Author Topic: Your Revolution game ideas HERE!  (Read 65992 times)

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Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #150 on: February 29, 2008, 08:34:43 PM »
Argh! More ideas! Live thread LIVE!

A Tower Defense Clone for WiiWare would be awesome, of course. 600 Wii Points?

I'd also love to see some small studio out there put out WiiWare Mini-RPGS using 2D graphics. Each can be built cheaply using an engine/editor/scripting by the company once the core technology is done, offer 3 hours of gameplay, and each be their own self-contained story in the same universe! 800 Wii Points?

Of course, we could always use more Incredible Machine clones... or The Logical Journey of the Zoombinis clones... 800 Wii Points each?
« Last Edit: February 29, 2008, 08:45:25 PM by Kairon »
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Offline KDR_11k

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Re: Your Revolution game ideas HERE!
« Reply #151 on: March 01, 2008, 07:13:33 AM »
Kairon, mini-RPGs wouldn't work, 3 hours is too short to do much with an RPG. Now if you meant action adventures or point & click with that, sure but RPGs are too much about long-term effects to work as episodic gaming of that size (maybe sized like Golden Sun, that was a good size for episodic gaming).

Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #152 on: March 01, 2008, 10:20:16 PM »
Well, maybe more like 5 hours then. I really think a one or two dungeon RPG would be very do-able, and perfectly bite-sized for RPGamers whose schedules have constricted.

I mean, I don't see that RPG's are necessarily about long term effects. They're fantasy stories, and these could be as short as a single quest, as most fairy tale fantasies are. Also, it's the fantasy setting and focus on the characters local, personal dilemmas that drive these stories, and that can be done in short story length or novel length. If you still wanted long-reaching themes, then these could be threaded through many mini-RPGs that take place in the same world with re-occuring characters at different times in their lives.
« Last Edit: March 03, 2008, 02:54:06 PM by Kairon »
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Re: Your Revolution game ideas HERE!
« Reply #153 on: March 03, 2008, 01:33:02 AM »
Has anyone suggested a rodeo game yet?  Can't say I'd actually buy it, but it'd be interesting with motion controls.  Roping and staying glued to a bucking bull could be a lot of fun.  In situations where you failed a ride miserably, the viewpoint could shift abrupty to a pair of rodeo clowns with which you could distract the rampaging animal so that it wouldn't wound your rider and worsen his/her statistics.
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Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #154 on: March 03, 2008, 02:23:28 AM »
Woah, you're right. A Rodeo game would be perfect for the Wii and WiiWare!
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Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #155 on: March 16, 2008, 07:41:30 PM »
They need a game that's just about you, on a small Desert Island. Nothing as big or complex as the Sims Castaway or Lost in Blue, but almost like a really deep flash game, or grow game or something. It could be built for 15-30 minute plays, ending in either death or rescue, much like Oregon Trail was soo replayable even though games lasted like, 15 minutes.
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Offline DAaaMan64

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Re: Your Revolution game ideas HERE!
« Reply #156 on: March 16, 2008, 07:51:31 PM »
They need a game that's just about you, on a small Desert Island. Nothing as big or complex as the Sims Castaway or Lost in Blue, but almost like a really deep flash game, or grow game or something. It could be built for 15-30 minute plays, ending in either death or rescue, much like Oregon Trail was soo replayable even though games lasted like, 15 minutes.

wow that's a sweet idea. Perfect for WiiWare
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Offline RABicle

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Re: Your Revolution game ideas HERE!
« Reply #157 on: March 16, 2008, 09:23:32 PM »
For 200 wii points, I'd be all over a Wii version of those wooden roll the marble around thingys. But that's not an original idea, and at over a hundred posts, I'm sure someone's brought it up in this thread alredy.
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Offline vudu

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Re: Your Revolution game ideas HERE!
« Reply #158 on: March 17, 2008, 02:11:19 PM »
They already did that in Twilight Princess.
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Re: Your Revolution game ideas HERE!
« Reply #159 on: March 18, 2008, 06:10:57 AM »
They also gave it a try in Raving Rabbids.  And man, was it tough.  Playing it was a lot like playing the puzzle box from Hellraiser, except instead of ripping you apart with chains, it just made you feel like an uncoordinated imbecile.
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Offline Chozo Ghost

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Re: Your Revolution game ideas HERE!
« Reply #160 on: March 18, 2008, 12:09:42 PM »
Probably been said, but the Wii could really used a sequel to the NES classic: Mike Tyson's Punchout
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Offline NWR_insanolord

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Re: Your Revolution game ideas HERE!
« Reply #161 on: June 22, 2008, 05:48:36 PM »
Seeing the preview for the new Rayman game made me remember a game idea I had. I'd like to see a flight game, preferably one with combat, that lets you sit on the balance board and lean left and right to roll the aircraft and lean back and forward to pitch up and down.
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Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #162 on: June 22, 2008, 06:06:06 PM »
Seeing the preview for the new Rayman game made me remember a game idea I had. I'd like to see a flight game, preferably one with combat, that lets you sit on the balance board and lean left and right to roll the aircraft and lean back and forward to pitch up and down.

