Author Topic: Super Smash Bros. Brawl  (Read 464333 times)

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Offline Arbok

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RE: Super Smash Bros. Brawl
« Reply #1300 on: January 22, 2007, 09:50:57 AM »
Welcome Koekoenutt, and I fully agree with all of your points. The game is fun regardless of how you play, and the strength of the title falls in its diverse number of choices, from 1vs1 on Final Destination to 4 player free-for-all on the Rainbow Cruise. People like to play it any number of ways, so anything they can support through online play would be welcome by at least a good portion of the game's ongoing community of players to make it more than worthwhile.

I also concure 100% that it's one of the few A+ games out there, and likewise has kept me coming back for more long after release unlike pretty much any other game out there, save perhaps StarCraft.
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Offline IceCold

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RE: Super Smash Bros. Brawl
« Reply #1301 on: January 22, 2007, 11:52:17 AM »
Very well put, welcome
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Offline Adrock

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RE: Super Smash Bros. Brawl
« Reply #1302 on: February 08, 2007, 05:31:11 AM »
I was playing Melee yesterday and a few things came to mind.

I don't like that pressing up on the analog stick makes you jump. It makes the slightly up+A attacks are harder to pull off. There are 2 jump buttons. It just seems extraneous.

If there's a Belmont in the game, the Castlevania stage could be the broken staircase leading to the Dracula's throne room. I better see a damn Belmont in the game....

Each character has modified versions of their original costumes (i.e. Peach's dress is more detailed). I'd like to see every character have a completely original Smash-only costume. I guess I just don't like the color-palettes.

I'd like to see Arthur from Ghouls and Ghosts. Too bad Maximo is out since he was PS2-only and the games sold so poorly. I liked that character.

Physics could use a lot of work.

Newcomer: Mii. I'm sure someone brought else mentioned this here. It's so obvious.

I bring this up whenever I talk about what I want to see in a Smash Bros. game. Create-A-Stage. Send them to a friend's over WiiConnect24.

Offline BlackNMild2k1

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RE:Super Smash Bros. Brawl
« Reply #1303 on: February 08, 2007, 05:39:50 AM »
Quote

Originally posted by: Adrock
Newcomer: Mii. I'm sure someone brought else mentioned this here. It's so obvious.

I bring this up whenever I talk about what I want to see in a Smash Bros. game. Create-A-Stage. Send them to a friend's over WiiConnect24.
Imagine a 100 Mii challenge where you fight all 100 of the Miis attached to your system.

I hope they include that in the game.

Offline NWR_pap64

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RE:Super Smash Bros. Brawl
« Reply #1304 on: February 08, 2007, 05:51:16 AM »
Quote

Originally posted by: Adrock
I was playing Melee yesterday and a few things came to mind.

I don't like that pressing up on the analog stick makes you jump. It makes the slightly up+A attacks are harder to pull off. There are 2 jump buttons. It just seems extraneous.

If there's a Belmont in the game, the Castlevania stage could be the broken staircase leading to the Dracula's throne room. I better see a damn Belmont in the game....

Each character has modified versions of their original costumes (i.e. Peach's dress is more detailed). I'd like to see every character have a completely original Smash-only costume. I guess I just don't like the color-palettes.

I'd like to see Arthur from Ghouls and Ghosts. Too bad Maximo is out since he was PS2-only and the games sold so poorly. I liked that character.

Physics could use a lot of work.

Newcomer: Mii. I'm sure someone brought else mentioned this here. It's so obvious.

I bring this up whenever I talk about what I want to see in a Smash Bros. game. Create-A-Stage. Send them to a friend's over WiiConnect24.


You can count the Belmont character out. It seems that the rule will be one character per developer, and Konami is already represented via Solid Snake.

if Capcom decides to participate, I could either Megaman or someone from Resident Evil since those two franchises are the closest to Nintendo yet.

I LOVE the Mii idea. I hope they remember to implement them somehow. Hell, I'll take them as random audience members in a giant stadium

But let's not get our hopes up here...
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #1305 on: February 08, 2007, 06:39:23 AM »
I think several people suggested using Miis instead of the Wire Frame Army.

An army of Miis attacking you would be great as an event challenge.  

Offline Pittbboi

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RE: Super Smash Bros. Brawl
« Reply #1306 on: February 08, 2007, 07:04:37 AM »
Quote


You can count the Belmont character out. It seems that the rule will be one character per developer, and Konami is already represented via Solid Snake.


Yeah, which sucks, because I think a Belmont would have made a lot more sense in Brawl than Snake. I'm still curious about how his character is going to work out.

I don't know about Megaman: I think Samus has the whole blaster thing covered in the game. But if Capcom does jump on board I would LOVE to see Viewtiful Joe in the game. And a Viewtiful Joe stage would kick all sorts of a**.

