Author Topic: Zelda DS: Phantom Hourglass  (Read 93513 times)

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Offline DAaaMan64

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RE: Zelda DS: Phantom Hourglass
« Reply #225 on: October 09, 2007, 05:07:38 AM »
Alright I am in the Ocean King Temple getting the 3rd map, I am at the end.  How do I press the Sacred Symbol onto my map to transfer the new map?  I am not understanding this and it is getting frustrating.  I probably has a simple answer.  Thanks  
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Offline decoyman

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RE: Zelda DS: Phantom Hourglass
« Reply #226 on: October 09, 2007, 05:14:50 AM »
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)
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Offline DAaaMan64

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RE:Zelda DS: Phantom Hourglass
« Reply #227 on: October 09, 2007, 05:43:31 AM »
Quote

Originally posted by: decoyman
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)

WOW thanks, thats really... irritating. Thanks.
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Offline Caliban

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RE:Zelda DS: Phantom Hourglass
« Reply #228 on: October 09, 2007, 06:16:49 AM »
Quote

Originally posted by: Maverick
I need ship parts god damn it!


We can trade ship parts through Nintendo-WFC?

Offline nitsu niflheim

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RE: Zelda DS: Phantom Hourglass
« Reply #229 on: October 09, 2007, 08:05:55 AM »
I think you trade stuff by unlocking the option by finding a certain character and leaving stuff in a box and putting your DS in sleep mode and if anyone around you has their game and DS set up to exchange then you can exchange.  I think.
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Offline Maverick

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RE: Zelda DS: Phantom Hourglass
« Reply #230 on: October 09, 2007, 08:13:00 AM »
Yeah you find this hippy chick with "magical boxes" where you can leave 3 things at a time for exchange.  So how can I find my real DS friend code if the one I listed above wasn't it?
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Offline stevey

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RE: Zelda DS: Phantom Hourglass
« Reply #231 on: October 09, 2007, 09:32:06 AM »
In battle mode go to Friend Roster, then find My Friend Code.....

PS- go to the match making/smack talk forums to post FC till mods make/move a thread.
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Offline Bill Aurion

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RE:Zelda DS: Phantom Hourglass
« Reply #232 on: October 09, 2007, 09:49:04 AM »
Quote

Originally posted by: DAaaMan64
Quote

Originally posted by: decoyman
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)

WOW thanks, thats really... irritating. Thanks.

Haha, yeah, having the experience from Trace Memory helped a lot...
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Offline Maverick

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RE: Zelda DS: Phantom Hourglass
« Reply #233 on: October 09, 2007, 09:57:41 AM »
Thanks stevey!  Got it all set up now.  
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Offline Shecky

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RE:Zelda DS: Phantom Hourglass
« Reply #234 on: October 09, 2007, 11:43:41 AM »
Quote

Originally posted by: DAaaMan64
Quote

Originally posted by: decoyman
Take a look at both images. They're aligned, aren't they? And the look like mirror images of each other. You have one way to align them physically...

Close your DS to "imprint" it on your map .

Devious, isn't it? (even if it is a rip-off of something Trace Memory already did)

WOW thanks, thats really... irritating. Thanks.


Tell me about it.  Puzzles like that aren't intuitive in my book, they're the exact opposite.... I made that exact puzzle a negative comment in the survey they requested of me.

Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #235 on: October 09, 2007, 11:46:24 AM »
Something tells me you don't play nearly enough Point 'N Click games!
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Offline Caliban

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RE:Zelda DS: Phantom Hourglass
« Reply #236 on: October 09, 2007, 12:30:50 PM »
Quote

Originally posted by: nitsu niflheim
I think you trade stuff by unlocking the option by finding a certain character and leaving stuff in a box and putting your DS in sleep mode and if anyone around you has their game and DS set up to exchange then you can exchange.  I think.


Quote

Originally posted by: Maverick
Yeah you find this hippy chick with "magical boxes" where you can leave 3 things at a time for exchange.


Awww, it's only a local exchange, bummer, thanks for the info though.

Offline Maverick

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RE: Zelda DS: Phantom Hourglass
« Reply #237 on: October 09, 2007, 12:41:56 PM »
I think it says that once you've played someone in Battle it will exchange as well.  That's what I got from the hippy chick when I talked to her last time anyway.
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Offline Shecky

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RE:Zelda DS: Phantom Hourglass
« Reply #238 on: October 09, 2007, 03:37:03 PM »
Quote

Originally posted by: Bill Aurion
Something tells me you don't play nearly enough Point 'N Click games!


Well it sounds like Point 'N Click games = Trace Memory and no I haven't played that title.

Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #239 on: October 09, 2007, 04:00:31 PM »
I was poking fun at this comment... ='D

"Puzzles like that aren't intuitive in my book, they're the exact opposite"

Because that's how PnCs generally work!  
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Offline chaingunsofdoom

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RE: Zelda DS: Phantom Hourglass
« Reply #240 on: October 12, 2007, 06:26:26 AM »
So... I registered the game on my.nintendo.com and I got an offer/survey that netted me a feather quill stylus courtesy of the Big N. Has anyone else had this?

Edit: Oops, I'm 4 days late. Search didn't find IceCold's post.

Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #241 on: October 13, 2007, 01:35:03 PM »
I just skimmed through the thread because I don't want spoilers, and did I just read Bill comparing the game with point and click adventures? because it is just awesome if Zelda is borrowing from them!

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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #242 on: October 13, 2007, 03:36:50 PM »
There's a certain puzzle in the game that is very similar to a puzzle in a certain adventure game...That's all I'll say to avoid spoilers...
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Offline ShreddersDojo

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RE:Zelda DS: Phantom Hourglass
« Reply #243 on: October 15, 2007, 08:14:48 AM »
So, I still have a few Wii games too beat before I decide on this one...

Is the simplified style so good that you don't need a walkthrough too have fun with it, or is it tougher than a standard Zelda game?


Offline DAaaMan64

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RE: Zelda DS: Phantom Hourglass
« Reply #244 on: October 15, 2007, 09:13:44 AM »
No it is probably if anything easier than other zelda games.  But it is good anyway.  The controls are great too. They made the a lot of the tools more fun in this one than they have been in any other 2d zelda.
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Offline DAaaMan64

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RE: Zelda DS: Phantom Hourglass
« Reply #245 on: October 16, 2007, 11:23:57 AM »
I totally just beat it... the ending was great.  My only complaint: The ocean king temple!, great game if not amazing.
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Offline mantidor

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RE:Zelda DS: Phantom Hourglass
« Reply #246 on: October 17, 2007, 05:02:04 AM »
the fairies could use a makeover, they looked so much better in OoT/MM.
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Offline Crimm

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RE:Zelda DS: Phantom Hourglass
« Reply #247 on: October 17, 2007, 04:54:30 PM »
This game was great, and I don't think the ocean king's temple was all that bad.  I definitely think the problem was overstated in the NWR review.
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Offline Shecky

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RE: Zelda DS: Phantom Hourglass
« Reply #248 on: October 17, 2007, 05:05:16 PM »
Anyone who had problems with that part of the game, simply didn't take good enough notes....

Offline Crimm

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RE:Zelda DS: Phantom Hourglass
« Reply #249 on: October 17, 2007, 05:48:51 PM »
Not just notes, but as you get new items you can virtually bypass huge portions of many rooms.
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