It'll be the first game where you can fly with your butt.

Hmm... surely someone's already suggested making a Mario Paint Music maker clone for Wiiware no? It could have WiiConnect integrated so that you could browse random songs from people, or tag certain users as having music you like. It might even be able to export the music and a generated animation (you know, like those visualizations that all them fancy music players do) as a motion-jpg, or just the music as AAC or something. It's so simple (SNES Mario Paint Complexioty), should export in free formats, and could cost 500-700 WiiPoints easy.
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Offline NWR_insanolord

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Re: Your Revolution game ideas HERE!
« Reply #163 on: June 22, 2008, 06:44:18 PM »
I don't see it as flying with your butt, I see it as turning your entire upper body into the flight stick. It would be very immersive since your body would be moving the way it would if you were actually in the plane.
« Last Edit: June 22, 2008, 06:46:07 PM by insanolord »
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Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #164 on: June 22, 2008, 07:02:17 PM »
Incidentally, that's just what my ex-roomate did to me in the bubble-guiding game in WiiFit. He instructed me to make my body as stiff as a board, then proceeded to push and pull and tilt my entire body in order to use me as a giant human joystick for the Balance Board and successfully steer the bubble course.
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Offline KDR_11k

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Re: Your Revolution game ideas HERE!
« Reply #165 on: June 23, 2008, 08:24:12 AM »
soooo many ways to "fix" Kairon's post...

Random idea I had recently (not Wii related): The player is a religious leader in a randomly generated world that may or may not have a god. The goal is to score the most points in the end-of-game judgement. If there is a god the player is judged by the number of followers he had and how much he followed the will of that god, if there is no god the player is rated by his accumulated wealth. The catch is, you don't know if there is a god or what he wants, this isn't revealed until the end of the game. There's just random events that may or may not have been caused by that god (or even his antagonist, if present) such as desasters, wars, prophets appearing, etc. The player has to decide which of these reflect the will of the god and try to shape the doctrine of his religion to match the will of the god. Meanwhile he also has to deal with worldly leaders that may want a blessing on their latest act, offer to trade him a spot as the state religion in exchange for certain concessions or wage a war on him as well as competing religions that have their own leaders and may form their own doctrines. Of course it's also important to gain followers and sometimes the player might have to compromise his doctrine for the popular appeal.

The goal here would be primarily edutainment so there would be no way to discern divine acts from random events (except maybe the frequency but that could also mislead the player) and the player builds up an actual belief that could be right just as much as it could be wrong. Polytheism would be beyond the scope of this idea though and should be ignored for now. A game should probably last a few hours so there's plenty of time to deal with shaping your belief but it's still possible to play more than one or two rounds and experience different scenarios.

Offline Spak-Spang

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Re: Your Revolution game ideas HERE!
« Reply #166 on: June 23, 2008, 09:53:34 AM »
Kairon:  I really like your Mini-RPG idea...except I think they should be connected in some way.

My idea would be to come up with a Doctor Who time trival or world traveler idea...

Each story would be 100% completely self contained...however, if you buy a previous game you can bring with you the levels you earned, and items you earned into the other games you buy.  This could allow the designers to create secret areas only people that have played all the game have gone too...and even special dungeons that you have to be higher levels to beat.  With the stories being only 3-5 hours you can easily explore simple story arcs and themes that would be harder to tell in larger RPGs.

I also really like the Rodeo idea...though I think it would be interesting to reinvent the Pinball game for the Wii.

My idea would be that you have guys on the Pinball Table with like Baseball Bats or some special weapon to hit this ball.  And you control them moving only Left and Right on the Pinball Table...then you swing the Wii more to Swing at the Pinball.  If you Accidentally hit your guys they get dizzy/knocked out for awhile and you can use them to hit the ball back.  It could be really fun.

Offline Kairon

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Re: Your Revolution game ideas HERE!
« Reply #167 on: June 23, 2008, 03:10:38 PM »
soooo many ways to "fix" Kairon's post...

Random idea I had recently (not Wii related): The player is a religious leader in a randomly generated world that may or may not have a god. The goal is to score the most points in the end-of-game judgement. If there is a god the player is judged by the number of followers he had and how much he followed the will of that god, if there is no god the player is rated by his accumulated wealth. The catch is, you don't know if there is a god or what he wants, this isn't revealed until the end of the game. There's just random events that may or may not have been caused by that god (or even his antagonist, if present) such as desasters, wars, prophets appearing, etc. The player has to decide which of these reflect the will of the god and try to shape the doctrine of his religion to match the will of the god. Meanwhile he also has to deal with worldly leaders that may want a blessing on their latest act, offer to trade him a spot as the state religion in exchange for certain concessions or wage a war on him as well as competing religions that have their own leaders and may form their own doctrines. Of course it's also important to gain followers and sometimes the player might have to compromise his doctrine for the popular appeal.