And I think it's safe to assume that Mii's are going to be incorporated into the game SOMEHOW after the success of Wii Sports. Maybe not as a fighting character, but at the very LEAST an item of some kind. And I think a stage that's a montage of the various Wii Sports games would be hot.

Imagine a stage where you're fighting on the Wii Sports tennis court and there are actual Miis running around in the background, but you're not fearing them. No, what you fear is the occasional giant wiimote flying through the "television screen" at you because the "player" who you can't see let go and the strap broke. Instant KO if you get hit. Or there could be a special move for that stage only where if a player shakes the Wiimote at just the right time, in just the right way, the game will interpret it as the player letting go and will send a giant wiimote hurling through the arena, dealing major damage to all of the opponents it hits. That would be awesome.

EDIT: Wait. that won't work. Just remembered that Brawl is going to use the Gamecube controller....*sigh*...

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #1307 on: February 08, 2007, 08:22:43 AM »
Ok.

Mega Man isn't just a blaster.  He would be the ultimate ranged attacker, pushing ranged attacks even beyond that of Samus.  The reason being that his special moves can all be based on different classic powers from Mega Man Bosses.

Very cool ideas like a Leaf Shield for his shield Block, that shoots out after blocking can be done, and more.  Mega Man literally has limitless ideas for Smash Brothers.

Viewtiful Joe would be very hard to represent ACCURATELY, with his powers and abilities.

That being said, the designers could easily create an awesome stage for him.

I would create a stage design with movie film holes rolling on each side of the level.  

The level would randomly go into Slow Motion slowing everyone and everything down, creating larger explosions and what not...as well as Speed Up into Mach Speed.  Also if a character is thrown into the Screen then the Film will break and start another scene which would be brand new Viewtiful Joe Environment to play in.  There could be 3 total of these worlds to cycle through as you play.  Along with the music you could have the sound effects of the film reel rolling.


Finally, Nobody knows how this game is going to control.  Just because it was mentioned that the Gamecube controllers COULD be used, doesn't mean they will definitely be used.  I personally will be pissed if it just Gamecube controllers, and I am sure Nintendo is aware that several people will have bought a Wii and not the Gamecube controller.  I suspect it will be playable with Wiimote/Classic Controller/and Gamecube controller.


Offline Adrock

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RE:Super Smash Bros. Brawl
« Reply #1308 on: February 08, 2007, 08:43:42 AM »
I'm not discounting Belmont. I don't know where that "rule" about 1 character per third party originated from. Nintendo, Sora, and whoever else is involved with Brawl can do as they please.

And Viewtiful Joe would be awesome, but I'm curious as to how they'd do his character justice. Then again, I'm no game designer. If they wanted to, I'm sure they could pull it off.

Offline IceCold

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RE:Super Smash Bros. Brawl
« Reply #1309 on: February 08, 2007, 08:52:35 AM »
Quote

EDIT: Wait. that won't work. Just remembered that Brawl is going to use the Gamecube controller....*sigh*...
No.. it'll probably use the remote+analogue attachment. It just won't use the motion controls.
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Offline Luigi Dude

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RE:Super Smash Bros. Brawl
« Reply #1310 on: February 08, 2007, 10:08:24 AM »
Quote

Originally posted by: Adrock
I'm not discounting Belmont. I don't know where that "rule" about 1 character per third party originated from. Nintendo, Sora, and whoever else is involved with Brawl can do as they please.



According to Sakura, there's only going to be 1-2 more third party characters.  Now since Sonic is pretty much a guarantee, there's only room for one more.  And with Nintendo and Square-Enix having a very very close relation ship right now (Five Final Fantasy characters appearing in Mario Hoops and the Dragon Quest + Mario Itagaki Street game coming out), it's looking very clear that the last character is going to be from Square-Enix.

Plus the thing is the Castlevania series isn't very popular compared to alot of other third party series.  Snake got in because he's the star of Konami's most successful series that sells millions of copies.  And because of the Twin Snakes deal between Nintendo and Konami last gen, it provides a loophole that allows Snake to be in the game.  Even though they're using his design from Sons of Liberty which never appeared on a Nintendo console.
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Offline NinGurl69 *huggles

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RE: Super Smash Bros. Brawl
« Reply #1311 on: February 08, 2007, 10:15:42 AM »
Why is everyone repeating old talk?
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #1312 on: February 08, 2007, 10:44:41 AM »
Quote

Originally posted by: Professional 666
Why is everyone repeating old talk?


Because we know nothing new about the game since Fox was shown? Speaking of... I still demand a good video source of that demonstration to come from somewhere. The feed on the site itself is pretty poor, I even prefer the camcorder version someone made over that.  
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1313 on: February 08, 2007, 11:01:29 AM »
Honestly, I don't think about SSBB these days at all.

