Author Topic: Super Smash Bros. Brawl  (Read 481947 times)

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Offline vudu

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RE: Super Smash Bros. Brawl
« Reply #550 on: June 08, 2006, 10:43:01 AM »
When's the last time you saw Ridley walk around on the ground?  It just wouldn't work.

I'm with couchmonkey - give me Giga Ridley or give me death.
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Offline Killer_Man_Jaro

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RE:Super Smash Bros. Brawl
« Reply #551 on: June 08, 2006, 10:51:25 AM »
Then again, Mewtwo didn't walk on the ground in SSBM.

Although, I don't particulary feel an urge for Ridley. However ... CAPP'N OLIMAR FOR THE WIN!
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Offline vudu

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RE: Super Smash Bros. Brawl
« Reply #552 on: June 08, 2006, 11:37:31 AM »
For the record, I hate Mewtwo, too.  He can burn in Hell.  Totally should be replaced with regular Mew.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Griffin

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RE: Super Smash Bros. Brawl
« Reply #553 on: June 08, 2006, 12:12:51 PM »
Actually, Ridley was grounded in Metroid: Prime. Also, people seem to forget the opening video for SSBM, which has a sized-down ridley fighting Samus. A bit of foreshadowing there?

Not saying Ridley would make a good character (or a character, period), but I think he could work.

Standard moves are easy to guess, so no point going into that. Special moves? Let's see:

B - Fireballs
Down + B - tail swipe (Tail spike if he's in the air, identical to his attack in Super Metroid, where he bounces along the ground... similar to Links down thrust).
Left/Right + B - Charge-swipe, taken from Metroid Prime.
Up + B - Not sure... enable flight mode (for a limited time), burst of fire upwards, like Samus's attack?
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Offline Killer_Man_Jaro

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RE:Super Smash Bros. Brawl
« Reply #554 on: June 08, 2006, 12:19:02 PM »
IMO, I would rather not have slots taken up by loads of characters from the same game series who are quite similiar to other potential characters.

Instead, I want Nintendo to take advantage of their massive library. That way, there is more variety, plus it increases chances of unique movesets.
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #555 on: June 08, 2006, 12:54:07 PM »
Quote

Originally posted by: Killer_Man_Jaro
IMO, I would rather not have slots taken up by loads of characters from the same game series who are quite similiar to other potential characters.


Exactly, the thought of Baby Mario and Baby Luigi in the game, like some here have hoped for, makes me ill... I had my fill in Melee with Mario and Doctor Mario, and I hope we don't see characters who are the same person or that close again. There are tons of series to dive into before something like that would be needed too, and I would be pretty pissed if someone from Advance Wars doesn't show up (Sturm for the win... but he would be very unlikely with him being dead and all)

Quote

Originally posted by: vudu
For the record, I hate Mewtwo, too.  He can burn in Hell.  Totally should be replaced with regular Mew.


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Offline Killer_Man_Jaro

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RE:Super Smash Bros. Brawl
« Reply #556 on: June 08, 2006, 08:00:54 PM »
Also, it decreases the chances of clones. I don't want to have any clones this time ... SSBM had far too many.

Mario -> Doctor Mario -> Luigi
Captain Falcon -> Gannondorf
Pikachu -> Pichu
Marth -> Roy
Fox McCloud -> Falco Lombardi
Link -> Young Link

Hopefully, some of them are to be dropped, and others revamped seriously.

My take:
Doc Mario should be cut, and Mario and Luigi should have seperate moves influence by their GC games (e.g. FLUDD and Poltergust 3000). Captain Falcon might stay, but this means Gannondorf needs some serious work - he's had loads of unique stuff since the days of Ocarina of Time (e.g. double sword combo, ball of black magic, morph into Ganon). Older Pokemon could possibly be cut out in favour of newer ones but not really sure. As for the Fire Emblem duo, Roy will probably go for his over-power, and Marth will need a brand new moveset. In terms of the Star Fox pair, Falco is pointless and can be dropped, while Fox can just get an update. Finally, Link should be Twilight Princess style and Young Link should be Wind Waker style - movesets can be the different items from the two ages in Ocarina.
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Offline wandering

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RE: Super Smash Bros. Brawl
« Reply #557 on: June 08, 2006, 08:13:35 PM »
Quote

I really don't think scale is an issue for several characters. Take Olimar for instance. In his games he is collecting typical items from our world that are quite small to us...but are really quite huge to him. Does this really reflect on his size? [snip]
Olimar in Smash Brothers could be regular size as a normal human...and it not be bizzare or scaling.