The goal here would be primarily edutainment so there would be no way to discern divine acts from random events (except maybe the frequency but that could also mislead the player) and the player builds up an actual belief that could be right just as much as it could be wrong. Polytheism would be beyond the scope of this idea though and should be ignored for now. A game should probably last a few hours so there's plenty of time to deal with shaping your belief but it's still possible to play more than one or two rounds and experience different scenarios.

Dear god. Sounds serious!

Kairon:  I really like your Mini-RPG idea...except I think they should be connected in some way.

My idea would be to come up with a Doctor Who time trival or world traveler idea...

Each story would be 100% completely self contained...however, if you buy a previous game you can bring with you the levels you earned, and items you earned into the other games you buy.  This could allow the designers to create secret areas only people that have played all the game have gone too...and even special dungeons that you have to be higher levels to beat.  With the stories being only 3-5 hours you can easily explore simple story arcs and themes that would be harder to tell in larger RPGs.

Yeah, I originally envisioned them as at least in the same universe, but all the stories would be connected to each other in the way that short stories tend to intertwine.

My idea would be that you have guys on the Pinball Table with like Baseball Bats or some special weapon to hit this ball.  And you control them moving only Left and Right on the Pinball Table...then you swing the Wii more to Swing at the Pinball.  If you Accidentally hit your guys they get dizzy/knocked out for awhile and you can use them to hit the ball back.  It could be really fun.

Hmm... like a cross between air hockey and pinball?
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Go hence, to have more talk of these sad things;
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Offline BeautifulShy

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Re: Your Revolution game ideas HERE!
« Reply #168 on: June 23, 2008, 06:17:53 PM »
Spak-spang that reminds me of Odama.
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Offline Spinnzilla

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Re: Your Revolution game ideas HERE!
« Reply #169 on: June 23, 2008, 06:32:36 PM »
my idea? drill into the heads of ALL developers that the classic and gamecube controllers are still available for use.  I'd much rather them utilize the old controller setup than forcing half-ass motion controls on a ported game.
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Offline Morari

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Re: Your Revolution game ideas HERE!
« Reply #170 on: June 23, 2008, 11:32:19 PM »
So long as those developers utilize both schemes and not just the Classic Controller. I'm not going to purcahse two Classic Controllers when my Wavebirds are still working and far superior. This is the exact reason I haven't picked up Geometry Wars yet.
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Offline Spak-Spang

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Re: Your Revolution game ideas HERE!
« Reply #171 on: June 23, 2008, 11:48:55 PM »
I kinda picture it as Pinball and Foosball together. 

It does kinda remind me of Odama as well...but still different. 

What I like about the idea is having really long tables that could be multiple screens, and as you get further or higher you have less people to help you.

In fact you could make it themed like you are launching the ball in the air.  Make it simply Baseball or Soccer themed, and you launch it really high and then you have people in jetpacks hitting it higher.  Still Higher and you have Astronauts hitting the ball higher, and still higher you can do Martians or Aliens...then if you miss it keeps on picking up speed and is like a comet hurling down to Earth.   

Offline BeautifulShy

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Re: Your Revolution game ideas HERE!
« Reply #172 on: June 24, 2008, 05:40:32 AM »
That is a good idea Spak-Spang  really exhilarating. How would you control it?
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Offline Spak-Spang

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Re: Your Revolution game ideas HERE!
« Reply #173 on: June 24, 2008, 12:20:32 PM »
How I would control my Pinball game is simple.

3 Control Schemes.

1)Wiimote and nunchuk.  You use the chuk to move the character with analog stick.  On the Wii mote if you hold A and Swing you will Swing like a right handed batter in baseball with a pinball flipper like bat and arc.  If you Hold B then you switch to Left handed.  If you Hold A and B you do like a bunt but can still swing to add power to it. 

2)Wiimote only.  The same but now you control your guys with the D-Pad on the Wiimote and just thrust any direction to swing...you will then hold 1 or 2 for left handed, right handed, bunt type swing.

3)Final control scheme would use the Classic controller and use the Shoulder Buttons to swing Left and Right and together to bunt.  Simple and elegant.


Offline NWR_insanolord

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Re: Your Revolution game ideas HERE!
« Reply #174 on: June 24, 2008, 01:12:29 PM »
I'd like to see a game do something like the Temporal Cold War storyline on Star Trek: Enterprise where different factions in the far future are interfering with the timelines in order to wipe each other out and you play a Temporal Agent that goes back and fixes things. You'd have primary objectives that you had to complete and bonus objectives that are optional but alter the future to make it better for you in other missions. It could give you the option of what order to do things in, you could choose a mission that takes place earlier in time before other ones, it would be harder but in turn change things later on to make other missions easier. I kinda just described a deeper version of TimeSplitters, but I'd envision more of a Metroid Prime style FPA with platforming and puzzles.
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