Author Topic: "Oblivion" gets 4 1/2 yawns on a scale of 5  (Read 41728 times)

0 Members and 1 Guest are viewing this topic.

Offline Sir_Stabbalot

  • Posts: 28
  • Score: 1
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #25 on: April 09, 2006, 12:30:56 PM »
Quote

I've had it happen where someone's eyes WILL wander while I'm talking to them and I immediately jump into "act like you don't notice it because that would be rude" mode. These are people with actual disorders where they have a hard time maintaining ocular focus. The NPCs keep their head pointed straight at you and then their eyes wander around the room, and I don't mean dart, I mean lazily drift about.


It's nitpicking, yeah, but it's clear that this game tried very hard to be realistic and yet fails miserably with the NPCs, one of the most important aspects of any game striving for realism.


Who said Oblivion strove for 100% photo-realism? It strove to create the world of Nirn, another world with some influences of history in it. And you are making way too big of a deal of this.

Quote

So, wait, some of what I suggested was in the game but it DOESN'T make the combat fun and engaging? We didn't play that far before the game became too boring to tolerate, but if you say that the combat gained some of the suggestions I had and it wasn't saved by it, I'll take your word for it.


Maybe try something BESIDES wildly clicking the mouse? Like timing your attack and blocks?

Quote

Huh? It wouldn't be asking too much to at LEAST select a specific enemy so your melee attacks wouldn't hit the blasted friendlies when they walk right in front of you. Limb targeting or just TARGETING in general would have been welcome. As the current setup goes, you aim yourself in the general direction of the enemy and swing.


That would completely remove the ability to dodge attacks by moving out of the way. Why not add in homing spells and arrows too?

Quote

Medieval warriors were knocking off helmets and shields long before WW was, and I honestly didn't even REMEMBER that part of WW until you mentioned it.


A shield is an armament, not armor. I think you can knock the enemy's shield out of his hands with the disarm move. And no medieval soldier used an attack to actually remove the enemies armor.

Quote

Stop putting words in my mouth. I listed it on my list of suggestions for possibly making the combat more engaging. You pulled the "unforgivable flaw" bit straight out of your own arse.


Your complaining about it so much makes it seem like it is an unforgivable flaw.

Quote

Sorry, but no. In SSBM, I can immediately set the difficulty to 9 on the bots and fight them: the ability to do this is available immediately.

In Oblivion, how many hours would I have had to play through before the combat becomes interesting (if it ever does at all)?


Enemies are leveled, they're meant to give a challenge no matter what level you are. Try another place.

Quote

You've already confirmed for me that the game used a number of the suggestions I gave but that it still didn't save it.


Didn't kil it either.

Quote

Subjective, subjective, subjective. You've made it quite clear that this game is the second coming of Christ to you so you'll pardon me if your opinion on this subject means nil.


Hello? 99.9% of all posts here have been pure opinion.

Quote

It's a good thing this board had a healthy deficit of MGS, Splinter Cell and Tenchu fans or they'd tear out your liver and eat it for a comment like that.


Truth be told, Oblivion does have a good stealth system. Your sneak skill, field of view, the light and even the weight of your boots affects whether or not you're seen. Light most of all. It's impossible to sneak in the middle of the street on a cloudy day. Don't forget sneak attacks and thievery.

Quote

You can adjust the hell out of a face you almost never see during the game. Woot!

Even PSO had better character creation, because you weren't restricted to the base models like you are in Oblivion and you could actually change your character's height and build (maybe I wanted my cat to be a fat cat...). You can adjust the face all you want, but every like character in the game shares the same body model. World of Warcraft is also guilty of this, but they did it so there would be minimal loading when 50+ players were duking it out in a single area. Why Oblivion in an offline game didn't allow you to change this is beyond me.


Ok, so you'd want Bethesda to test clipping with EVER single type of armor and every height combination? not worth the hassle. PSO didn't show what stuff you had equipped.

Quote

No, the serious flaw is BOREDOM. The smaller flaws culminate into a dislike of the game because I can only be asked to forgive so much before I say the hell with it.

Combat was boring and repetitive. NPCs are stiff and lifeless. The game induces comas... Alone, these aren't gamestoppers, but when they add up, it reaches a point where the game isn't enjoyable.

