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Originally posted by: Spak-Spang1) The screen would have to be zoomed out and fixed, otherwise, it would be near impossible to keep track of everyone playing...specially when things start zooming in and out to fit everyone in the game. And zooming out would probably make things too small to begin with.
Already happens in the Zelda Temple with 4 players and it has never been a problem.
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2)Can you imagine the Frustration with trying to find room for 8 players to play the game comfortable? This issue gets complicated when you combine it with the first.
Do you mean in the game or in the room? If you mean in game, levels like Zelda temple are amply large enough for 8. In fact, even levels like Corneria could have handled 8 without a problem. If you mean the room, then I can't help you there. Buy some beanbag chairs.

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3)Slow Down: You stat that Ice Climbers could be played 4-players adding 8 potential players in a fight. But I question the games responsiveness and overall playability of a game with 8 players being controlled by humans making split second changes in strategy and fighting maneuvers...I just really don't think 8 players would work.
The Wii has already proven that it has enough processing power to handle 8 players with Bust A Move Bash. The only slow down I'd worry about is graphical and I think people severely underestimate the Wii if they think that will happen.
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1)LAN play. Many of the above issues can be resolved with multiple screens and creative screen management. Allowing for Screens to be locked on to the 4 players playing on that station the zooming in and out would be less extreme...and more playable.
2)Online Play, where the screen can focus on following one single character, as they fight...or possibly even two or more as they fight online.
The whole point of the camera in SSB is that it shows you all of the fighters at once and (ideally) where the platforms below you are located. If players were off screen, it would ruin this, especially if said players were to fling items at you from beyond your range of view.
But like I said, the game already does this in SSBM without much issue.
I agree that 8 players would be ruthlessly hectic on small levels like battlefield, but most of the space in a level like Corneria or the Zelda temple is just wasted space. You have to consider that having 8 players together would be a rarity, but it didn't stop Taito from including the feature in their game and I don't see why it should stop Sakurai from including it in SSBB.
Not that it matters, though. Unless he happens to read NWR and agrees with my point of view, it'll likely just be 4 player again, though I hope that if we don't get online play, we at least get 8 player play.