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Being subject to the uncanny valley would imply that the NPCs were so incredibly lifelike that they scared us. It was exactly the opposite. Cold, sterile robots.
No. Bwing disturbed by the robotic quality of the imitation is
exactly the reaction of people in the uncanny valley. Every older video game I've played uses far more preposterous and mechanical animations than those in Oblivion. Those don't bother you because they don't approach the uncanny valley.
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I've had it happen where someone's eyes WILL wander while I'm talking to them and I immediately jump into "act like you don't notice it because that would be rude" mode. These are people with actual disorders where they have a hard time maintaining ocular focus.
Go up to people and ask them to spell Massachussetts backwards, and I guarantee not a single person will maintain eye contact while doing it. People break eye contact all the time, especially when they have to think about what they're saying. In terms of breaking eye contact when they aren't talking,
you aren't actually talking to them at all. If you really want to break it down, you're just sitting there occasionally spewing random questions (except when you're using speechcraft, in which case their eyes
never wander), and it's you who should be considered disabled. Which illustrates how ridiculous the question is.
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Subjective, subjective, subjective.
Bull. My criterion for good quests is variety, creativity, and thoughtfulness. These might be hard to measure if you had any RPGs that were even close (and there might be, I don't know) but none of those I know even try. There is no personal taste involved in deciding that "kill X monsters" is inferior to "rescue a man from his own dreams," that "collect X items" is an incredibly tired cliche next to "expose the town guard's corruption." The MMORPG-style quests are also in Oblivion, but they are just one of a wide set of quests types.
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It's a good thing this board had a healthy deficit of MGS, Splinter Cell and Tenchu fans or they'd tear out your liver and eat it for a comment like that.
Can't speak for Tenchu, but otherwise the AI's response to stealth is just as good (shadow, movement, occlusion, equipment) if not better. Obviously you don't climb through drainage pipes and strangle people while hanging upside down, if that's what you mean, but that's a set of combat and movement options that would be totally inappropriate to the game.
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Sorry, but no. In SSBM, I can immediately set the difficulty to 9 on the bots and fight them: the ability to do this is available immediately.
Yes. You can also hit that difficulty slider right off the bat, as I mentioned. Which was exactly why I drew the parallel.
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You can adjust the hell out of a face you almost never see during the game. Woot!
No clearer indicationt that Western RPGs aren't for you.
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You pulled the "unforgivable flaw" bit straight out of your own arse.
You know what? You're Right. I apologize for paraphrasing "blatant attrocities" as "unforgiveable flaws." I see now you meant something
compeltely different. What that something is, I'm sure you'll be happy to explain.
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Medieval warriors were knocking off helmets and shields long before WW was
Once again, bull. A helmet I might be able to see, but ou didn't knock off a shield except by accident, and then only when your opponent has no idea how to use it. Your objective was to either break the shield , or break the arm underneath. You hold a shield typically by passing your arm through a strap and then grabbing a handle. Those could both break in a badly-constructed shield, but then it's possible to break shields in Oblivion as well. For obvious reasons, however, it takes a heck of a lot of hacking, and your enemy will be dead long before.
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That's MY warning to potential buyers: RENT FIRST unless you love micro management RPGs to the extent that zakkiel here does.
Honestly, I don't think you udnerstand what the word "micromanagement" means, judging from the way you use it. But in any case, there's a heck of a lot more in Diablo (oh, the thrill of sorting your inventory), and we all know how that game turned players away by the score.
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No, the serious flaw is BOREDOM. The smaller flaws culminate into a dislike of the game because I can only be asked to forgive so much before I say the hell with it.
No, the smaller flaws are efforts to objectify a completely subjective experience. I believe you were bored; I have no problem with that. I have a problem with you attributing that bordeom to design flaws in ways that jsut don't make sense for a variety of reasons. As your own posts reflect, you would be just as bored if they changed everything you want changed. So why do you pretend it's a problem with the game?
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You've already confirmed for me that the game used a number of the suggestions I gave but that it still didn't save it.
Exactly.