I didn't find the game fun. Others might, but like I said, I think you're far more tolerant when it comes to micro management RPGs.

So like I said originally: hardcore RPG fans will very likely enjoy this game. Anyone who doesn't believe they fit that bill should rent it (rent it and a 360 if you have to) before buying it on the PC because you cannot return PC games to most retailers.

That's MY warning to potential buyers: RENT FIRST unless you love micro management RPGs to the extent that zakkiel here does.


Oblivion has micro-management? What are you talking about?
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline zakkiel

  • Score: 0
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #26 on: April 09, 2006, 02:59:12 PM »
Quote

Being subject to the uncanny valley would imply that the NPCs were so incredibly lifelike that they scared us. It was exactly the opposite. Cold, sterile robots.
No. Bwing disturbed by the robotic quality of the imitation is exactly the reaction of people in the uncanny valley. Every older video game I've played uses far more preposterous and mechanical animations than those in Oblivion. Those don't bother you because they don't approach the uncanny valley.

Quote

I've had it happen where someone's eyes WILL wander while I'm talking to them and I immediately jump into "act like you don't notice it because that would be rude" mode. These are people with actual disorders where they have a hard time maintaining ocular focus.
Go up to people and ask them to spell Massachussetts backwards, and I guarantee not a single person will maintain eye contact while doing it. People break eye contact all the time, especially when they have to think about what they're saying. In terms of breaking eye contact when they aren't talking, you aren't actually talking to them at all. If you really want to break it down, you're just sitting there occasionally spewing random questions (except when you're using speechcraft, in which case their eyes never wander), and it's you who should be considered disabled. Which illustrates how ridiculous the question is.

Quote

Subjective, subjective, subjective.
Bull. My criterion for good quests is variety, creativity, and thoughtfulness. These might be hard to measure if you had any RPGs that were even close (and there might be, I don't know) but none of those I know even try. There is no personal taste involved in deciding that "kill X monsters" is inferior to "rescue a man from his own dreams," that "collect X items" is an incredibly tired cliche next to "expose the town guard's corruption." The MMORPG-style quests are also in Oblivion, but they are just one of a wide set of quests types.

Quote

It's a good thing this board had a healthy deficit of MGS, Splinter Cell and Tenchu fans or they'd tear out your liver and eat it for a comment like that.
Can't speak for Tenchu, but otherwise the AI's response to stealth is just as good (shadow, movement, occlusion, equipment) if not better. Obviously you don't climb through drainage pipes and strangle people while hanging upside down, if that's what you mean, but that's a set of combat and movement options that would be totally inappropriate to the game.

Quote

Sorry, but no. In SSBM, I can immediately set the difficulty to 9 on the bots and fight them: the ability to do this is available immediately.
Yes. You can also hit that difficulty slider right off the bat, as I mentioned. Which was exactly why I drew the parallel.

Quote


You can adjust the hell out of a face you almost never see during the game. Woot!

No clearer indicationt that Western RPGs aren't for you.

Quote

You pulled the "unforgivable flaw" bit straight out of your own arse.
You know what? You're Right. I apologize for paraphrasing "blatant attrocities" as "unforgiveable flaws." I see now you meant something compeltely different. What that something is, I'm sure you'll be happy to explain.

Quote

Medieval warriors were knocking off helmets and shields long before WW was
Once again, bull. A helmet I might be able to see, but ou didn't knock off a shield except by accident, and then only when your opponent has no idea how to use it. Your objective was to either break the shield , or break the arm underneath.  You hold a shield typically by passing your arm through a strap and then grabbing a handle. Those could both break in a badly-constructed shield, but then it's possible to break shields in Oblivion as well. For obvious reasons, however, it takes a heck of a lot of hacking, and your enemy will be dead long before.

Quote

That's MY warning to potential buyers: RENT FIRST unless you love micro management RPGs to the extent that zakkiel here does.
Honestly, I don't think you udnerstand what the word "micromanagement" means, judging from the way you use it. But in any case, there's a heck of a lot more in Diablo (oh, the thrill of sorting your inventory), and we all know how that game turned players away by the score.