Have you ever looked at the instruction booklet for Pikmin?
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Offline Killer_Man_Jaro

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RE:Super Smash Bros. Brawl
« Reply #558 on: June 08, 2006, 08:23:22 PM »
Wasn't it something to do with Olimar being the size of a penny? Not that it matters anyway. Nintendo resized in SSB, they did it in SSBM and I guarantee there will be more resizing in SSBB.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #559 on: June 08, 2006, 08:51:26 PM »
I'd like to see Mewtwo redone to be a power character instead of a tech character. The actual Mewtwo was a devastating force, not the "tricky" type.
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Offline wandering

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RE: Super Smash Bros. Brawl
« Reply #560 on: June 08, 2006, 08:53:36 PM »
Quote

Wasn't it something to do with Olimar being the size of a penny? Not that it matters anyway. Nintendo resized in SSB, they did it in SSBM and I guarantee there will be more resizing in SSBB.

They put him next to a penny and, if I remember correctly, give his actual measurements in milimeters.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #561 on: June 08, 2006, 09:04:27 PM »
Thing is, Pikachu is supposed to be 13 inches tall or something, and Kirby is 7-8 inches, I believe.

They're not to scale, either, as Link alone would TOWER over them were they to scale.
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Offline Mikintosh

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RE: Super Smash Bros. Brawl
« Reply #562 on: June 08, 2006, 11:46:19 PM »
If Olimar was in the game, scaling would be a must also because the Pikmin would be microscopic besides.

I can see them only adding Wario and maybe Toad for the Mario team, as anymore would start to tilt the balance towards an already very well-exposed franchise, which came close to happening in SSBM.

Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #563 on: June 09, 2006, 12:19:13 AM »
Griffin: I'd say Down B should be his dive grab, sweep down and grab an enemy. The tail stomp can be an A button move.

Offline Spak-Spang

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RE:Super Smash Bros. Brawl
« Reply #564 on: June 09, 2006, 08:00:35 AM »
No I haven't looked at the instruction booklet for Pikmin.  I played the game...but I rarely read the instruction manuals.

If you re-read my post.  I think I explain the decisions behind the game design of Pikmin.  It was to create that feeling of backyard exploration...where ordinary everyday stuff became extraordinary.  

Olimar was created small to give everyday ordinary things a feeling of something new and odd, and basically special.

So I guess you would say based on his game, you would be scaling him up to size for Smash Brothers Brawl.

I would say...yes technically that is true, however the scaling isn't a big deal, because the character Olimar and the Pikmin are embrassing a new theme within the game of Smash Brothers.  They aren't in a game of exploration...but within a fighting game.

So the only thing that would matter would be how to design Olimar and his Pikmin into a fighting style that respects the original game, and unique character and fighting style he would have.

That is the only thing that matters...if Sakurai can create Olimar to fit in the game respectful of his original creation then he should be added, if not then he shouldn't.

About Ridley:  In Melee's opening cinema it was using a character montage to show who each character is within their own game.  Which is why Samus was fighting a classic villian in her intro.

Like above I believe that if the character could be created and balanced well then do it.  I have my doubts, because Sakurai himself said that he felt Ridley would be cheap character.

Now I would love there to be classic battle scenes from all Nintendo's games within the adventure mode.

In this mode is where I would like to see special "boss" type battles.  

Examples:

All the Koopa Kids
Ridley Flying around in all Ridley Glory.
Giga Bowser...or Bowser in his Clown flyer...or even all the different various Bowser battles.


What I don't want is just Giant sized battles of the regular combatants...I want something bigger, and more special.


