Author Topic: Katamari Developer denounces revolution  (Read 22064 times)

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Offline RiskyChris

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RE: Katamari Developer denounces revolution
« Reply #50 on: April 20, 2006, 01:51:57 PM »
You know what other game had 100 enemies on the screen?

It was done on a powerful system too.

Space Invaders


Edit: Ninja edit to make it more apparent.

Offline GoldenPhoenix

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RE:Katamari Developer denounces revolution
« Reply #51 on: April 20, 2006, 01:55:25 PM »
What game? I know in Kingdom Hearts 2 there is a ton of enemies on screen at one point.
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Offline ShyGuy

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RE: Katamari Developer denounces revolution
« Reply #52 on: April 20, 2006, 02:44:51 PM »
Pikmin has a ton of characters on screen. So does Spartan Total Warrior.

That new capcom zombie game for the 360 is supposed to have hundreds of zombies on the screen, although I don't know how you could fit them all on the screen to see.

Offline Magik

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RE:Katamari Developer denounces revolution
« Reply #53 on: April 20, 2006, 03:39:21 PM »
Quote

Originally posted by: ruby_onix

Oh wait. He didn't build his game around analog. He built it around dual analog. He's kissing Sony's feet for stealing Nintendo's idea. He's waiting for Sony to steal 3D space control, which will be his signal that it's a working technology, and that it's okay for him to like it.


So Nintendo came out with the first dual-analog controller?  Wow, that's news to me.

Get over this stealing bullcrap, its retarded.

And so what if he doesn't like or have any interest in the REV controller.  If he doesn't like, so be it.  There's no need for people to get their panties in a bunch and start throwing insults at him.  

Offline NinGurl69 *huggles

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RE:Katamari Developer denounces revolution
« Reply #54 on: April 20, 2006, 03:55:54 PM »



Adding more junk on-screen, adding new routines to compliment existing ones because you have stronger hardware is always expected.  It's a stale definition for "next-generation."

Having your weapons tilt by reflecting how you tilt the controller isn't as expected.  That's definitely a new generation.
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Offline Deguello

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RE:Katamari Developer denounces revolution
« Reply #55 on: April 20, 2006, 06:17:13 PM »
Quote

Originally posted by: Ian Sane
"I also really hate the example of a single game being a reason why the current setup should stay"

Fair enough.  Here's some more from the last generation:

Pikmin
Metroid Prime
Ikaruga
Devil May Cry
Grand Theft Auto 3
Warioware


Ian... citing Wario Ware as an example to require conventional controls... is just...

There are black holes in outer galaxies being made by the absence of logic to that.

2/3's of this series doesn't even use the D+pad/analog + button Paradigm.  You are using things that disprove your point to prove your point.

It's time you saw the future while you still have human eyes.

... and those eyes see a 3DS system code : 2750-1598-3807

Offline RiskyChris

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RE:Katamari Developer denounces revolution
« Reply #56 on: April 20, 2006, 06:26:17 PM »
Quote

Originally posted by: Deguello
Quote

Originally posted by: Ian Sane
"I also really hate the example of a single game being a reason why the current setup should stay"

Fair enough.  Here's some more from the last generation:

Pikmin
Metroid Prime
Ikaruga
Devil May Cry
Grand Theft Auto 3
Warioware


Ian... citing Wario Ware as an example to require conventional controls... is just...

There are black holes in outer galaxies being made by the absence of logic to that.

2/3's of this series doesn't even use the D+pad/analog + button Paradigm.  You are using things that disprove your point to prove your point.


I also particularly like the *6* examples of thousands of games that supposedly prove that conventional controls are the way to go.

GTA3 has awful controls.  Ever tried to aim in that?  It's the only fault of the game series, IMHO.


Offline Renny

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RE: Katamari Developer denounces revolution
« Reply #57 on: April 20, 2006, 06:55:20 PM »
Oh yeah. I try to aim my AK between the enemies' legs, to not kill them you see, and I can do it every time. Awesome controls.
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Offline KDR_11k

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RE: Katamari Developer denounces revolution
« Reply #58 on: April 21, 2006, 04:07:11 AM »
RiskyChriss: If you want your 100 enemies to act like one big block that's easy. Now try hundred enemies with individual behaviour and decent AI. And I'm not talking about realtime strategy titles here.