Quote

No, the serious flaw is BOREDOM. The smaller flaws culminate into a dislike of the game because I can only be asked to forgive so much before I say the hell with it.
No, the smaller flaws are efforts to objectify a completely subjective experience. I believe you were bored; I have no problem with that. I have a problem with you attributing that bordeom to design flaws in ways that jsut don't make sense for a variety of reasons. As your own posts reflect, you would be just as bored if they changed everything you want changed. So why do you pretend it's a problem with the game?

Quote

You've already confirmed for me that the game used a number of the suggestions I gave but that it still didn't save it.
Exactly.
Defenestration - the only humane method of execution.

Offline Deguello

  • Cards makes me ill.
  • Score: 3
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #27 on: April 09, 2006, 04:36:06 PM »
Here's a mod's opinion.  I played Elder Scrolls III a while ago and found myself wanting to sleep.

If Elder Scrolls IV is in any way similar to III, I whole heartedly support Smash Brother's hatered of it.  The thing is lacking GAMEPLAY, dudes!

I don't care how expansive the world is when there's nothing to do in it.  I don't care how many character options I get when they are all awful.  Learn to design games and stop bribing reviewers.

But that's just my opinion.
It's time you saw the future while you still have human eyes.

... and those eyes see a 3DS system code : 2750-1598-3807

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #28 on: April 09, 2006, 05:32:08 PM »
Like I said before, my complaint is:

You've given me such an expansive world to exist in, but you haven't given me the tools I need to seamlessly and freely explore and enjoy and be a part of that world.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #29 on: April 09, 2006, 05:41:40 PM »
AaaaaaaaaHAHAHAHA!  This game is obviously serious business!  Possibly on the level of Bethesda raping Smash Brother in his sleep or something!

I can actually make an interesting parallel between the exploration aspect of both Oblivion and Wind Waker...Both had a very large space to cover with seemingly empty expanses...But I love that aspect of both of them...There's something about exploring a vast land, no matter how "empty" or sprawling it is, that gives me a bloody hard-on...Screw the main story, I'm having fun just searching for new caves to spelunk, people to meet, and treasure to find...And the stats are pretty ignorable unless you are a power leveler, which is a good thing to do if you like to SUCK THE SOUL OUT OF GAMES...

So long story short, if you like exploration, it truly is a fun experience...  
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #30 on: April 09, 2006, 06:23:39 PM »
Quote

Originally posted by: zakkiel
No. Bwing disturbed by the robotic quality of the imitation is exactly the reaction of people in the uncanny valley. Every older video game I've played uses far more preposterous and mechanical animations than those in Oblivion. Those don't bother you because they don't approach the uncanny valley.


Uncanny valley is when you're so impressed by how lifelike something is that you suddenly are repulsed by it when you realize that it's not living. Like I said, no one was ever impressed my the realism of the NPCs to the point that we'd even reach the first incline on the graph.

Uncanny Valley

The rest of this argument could rage on for days with no end, so I'll just reiterate my warning again with a quote from Bill:

"So long story short, if you like exploration, it truly is a fun experience..."

If you were put off by the sailing in Wind Waker, you probably won't enjoy it. I also had it on the 360 which I hear has some issues that the PC version did not suffer from (at least loading times, but maybe other issues as well). I don't hate the game, I just find it boring and not to my liking, and my goal is to warn fellow like-minded players who would also be bored by the experience but were thinking of picking it up. Rent it first if you're not sure.

$60 is an expensive mistake.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #31 on: April 09, 2006, 06:42:51 PM »
If there's any game to hate, it's Agent Under Fire on GameCube.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline blackfootsteps

  • Recovering GoldenPhoenix fan.
  • Score: 3
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #32 on: April 09, 2006, 07:55:07 PM »
Quote

Originally posted by: Bill Aurion ...Screw the main story, I'm having fun just searching for new caves to spelunk, people to meet, and treasure to find...And the stats are pretty ignorable unless you are a power leveler, which is a good thing to do if you like to SUCK THE SOUL OUT OF GAMES...

So long story short, if you like exploration, it truly is a fun experience...


That's the way I look at it, the game reminds me of that Miyamoto quote on the back of the GameCube box. Yeah I don't pay attention to my stats except when there's a spell I really wanna learn. The other day I found out that I'd increased my skills enough to level 4 times at once. It really sucks you in, the subquests (and general stuff around actions) are that interesting.
“I waited all day. you waited all day.. but you left before sunset.. and I just wanted to tell you the moment was beautiful. Just wanted to dance to bad music drive bad cars.. watch bad TV.. should have stayed for the sunset...if not for me.â€

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #33 on: April 09, 2006, 10:42:08 PM »
A friend of mine recently bought this for the PC, and I played it for about a half an hour or so.
The technology in the game is impressive, but the graphics are ugly and disjointed. Stiff animations, bad modeling, etc. I would need to spend more time with it to comment on the gameplay.

