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Adding more junk on-screen, adding new routines to compliment existing ones because you have stronger hardware is always expected. It's a STANDARD definition for "next-generation."
Fixed.

What's the difference between the various versions of Fight Night Round 3? Nothing, they can be done on all current gen systems, though the 360 version has extra sweat and shine. Same with Tomb Raider Legend.
But can you say with a straight face that Kameo on the 360 can be ported directly to the Xbox?(Elder Scrolls IV can be done on PC, but a gaming class PC is expensive compared the next round of consoles. Can a maxed out PC from 2001 run games from 2006 at full tilt?)
Progress, no matter how marginal, is still progress. I'll concede that the 'sandbox' can only get so much bigger, but hey its bigger than it was before...
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Having said that, you also don't need to RESIST a new controller that will help people to explore new ideas more fully.
True. Just as how its up to Devs to use these CPU cores, RAM and other bits of hardware, the software has to keep up with it. Same with the Revmote. The gaming press reports that the 3rd party devs are happy with it, but if all they do is take the easy way out, what does the Rev have then? Content is king. Red Steel is a step in the right direction; at least the Ubisoft hate has been kept to minimum now...

Slightly on-topic, Takahashi semi-sort of reminds of Fiona Apple. Talented (Yes, he has some.), but unpredictable (Remember Fiona's little outburst at the Grammy's a few years back?).