Too much else to look forward to...
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Offline Luigi Dude

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RE: Super Smash Bros. Brawl
« Reply #1314 on: February 08, 2007, 12:39:04 PM »
I think we'll have some new stuff to talk about soon.  I wouldn't be surprised if Nintendo shows a new trailer at GDS which is only a month away.  My guess is Donkey Kong and Yoshi will be shown in this trailer.  Then all of the original eight will have been revealed for Brawl.

Then after that we'll have to wait until whatever the event is that's replacing E3 to finally see some hands-on previews.
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Offline NWR_pap64

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RE:Super Smash Bros. Brawl
« Reply #1315 on: February 08, 2007, 01:32:41 PM »
Quote

Originally posted by: Smash_Brother
Honestly, I don't think about SSBB these days at all.

Too much else to look forward to...


Which in your case is good, because it was your extreme excitement towards SSB Melee that actually ruined it. That and at the time the GC selection was slim pickings, making you wish for SSB Melee even more.

This isn't the case with Brawl, since there are a lot of games to look forward to and Brawl isn't the sole killer APP on the Wii.

I DO want some new info, though.
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Offline Dirk Temporo

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RE:Super Smash Bros. Brawl
« Reply #1316 on: February 08, 2007, 02:40:11 PM »
Quote

Originally posted by: IceCold
Quote

EDIT: Wait. that won't work. Just remembered that Brawl is going to use the Gamecube controller....*sigh*...
No.. it'll probably use the remote+analogue attachment. It just won't use the motion controls.


Except Sakurai already said it would most likely use the Gamecube controller.
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Offline Koekoenutt

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RE: Super Smash Bros. Brawl
« Reply #1317 on: February 08, 2007, 03:24:38 PM »
I wish I could find the link again where Sakurai was saying they would have an option for the gamecube controller. A lot of people are really picky about the controller they use in smash brothers, and even bring their own becuase they are so used to it and the wear and tear they created for themselves. So, becuase of this, Sakurai wanted to make sure that the gamecube controller will be implimented into the game. I'm pretty sure there will be an option for the other controllers as well, though no proof on that anywhere that Ive found.  
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Offline NWR_pap64

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RE: Super Smash Bros. Brawl
« Reply #1318 on: February 08, 2007, 04:37:10 PM »
Sakurai pretty much said that he didn't want to shoehorn in Wii controls in fear of sacrificing gameplay for the sake of innovation.

I wouldn't be surprised if Nintendo is somehow trying to convince him to include some sort of Wiimote functions, considering that some of the Wii's fighters use them, but they too were clear that they want the best controls possible.
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Offline IceCold

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RE:Super Smash Bros. Brawl
« Reply #1319 on: February 08, 2007, 07:08:27 PM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: IceCold
Quote

EDIT: Wait. that won't work. Just remembered that Brawl is going to use the Gamecube controller....*sigh*...
No.. it'll probably use the remote+analogue attachment. It just won't use the motion controls.


Except Sakurai already said it would most likely use the Gamecube controller.
I meant that it won't only be playable on the GameCube controller. The remote plus attachment has plenty of buttons; Smash Bros only needs an attack, special attack, jump and shield button. Throws could be done the combination way. The only thing different is the digital click GameCube shoulder buttons for the shield, but that doesn't matter much.
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #1320 on: February 08, 2007, 07:13:10 PM »
Quote

Originally posted by: IceCold
The remote plus attachment has plenty of buttons; Smash Bros only needs an attack, special attack, jump and shield button. Throws could be done the combination way.


Up is jump, so you don't really need another button for that. I'm sure a number of people would complain, but it seems the most logical mapping of the controls to the Remote/Nunchuk to leave jump to just Up.
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RE: Super Smash Bros. Brawl
« Reply #1321 on: February 08, 2007, 07:43:05 PM »
HELLLLLLLLLLLLLLLL NO.

That would make Peach's ground-level instant-floating impossible or completely ineffective.
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #1322 on: February 08, 2007, 08:14:49 PM »
Quote

Originally posted by: Professional 666
HELLLLLLLLLLLLLLLL NO.

That would make Peach's ground-level instant-floating impossible or completely ineffective.


Well then there is the GCN controller.
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RE: Super Smash Bros. Brawl
« Reply #1323 on: February 08, 2007, 08:23:49 PM »
Let's just cancel the game.
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Offline Arbok

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RE:Super Smash Bros. Brawl
« Reply #1324 on: February 08, 2007, 08:25:31 PM »
Quote

Originally posted by: Professional 666
Let's just cancel the game.


Touché
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