My friend got bored with it after a few days and went back to WoW.

Offline zakkiel

  • Score: 0
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #34 on: April 10, 2006, 12:15:34 PM »
Quote

This gap of repulsive response aroused by a robot with appearance and motion between a "barely-human" and "fully human" entity is called the Uncanny Valley. The name harkens to the notion that a robot which is "almost human" will seem overly "strange" to a human being and thus will fail to evoke the requisite empathetic response required for productive human-robot interaction.

The phenomenon can be explained by the notion that if an entity is sufficiently non-humanlike, then the humanlike characteristics will tend to stand out and be noticed easily, generating empathy. On the other hand, if the entity is "almost human", then the non-human characteristics will be the ones that stand out, leading to a feeling of "strangeness" in the human viewer.
Right there in the link.
Defenestration - the only humane method of execution.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #35 on: April 10, 2006, 12:53:43 PM »
And like I said, they didn't even climb the first slope of the graph. The NPCs didn't come close to replicating actual living, sentient beings.

It was awkward to watch them move their disjointed mouthes and jerky animations, sure, but I think that was more pity for the developers than anything.

If they had been SO close to real and yet had some bizarre characteristic which always made them seem non-living, then sure, but these were clearly mannequins from the very beginning.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline capamerica

  • ^______^
  • Score: 1
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #36 on: April 10, 2006, 01:19:52 PM »
The NPCs reminded me of some of those early DOS/Win95 games where the Actors needed to stay absolute still in the videos so you wouldn't get tons of artifacting cause of the bad compression.  
"Alright, you know what? I'm just giving in and looking at the breasts."
Crow ~ MST3K
<BR>-- I like my food like I like my women Chinese, Japaneses, Korean, Filipino, Vietnamese and Hot! --

Offline Sir_Stabbalot

  • Posts: 28
  • Score: 1
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #37 on: April 10, 2006, 02:57:36 PM »
Now it sounds like you guys are complaining just to complain.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #38 on: April 10, 2006, 05:14:50 PM »
Like I said, I came to the game expecting to find it enjoyable.

I didn't RENT the damn thing so I could turn around and bitch about it. Why would I willingly give Blockbuster my money for something I expected not to enjoy? I might as well go downtown and pay a 400 lbs. woman to break my nose and crush me between her thighs if I'm going to be into spending my money in a masochistic fashion. I mean, why not jump in with both feet?

I assume that there would be other people who thought as I did: that the game will be enjoyable without needing to have an appreciation for exploration and large periods of downtime where nothing much happens.

I admit I was rather angry and sarcastic in my posting, but I am serious when I say that potential buyers should be warned and should rent the game before buying it if they're on the fence. They might enjoy it, they might NOT. I'm just trying to establish that doubt and I think that a 2-3 page flamewar should hopefully have established that by now.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #39 on: April 11, 2006, 12:24:19 PM »
When I saw this game I thought, hmmm maybe it'd be worth it to buy a 360 and this game, especially seeing as my t.v has a special port designed to work specifically with this system i thought hey it'll look great.

Then my brother told me about two of his friends who are currently on their second 360's both of whom have this game. Although they had the same complaints about load times that smash brother did, with the pausing every 20 steps, doors, and weapon selections, they played it a lot, many hours at a time, for a good number of days in a row until... their xbox's burnt out.

You're probably saying the same thing I did... WTF? how does a $450 system burn out? well i don't know either but the guy who's system burnt out first went back to the store, and that's what they told him happened, lucky for him he bought the extended warranty. the second guy didn't buy the extended warranty. he was screwed, they were both told the same thing, the system is burnt out, from over playing it... and told it wasn't an unusual thing to happen. They mustv'e been talking about for 360's cuz when i got baten kaitos, i logged 20 hours over the cours of 2 1/2 days. and the same with final fantasy x.

