scheme like.
(nunchuck)
movement: control stick (duh)
z1: lock on (ala zelda)
z2: special weapons (like axe, cross, holy water, etc)
(wii-mote)
A: jump
B: whip
D-pad: spells or something...honestly i haven't played a castlevania game since Super Castlevania
now heres the fun part, the implimentation(sp?) of motion controls!
-hold the B (whip) button down while motioning a circle in front of you and your character can swing his whip around for a radial attack.
-hold b button down and do a whipping motion to latch your whip onto either a grappling point or an enemy, then depending on the situation you could:
-(grappling point): cock the wiimote back and your character tugs at the whip as if to secure it then swing from point a to point b. or...
-(enemy): pull back on the nunchuck to pull the enemy towards you*
*i picture this move being context sensitive. say theres a run of the mill zombie, when you grapple them with a whip it could wrap around their feet, you pull on the whip and drop them on their back where you could finish them off with you weapon on z2. hell have a zelda like over the shoulder aiming where you can throw a knife into their head with some precision, that would be so much fun!. the other scenario i picture is say theres a HUGE bigger enemy in front of you, like a giant statue come to life (okay i dont even know if this is such an enemy in castlevania, just humor me) and instead of wrapping your whip around its feet you wrap it around their neck and pull on the whip to bring them falling forward, or decapitate them.
now im no genious but i think those were some pretty clever ways to make castlevania feel new and creative wihle retaining what makes it castlevania in the first place. what do you guys think? im sure you could come up with something way cooler, especially since most of you have probably played more castlevania games than i have.