Author Topic: Super Smash Bros. Brawl  (Read 467399 times)

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Offline Smoke39

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RE:Super Smash Bros. Brawl
« Reply #1000 on: August 10, 2006, 10:50:35 PM »
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Originally posted by: Arbok
Bionic Commando is a Capcom title, though, and I doubt that one of the total 2-3 third party characters slots (of which one is Snake) is going to filled with anyone who isn't a major franchise player.


Yeah probably.  I was mostly just musing.  Wasn't the GBC game developed by NST?
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Offline Requiem

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RE:Super Smash Bros. Brawl
« Reply #1001 on: August 11, 2006, 04:44:20 AM »
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Originally posted by: Strell
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Originally posted by: 18 Days
I play smash brothers with items on. It's more fun this way.


Quoted for the damn truth.

How people play any other way is beyond me.  That is not how the game was designed.


I was like that back in the day, but now...I find myself playing the game more as a fighter than an insane party game. And it's wierd...all you have to do to switch between them is turn the items either on or off.

Another reason why Melee is the bomb-digadee
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #1002 on: August 11, 2006, 06:00:45 AM »
Wow.  I can't believe so many people have trouble with up+A attacks.  It's really not that hard once you practice a little.  No harder than doing the side or down ones without doing a smash attack instead, anyway.  Plus I always assumed the X or Y jump was different from the stick jump like it was in the original.  You could jump slightly higher using the stick, but slightly further using the C buttons.  I guess I always took that for granted, so I've never actually tested it in Melee.

Offline Stimutacs Addict

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RE:Super Smash Bros. Brawl
« Reply #1003 on: August 11, 2006, 06:13:07 AM »
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Originally posted by: UniversalJuan I would have killed to be there! The things that would have happened to my skill level if I ran into someone better than myself! *shivers*


Oh, I can already notice how I've sped up my game.. I just wish that I could play them on a daily basis... I'd get rocked for 3 wks- 2 mnths, but after i fully adjusted to their style, I might stand a chance

I'll shut up now...

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1004 on: August 11, 2006, 09:03:18 AM »
I turn items off for duels but leave them on for regular play.

As for the up+A attacks, it would be more convenient to shut jump off so we wouldn't have to worry about hitting it if we didn't want to.

Much like rumble, we could set this to a player specific feature which sticks to the name you assign yourself in game.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #1005 on: August 11, 2006, 09:22:17 AM »
I agree with the shutting off jump to give better percision control.  

Basically, it would also allow easier diagonial attacks, or even allow those attacks to exist.  

I love all the items in the game...but certain items I wish I could turn off  (I am lazy to go through and actually turn them off.)

Here is a great idea for next game.  

Allow themed Item sets.  

This would allow you to quickly set type of weapons you want from a pre-set which would be quicker than editting the list yourself...and then you can also save your own personal pre-set weapons.

Ideas could be:

Melee Weapons,
Mariosintric
Zeldasintric, ect...
All Food (Health),
Lasers & Guns
Bombs & Traps

and so on.


Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl
« Reply #1006 on: August 11, 2006, 02:57:51 PM »
FALCOOOOON PAUUNCH
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Offline Strell

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RE:Super Smash Bros. Brawl
« Reply #1007 on: August 11, 2006, 04:02:10 PM »
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Originally posted by: Professional 666
FALCOOOOON PAUUNCH


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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #1008 on: August 11, 2006, 04:16:50 PM »
jiggly!

Offline Caterkiller

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RE:Super Smash Bros. Brawl
« Reply #1009 on: August 11, 2006, 09:46:32 PM »
Hopidy HOP!

Yes, have an option to turn off the jump with the control stick, that would allow for much easier up attacks.  
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Offline zakkiel

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RE: Super Smash Bros. Brawl
« Reply #1010 on: August 14, 2006, 07:09:18 AM »
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I was like that back in the day, but now...I find myself playing the game more as a fighter than an insane party game. And it's wierd...all you have to do to switch between them is turn the items either on or off.
Or rather, change the number of players. I find duels with items on far deeper, more strategic, and more satisfying. Some of the best moments in 2-player fighting come in the few secons when you're both trying to get an item but can't go directly for it without the other player smacking you aside and taking it. Great maneuvering and outguessing.

I join the ranks of those who can't believ so many people have trouble with up-A attacks. I don't particularly value the up-as-jump option, but really, this isn't that hard.
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Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl
« Reply #1011 on: August 14, 2006, 08:29:29 AM »
Knocking people out with a well-placed pokeball throw from across the stage instead of actually fighting is tops.

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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #1012 on: August 14, 2006, 10:05:07 AM »
Right, 'cause everyone knows it doesn't take any skill at all to pull off a well-placed throw and the game doesn't even provide a single solitary way to counter such a turn of events.