Anyway, that's just to say i'm never going to buy this system, and I believe the people complaining have legitimate complaints.  
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #40 on: April 11, 2006, 02:40:17 PM »
You know, I thought it a bit suspect that one of the accessories being sold for 360s is a fan add-on...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Sir_Stabbalot

  • Posts: 28
  • Score: 1
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #41 on: April 12, 2006, 11:48:23 AM »
MaryJane, that's one of the reasons why the PC version is better.

Other reasons are:

-Mods
-Better control
-Mods
-Costs less (PC version is $50, 360 is $60)
-Did I mention mods yet?

Really, on the 360, Oblivion has a long lifetime, but on the PC with mods, it never ends. And these aren't the Dev's $2.50-fo-horse-armor mods, I'm talking about the fan-made ones. Let's look at morrwind's. Wizard's Islands: Scourge of the Frost Bringer and White Wolf of LoKKen mountain are shining examples. WI is huge, it adds a long quest and great loot, dungeons and foes. LoKKen is smaller, but almost every yard of it feels lovingly hand-crafted. Great story, too. Then there are the thousands of others.

Just thinking of what modders will do once an importer/exporter for the 3D models in Oblivion makes me drool...
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #42 on: April 12, 2006, 12:48:47 PM »
-Costs less (PC version is $50, 360 is $60)

I like how you don't add the extra hundreds of dollars it'd cost for the average gamer to boost their PC enough for the game to run at the same level of detail the 360 version does...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Artimus

  • Score: 0
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #43 on: April 12, 2006, 01:15:16 PM »
Quote

Originally posted by: Bill Aurion
-Costs less (PC version is $50, 360 is $60)

I like how you don't add the extra hundreds of dollars it'd cost for the average gamer to boost their PC enough for the game to run at the same level of detail the 360 version does...



My PC will run Oblivion and it's almost 2 years old. To upgrade my ram (by 200MB) so I entirely meet the ideal specs would cost significantly less than a 360.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #44 on: April 12, 2006, 01:28:22 PM »
I didn't say the specs to run the game, I said to run it at the same level of detail...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Artimus

  • Score: 0
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #45 on: April 12, 2006, 01:43:16 PM »
Quote

Originally posted by: Bill Aurion
I didn't say the specs to run the game, I said to run it at the same level of detail...


That's what I'm talking about.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #46 on: April 12, 2006, 01:59:26 PM »
Zing!

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Sir_Stabbalot

  • Posts: 28
  • Score: 1
    • View Profile
RE:"Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #47 on: April 12, 2006, 02:37:10 PM »
Quote

Originally posted by: Bill Aurion
-Costs less (PC version is $50, 360 is $60)

I like how you don't add the extra hundreds of dollars it'd cost for the average gamer to boost their PC enough for the game to run at the same level of detail the 360 version does...


Just let me look up the prices for a second... Ah, here's some thoughts for a PC's cost...

AMD Athlon 64 3200+ (socket 939) with PCI-Express motherboard: $190
PowerColor Radeon x800 GTO: $125
Ultra 1024 Mb PC3200 RAM: $54
...And the computer's old hard drive, case, powers supply and mouse and keyboard.
Total: 369 dollars, Plus about $15 for shipping, so about $374.

And that's wthout browsing around for better prices! Now, that's still more then the Core version, but here's what you'd need to play Oblivion on the 360 as well as a high-end PC:

360 Core version: $300
Hard Drive: $99
X-Box Live subscription: $50
...And maybe $60 for a wireless controller with rechargable battery pack.

So, what do you think now, bill?
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline capamerica

  • ^______^
  • Score: 1
    • View Profile
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #48 on: April 12, 2006, 02:48:01 PM »
You don't need a Hardrive or Xbox Live to play Oblivion, And the Core system has a wired controller so you don't need a wireless controller too, So subtract $209 from your Xbox360 cost. Thou you do need at least a Memory card to play Oblivion so add $40 for that.
"Alright, you know what? I'm just giving in and looking at the breasts."
Crow ~ MST3K
<BR>-- I like my food like I like my women Chinese, Japaneses, Korean, Filipino, Vietnamese and Hot! --

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: "Oblivion" gets 4 1/2 yawns on a scale of 5
« Reply #49 on: April 12, 2006, 02:48:06 PM »
You forgot Windows XP.  Or maybe not.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.