Capamerica,
I find your experiences with Oblivion interesting, because unlike Stabbalot you did indeed find the faults that I mentioned I had heard of. Incidentally, I have also SEEN those slow-down problems (in a video demo), and when I saw it, I felt very bad indeed. For the sake of pure interaction with a game world, intuitive IMMERSION in it, such slow-downs should simply not be there in the first place! I also sampled Oblivion in an EB games shop, and the level I played was inside some underground area with lots of rats and a few goblins. The level I saw with the slow-down, was outside in a field where there was an Oblivion gate, and the slow-downs were there every 20-30 seconds. It looked awfull. When a game does that, I totally lose my immersion in the gameworld, like being hauled out of a good dream by some disturber of sound sleep or something, that is how it felt to me. So basically I don´t care about that game, nomatter how big it may be. Too big for proper hardware handling if you ask me! Nintendo would not have relased such a game to the market, but rather have optimized it again, so that such issues were fixed right then and there, ironed out good and proper, and only then released to market.
That is why I said Bethesda should learn from Nintendo (concerning gameplay issues).