Anyone who lacks the spatial awareness to know that his opponent has picked up a pokeball and/or can't take appropriate action needs to LERN2PLAY.

Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl
« Reply #1013 on: August 14, 2006, 10:43:21 AM »
Hey, don't take away fun from not-as-skilled gamers.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1014 on: August 14, 2006, 11:10:45 AM »
I'm not going to even pretend that I have the skill to be locked in combat with an excellent player at one end of a stage, completely focused on what he'll do next and how I should be trying to counter it, AND be able to pay attention to what another player is doing across the stage at the same time.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #1015 on: August 14, 2006, 11:13:07 AM »
No.  But that is part of the randomness of Smash Brothers Melee.  There is that X factor that you can not predict.  You can not prepare for.  It makes it fun.

Just like in a FPSer you can be taken out by an interloper...you can hunted and picked away by skilled or not so skilled Smashers as well.

Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #1016 on: August 14, 2006, 11:19:34 AM »
I don't want to take anything away.  SSBM is one of the few games with enough options for people of all skill levels.  I took your comment to mean that playing with items was a sign of not-as-skilled-ness, which I disagree with.  I'm not saying the opposite, either.

Offline Smash_Brother

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RE:Super Smash Bros. Brawl
« Reply #1017 on: August 14, 2006, 11:24:58 AM »
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Originally posted by: Spak-Spang
No.  But that is part of the randomness of Smash Brothers Melee.  There is that X factor that you can not predict.  You can not prepare for.  It makes it fun.

Just like in a FPSer you can be taken out by an interloper...you can hunted and picked away by skilled or not so skilled Smashers as well.


Naturally.

In those situations, I've often been the one picking up a bomb and hurling it into the other two players.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl
« Reply #1018 on: August 14, 2006, 11:30:36 AM »
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Originally posted by: Smash_Brother
I'm not going to even pretend that I have the skill to be locked in combat with an excellent player at one end of a stage, completely focused on what he'll do next and how I should be trying to counter it, AND be able to pay attention to what another player is doing across the stage at the same time.

I don't know about that.  Unfortunately, I only have one friend of comparable skill to myself.  I've never had a problem with that, though, and if the guy you're locked in combat with isn't similarly splitting his attention, he's in just as much trouble.  Still, the topic had shifted to one-on-one fights, so you wouldn't have to worry about it.

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1019 on: August 14, 2006, 01:15:24 PM »
Some may consider this blasphemy, but I like the idea of patches being applied to SSBB post-release.

If you think about it, I'd be a hypocrite not to: I'm the one who's been so insanely adamant about SSBM having balance issues and I don't believe that Sakurai will have enough time to test FORTY characters to the extent that they can ensure a reasonable balance all around.

Even other people in this thread have said "They needed to tone down ________." so I know I'm not entirely alone.

I'd much rather have them attempt to balance characters post release via patches than have fast characters or strong characters always be the most effective.
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Offline Ceric

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RE: Super Smash Bros. Brawl
« Reply #1020 on: August 14, 2006, 01:19:48 PM »
*shrug* I'm against the whole "Patch" idea for consoles.  Unless it crashes the system or compromises security I don't want a patch for it on a console.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1021 on: August 14, 2006, 01:33:45 PM »
I hate to say it, but I think it will happen anyway.

Like I had said, HAL released a revision of SSBM which altered Bowser's fire breath so I'm inclined to believe that the idea of patches would very likely be seen as plausible for them.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Kairon

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RE:Super Smash Bros. Brawl
« Reply #1022 on: August 14, 2006, 01:41:31 PM »
I guess you're right SB.

/scared

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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1023 on: August 14, 2006, 01:50:37 PM »
To be fair, it's possible that they'll still leave powerful characters alone and simply elevate or nerf lower tiers.

The change to Bowser was actually a nerf and Bowser is largely seen as the worst character in the game so what they MIGHT change could be anyone's guess...

Who knows? Maybe we would get new levels or items from time to time.

Also, I should have said this sooner: how cool would a level editor for SSBB be?

Obviously, the levels would be rudimentary in appearance, but I've always wanted "The Box", a level with a single small opening in the top but the rest is completely enclosed. You'd basically have to run your foes up on damage to the point where they eventually ricochet out the hole in the top.

And my dream come true would be a level editor for SSBB with the ability to submit the levels online so other Wii owners can download them...

Shame it ain't bloody likely.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1024 on: August 14, 2006, 04:39:54 PM »
Something else...

I've been noticing an irritating trend of Petey Piranha appearing in Mario games as a playable character. I'd probably have a fit if he were to show up in SSBB as a playable character.

An obstacle in a level, sure, but I'd hate to see a character space wasted on him.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64