Author Topic: Zelda DS: Phantom Hourglass  (Read 119971 times)

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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #175 on: July 07, 2007, 07:55:20 PM »
He enjoys the feeling of being "non-comformist".

Personally I too try some less known games in the hopes of finding a few gems but most of these games deserve their lack of popularity. I did get EDF2 and Bunny Must Die that way but I also got a lot of crap that makes me wonder if those devs actually played their games.

Offline Kairon

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RE:Zelda DS: Phantom Hourglass
« Reply #176 on: July 07, 2007, 09:13:14 PM »
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Originally posted by: Mario
So, you buy games for reasons other than enjoyment, and you call that an improvement?


I enjoy my games. Why? Because I buy them to LEARN about them. And I enjoy learning.

Yes there's an appeal in being atypical, but the real appeal is in widening my experiences, being challenged with new concepts, and sometimes being surprised by a gem in the rough, whether that "gem" be an entire game that turns out well, or even one small redeeming feature hidden in the corner of an otherwise blah game.
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #177 on: July 09, 2007, 04:17:11 AM »
Okay, let's get off of Kairon's silly reason for buying games and go back to how awesome Phantom Hourglass is! =)

I'm three dungeons and something like 12 hours into the game right now (I haven't kept count, and the time you've spent isn't listed...Oh well...) and it just keeps getting better and better...Here's some nice tidbits...

- First, and most importantly, the controls are fantastic...Sword slashes are done by stroking perpendicular to the direction Link is going, sword thrusts by stroking forward, spin attack by making a quick circle around Link...You can also tap enemies to make Link attack them, and if the enemy is a distance away, he'll perform a jump attack...Items are controlled by either selecting said item from the top right of the screen and using the touch screen, or you can hold the L shoulder button as a shortcut...Rolling is the only technique that can be tough to do...You need to make quick, small circles at the edge of the screen in the direction you want to go...Oh yes, if you spin attack or roll more than 4 times in quick succession, Link will go dizzy for a short period of time...Long story short, you'll want these controls in future DS Zelda games, period...

- Travel on the ocean is incredibly fun, and I expect it will be for someone who didn't even like Wind Waker's boat travel (God forbid)...You basically chart out your path on your chart and the boat will get to its destination on its own...However, it's not quite that easy...  There are many obstacles in your way, like mini-cyclones, explosive barrels, and thorn barriers you need to jump over...And once you get your cannon you'll be rarely not fighting an enemy (be it a water Octorok, flying fish, pirate, etc...)  Using the cannon is very simple to use, just tap where you want to fire...Very easy and very fun...Oh yeah, treasure-hunting has gotten a huge boost in depth, but I'll save that for everyone to find out... =3

- Dungeon design is short, but very well-done...While I have taken around 15-25 minutes for each dungeon I've done so far, they have been incredibly enjoyable, providing ingenious puzzles and fun challenges on a level that hasn't been seen since Link's Awakening (which is fitting, I guess, since Link's Awakening was also done by EAD)...Interesting tidbit about the boss key: you no longer carry it around in your pocket...Link instead carries the giant thing over his head, slowing him down and providing an amusing sight...Good thing the boss doors are never too far away!

- The three bosses I've fought have been absolutely fantastic, particularly the boss of the 3rd dungeon...They each are defeated using the specific item you got in that dungeon, as in other Zelda games...Interesting tidbit about heart containers: They now pop up in a chest after every boss, and I haven't found a single heart piece yet...Hmmm...

- The most important area of the game: The Phantom Hourglass Dungeon...In these segments, you go down through the dungeon to find a piece of the sea chart, then you'll return when you meet the requirements to continue...You are given an amount of time to complete the dungeon, which is chock-full of puzzles and enemies, most notable are the Phantoms...Invincible Darknuts, Phantoms patrol the dungeon halls looking for trespassers...If they see you, the alarms will sound, and all the Phantoms on the floor you are on will start heading towards your position...Oh shiiiii...Good thing you can run to glowing safe zones that not only make you invisible to Phantoms, but also stops the Phantom Hourglass, giving you a nice breather and time to set up your attack on the floor...You have to go through the same floors you've already passed on consecutive times you pass through the dungeon, but there are shortcuts that you can take with the new items you've acquired, and tougher enemies are dropped into your lap to keep you on your toes...You will receive more Phantom Hourglass sand that will extend your time limit from bosses, and can find it in treasure chests that can be pulled from the ocean bottom...

And that's it for major info, here's some fun little tidbits...

- The game uses every aspect of the DS...Yes...Every...
- Some of the puzzles feel very Trace Memory-ish...Which is a very good thing...
- Cuccos return, and yes they will go into ultra death attack mode when you slash them too many times!
- Every island is large in size and has a point to it, be it main quest or side quest
- There are plenty of NPCs to talk to, surprisingly...I've only hit half of the map thus-far, and I've talked to around 40 NPCs!
- There are a crapload of items to collect......but I honestly have no idea what to do with any of them right now... =3
- Link can't swim, period...For now at least...
- Return of classic enemies like the Octorok (the REAL kind!) and Hardhat Beetles (the annoying buggers that you can't kill in any other way but knocking them into a pit...)
- Boat customization!  Pretty much self-explanatory and VERY cool...
- A huge amount of visual humour and hilarious dialogue...Lineback (the side character we've seen alongside Link in art) is great, but not as great as Midna... =3


Buy...this...game!  October 1st!  
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mashiro

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RE: Zelda DS: Phantom Hourglass
« Reply #178 on: July 09, 2007, 07:31:11 AM »
God...Damn....You....Bill....