GTA3 has awful controls. Ever tried to aim in that?

Really? It did bug me how many different keys it used but aiming really wasn't the problem, just point and click.

Offline couchmonkey

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RE: Katamari Developer denounces revolution
« Reply #59 on: April 21, 2006, 07:58:01 AM »
I agree with Ian (and KD dude) that you don't need a wacky new controller to make innovative games.  Having said that, you also don't need to RESIST a new controller that will help people to explore new ideas more fully.

I do disagree with Ian's claim that games are stagnant because of who's on top.  I think the situation would be better if companies like Nintendo were on top of the industry, but it still wouldn't be perfect.  Sega and Nintendo were on top in the early 90s and while their own games were fairly innovative, you can't claim that the dozens of Sonic knock-offs or the Mario Kart knock-offs were super-innovative.  There will always be a good percentage of sequels and copycats in this industry (and any industry for that matter) because they are thought to be easy money.  Example: making a sequel to The Lion the Witch and the Wardrobe is a no-brainer, they'll be rolling in cash.  They even gave the "Chronicles of Narnia" top billing in the movie title so that it would be more sequel-friendly.

Bill's point is right too, though: the controller isn't just about forcing innovation, it's about cutting down the barriers between the player and the game.  This controller will hopefully be more natural and intuitive than previous ones.  I hope KD dude realizes that eventually.
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Offline RiskyChris

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RE:Katamari Developer denounces revolution
« Reply #60 on: April 21, 2006, 01:12:19 PM »
Quote

Originally posted by: KDR_11k
RiskyChriss: If you want your 100 enemies to act like one big block that's easy. Now try hundred enemies with individual behaviour and decent AI. And I'm not talking about realtime strategy titles here.

GTA3 has awful controls. Ever tried to aim in that?

Really? It did bug me how many different keys it used but aiming really wasn't the problem, just point and click.


It was really a facetious comment to begin with.

I'm not sure if you're talking GTA3 on the PC, because the controls were more bearable in that.

Offline Djunknown

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RE:Katamari Developer denounces revolution
« Reply #61 on: April 21, 2006, 07:31:05 PM »
Quote

Adding more junk on-screen, adding new routines to compliment existing ones because you have stronger hardware is always expected. It's a STANDARD definition for "next-generation."


Fixed.

What's the difference between the various versions of Fight Night Round 3? Nothing, they can be done on all current gen systems, though the 360 version has extra sweat and shine. Same with Tomb Raider Legend.

But can you say with a straight face that Kameo on the 360 can be ported directly to the Xbox?(Elder Scrolls IV can be done on PC, but a gaming class PC is expensive compared the next round of consoles. Can a maxed out PC from 2001 run games from 2006 at full tilt?)

Progress, no matter how marginal, is still progress. I'll concede that the 'sandbox' can only get so much bigger, but hey its bigger than it was before...

Quote

Having said that, you also don't need to RESIST a new controller that will help people to explore new ideas more fully.


True. Just as how its up to Devs to use these CPU cores, RAM and other bits of hardware, the software has to keep up with it.  Same with the Revmote. The gaming press reports that the 3rd party devs are happy with it, but if all they do is take the easy way out, what does the Rev have then? Content is king. Red Steel is a step in the right direction; at least the Ubisoft hate has been kept to minimum now...

Slightly on-topic, Takahashi semi-sort of reminds of Fiona Apple. Talented (Yes, he has some.), but unpredictable (Remember Fiona's little outburst at the Grammy's a few years back?).
Ma ma sa, ma ma coo sa
Ma ma se, ma ma sa,
Ma ma coo sa

Offline KDR_11k

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RE: Katamari Developer denounces revolution
« Reply #62 on: April 21, 2006, 10:03:33 PM »
What's the difference between the various versions of Fight Night Round 3? Nothing, they can be done on all current gen systems, though the 360 version has extra sweat and shine. Same with Tomb Raider Legend.

But can you say with a straight face that Kameo on the 360 can be ported directly to the Xbox?(Elder Scrolls IV can be done on PC, but a gaming class PC is expensive compared the next round of consoles. Can a maxed out PC from 2001 run games from 2006 at full tilt?)


I don't think Fight Night is any less difficult to do on the Xbox than Kameo. Both would require some serious reductions to the graphical assets but the gameplay could remain intact.