Offline Kairon

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RE: Super Smash Bros. Brawl
« Reply #565 on: June 09, 2006, 08:06:00 AM »
The Classic controller is only necessary for SNES and N64 titles.

I could see Nintendo NOT bundling it in initially, but then including the classic controller in later bundle releases for third-generation adopters and onward.

If the Wii can hit a low price, then Nintendo has two methods of making "new and improved" happen: create better bundles or lower prices.

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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #566 on: June 09, 2006, 08:17:38 AM »
Kairon:  I definately see Nintendo at LEAST bundling the Classic Controller in with Smash Brothers Brawl when it comes out.  If the game requires a traditional controller Nintendo will at least provide one.

I can also see Nintendo sending you Classic Controller as a reward for registering a certain number of Wii games...or buying a certain number of Virtual Console games.


Offline Kairon

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RE: Super Smash Bros. Brawl
« Reply #567 on: June 09, 2006, 08:36:49 AM »
Hmm... I was under the impression that Smash Bros. would be designed to be controlled with the Nunchuck combo. It's not getting ANY more complicated, it may be getting simpler, and the Nunchuck combo already offers all the basic functionality a Smash Bros. game needs.

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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #568 on: June 09, 2006, 08:44:21 AM »
Karion:  I don't think the control method has been finalized.  Though it has been commented that the team may decide to develop the game for the traditional controller, so that it maintains the feel of Smash Brothers.  

I don't care which control method they use, as long as the game if fun, however I do know several people are pushing for Nintendo to use the traditional controller for the game.

And it may be the best bet for Nintendo.  Smash Brothers is popular, and it would ensure that people purchased the classic controller shell for playing 4 player matches, and then 3rd parties and virtual console designers would know everyone had the traditional controller.


Offline JonLeung

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RE:Super Smash Bros. Brawl
« Reply #569 on: June 09, 2006, 08:47:46 AM »
Quote

Originally posted by: Spak-Spang

About Ridley:  In Melee's opening cinema it was using a character montage to show who each character is within their own game.  Which is why Samus was fighting a classic villian in her intro.


Oooh!  That reminds me of Wolf and Samurai Goroh!


Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #570 on: June 09, 2006, 09:56:24 AM »
I can also see Nintendo sending you Classic Controller as a reward for registering a certain number of Wii games...or buying a certain number of Virtual Console games.

NOE gave out Wavebirds via the star catalogue during the early days but that stopped after a while, probably because MANY people accumulate enough stars to order these things and it just wasn't profitable anymore.

Offline Stimutacs Addict

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RE: Super Smash Bros. Brawl
« Reply #571 on: June 09, 2006, 01:43:27 PM »
Samurai Goroh should take Gdorf's old moveset, (or Machrider should, that'd be sweet)

Nintendo should 'let' Square put Cloud in SSBB in exchange for some FF lovin
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #572 on: June 09, 2006, 05:40:04 PM »
Quote

Originally posted by: Stimutacs Addict
Nintendo should 'let' Square put Cloud in SSBB in exchange for some FF lovin


Problem is they said the characters have to have appeared on a Nintendo console before, and I don't think Cloud's tiny role in Kingdom Hearts: Chain of Memories is much to go off of for that type of appeal.
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Offline IceCold

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RE: Super Smash Bros. Brawl
« Reply #573 on: June 09, 2006, 06:30:00 PM »
Quote

Kairon: I definately see Nintendo at LEAST bundling the Classic Controller in with Smash Brothers Brawl when it comes out. If the game requires a traditional controller Nintendo will at least provide one.
As Kairon mentioned, it would probably work just fine with the analogue attachment. Sakurai probably meant that you could  use the classic or GameCube controller if you want to, or if you find it more comfortable, because the game wouldn't be using the motion control.
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Offline EasyCure

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RE:Super Smash Bros. Brawl
« Reply #574 on: June 09, 2006, 06:32:16 PM »
i was hoping for some cool motion controlls though oh well, i guess this will let my Wii hating friends play SSBB without complaining about having to move their arms or anything
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