Now I have yet another game I must buy >.<!

Offline Kairon

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RE:Zelda DS: Phantom Hourglass
« Reply #179 on: July 09, 2007, 02:00:48 PM »
Quote

Originally posted by: Bill Aurion
Okay, let's get off of Kairon's silly reason for buying games and go back to how awesome Phantom Hourglass is! =)


So awesome that even KAIRON will buy it. And it's not even recommended for him!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline IceCold

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RE: Zelda DS: Phantom Hourglass
« Reply #180 on: July 09, 2007, 02:07:54 PM »
Sounds great..
Quote

which is fitting, I guess, since Link's Awakening was also done by EAD
I've always found that the Capcom handheld Zeldas were good games, no doubt, but they just didn't have the Nintendo magic.
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Offline Kairon

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RE: Zelda DS: Phantom Hourglass
« Reply #181 on: July 12, 2007, 04:21:19 PM »
Just discovered that Aonouma did not direct PH. Hype HYPE HYPE.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Mashiro

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RE: Zelda DS: Phantom Hourglass
« Reply #182 on: July 12, 2007, 04:24:50 PM »
"AND what about Aonouma directing PH? "

=P

Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #183 on: July 12, 2007, 04:24:58 PM »
He still had a great deal of influence over the game, uh oh...
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Offline couchmonkey

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RE: Zelda DS: Phantom Hourglass
« Reply #184 on: July 13, 2007, 06:02:14 AM »
Kairron-banned?

I read the interview with Aonuma, Nintendo is taking quite the business approach to the series these days (they will wait to see how Phantom Hourglass sells outside of Japan before committing to a simplified approach for the next Wii game).   I don't think that's an entirely bad thing, it sounds like they've really captured the spirit of the series for Phantom Hourglass while making it easier for everyone to play.
That's my opinion, not yours.
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Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #185 on: July 18, 2007, 02:51:21 PM »
Quote

Originally posted by: Eiji Aonuma
And I personally wanted to implement more humor into Twilight Princess.




And some people who I won't name still doubt Aonuma, you are just WRONG! I want more games from this man!

oh yeah and PH, but I'm so broke right now ;_;

 
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #186 on: July 18, 2007, 02:55:50 PM »
Plenty of humour in Phantom Hourglass, from start to finish... =D

I beat the game...Excellent final boss I got a Game Over and an excellent ending that still leaves the story open for another sequel!  Because there's no such thing as too much Toon-shaded Link and Tetra!
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Offline IceCold

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RE: Zelda DS: Phantom Hourglass
« Reply #187 on: July 18, 2007, 03:40:53 PM »
Quote

I got a Game Over
Whoa.. ironic that your streak would end on this nongame, eh?
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #188 on: July 18, 2007, 05:06:07 PM »
I went in cocky, I must admit... =(
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Offline ShyGuy

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RE:Zelda DS: Phantom Hourglass
« Reply #189 on: August 24, 2007, 05:15:57 PM »
Phantom Hourglass looks good, plays excellent, the touch screen controls seem near perfect. Has a definite 2D Zelda flavor to it.

Offline stevey

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RE: Zelda DS: Phantom Hourglass
« Reply #190 on: August 31, 2007, 03:21:31 PM »
2 Aonuma interviews and a new trailer. I need get PH! but I have no money left for it (why must Metroid, Mario, Smash, and Zelda come out in the same year)
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Offline Ghisy

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RE: Zelda DS: Phantom Hourglass
« Reply #191 on: September 29, 2007, 02:48:57 AM »
I just ordered mine, whoop!
I'll get it when I come back from Tokyo though so not until mid-October!!  
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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #192 on: September 30, 2007, 01:13:02 AM »
NoE's press release on the subject of PH used the formal you (in languages where the T/V distinction exists which does not include English), sounds like they're going for an older audience now. Usually they use the informal you for all of their games.

Offline IceCold

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RE:Zelda DS: Phantom Hourglass
« Reply #193 on: September 30, 2007, 01:36:10 PM »
So what's the German equivalent of Tu/Vous?

Also, what does the guy say at the end of this commercial?
"I used to sell furniture for a living. The trouble was, it was my own."
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"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #194 on: October 01, 2007, 12:03:24 AM »
Du/Sie.

Offline Darkheart

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RE:Zelda DS: Phantom Hourglass
« Reply #195 on: October 01, 2007, 09:13:33 AM »
Did the game come out today or is it tomorrow?  I have heard people talking about getting it already. . . has it been released early?

Offline UncleBob

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RE: Zelda DS: Phantom Hourglass
« Reply #196 on: October 01, 2007, 09:39:23 AM »
Nintendo games ship on Saturday/Monday.  They typically arrive in stores on Monday/Tuesdays.  We got our copies in.
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Offline vudu

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RE:Zelda DS: Phantom Hourglass
« Reply #197 on: October 01, 2007, 09:54:48 AM »
Register your copy of Phantom Hourglass - get a quill stylus

Also, this is my last post in this thread until after I beat the game.  See you all in 2008!
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Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #198 on: October 01, 2007, 04:03:51 PM »
I hate nintendo and their us/canada only stuff.

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Offline The Sailerman

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RE:Zelda DS: Phantom Hourglass
« Reply #199 on: October 01, 2007, 05:57:24 PM »
Quote

Originally posted by: darkheart
Did the game come out today or is it tomorrow?  I have heard people talking about getting it already. . . has it been released early?


The Nintendo World Store had it on sale Sunday from 2 PM to 4 PM and "officially" began selling it on Monday.
But I believe all other stores will have it Tuesday.