Author Topic: Your Revolution game ideas HERE!  (Read 66004 times)

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Offline Rhoq

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RE:Your Revolution game ideas HERE!
« Reply #50 on: November 28, 2005, 04:17:38 AM »
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Originally posted by: Truthliesn1seyes
My ideas are basically for already established franchises.  Anyways here they are

Fight Night developed by EA

I was just reading over at the gamespot forums and there was a topic on general game ideas for the Rev controller and one really caught me by suprise. I'm not sure if the idea has been posted on here but Fight Night or any boxing game could really benefit from the use of 2 Rev remotes.

Imagine each remote taking the place of a fist. As long as the physics are done right and the remote can manage to capture and replicate on the fly your hands movements then the game could work. Crazy thing is that you'll only need the use of 1 button, 2 at the most. Lets say for example you can hit the A button and hold your hands to your chest and it'll alow you to block. You can then bob and weave while blocking and the motion of the controller will show your body movements on screen. Then let go of A and start swinging. The direction pad can then be used for you to move around the ring. Just simply point in the direction you want the fighter to move.

With this setup, I think what'll cuase the most dificulties is the physics of the arms and the hit detection. I think that it can be pulled off though.



I love it.

First off let me say, that I personally feel that Fight Night: Round 2 was an excellent game this generation and certainly one of the best looking titles ever released. I was disappointed when FN2004 didn’t get a release on the GameCube, but "Round 2" more than made up for it.

I like where you are going with this idea. It sounds a lot like the current arcade game MoCap Boxing by Konami (the controller is a pair of boxing gloves and the fighter that you control follows your every move). Apparently EA has Fight Night: Round 3 scheduled for release on both the XBox 360 and the PlayStaion 3 (see This Listing at GameStop.com).  I'm sure that it will be another solid boxing title - but with the Revolution controller, it really could bring an entirely new experience to a game such as this. EA would be very stupid to pass-up an opportunity to set a precedence for Revolution interactivity. I would much rather Nintendo approach EA about partnering for the Revolution port of “Round 3” (without Nintendo mascots please), rather than see Nintendo offer us "Mario Superstar Boxing Revolution".
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Offline Don'tHate742

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RE: Your Revolution game ideas HERE!
« Reply #51 on: November 28, 2005, 04:20:23 AM »
"Mario Superstar Boxing Revolution" ---- WTF?!?!!?! Don't you mean Super Punch Out! And don't you mean that it would be F**KING AWESOME?
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Offline Rhoq

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RE:Your Revolution game ideas HERE!
« Reply #52 on: November 28, 2005, 04:24:18 AM »
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Originally posted by: Don'tHate742
"Mario Superstar Boxing Revolution" ---- WTF?!?!!?! Don't you mean Super Punch Out! And don't you mean that it would be F**KING AWESOME?


Super Punch Out was a "Round 2" GameCube exclusive.

Unfortunately, Nintendo has been so mascot-happy lately that I doubt we would get another "Punch Out" game before first getting an overly cute and colorful "Mario Sports" boxing game.
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Offline Don'tHate742

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RE: Your Revolution game ideas HERE!
« Reply #53 on: November 28, 2005, 04:46:42 AM »
I'm talking about Punch out REV though. Round 2 be damned.

Quote

"Unfortunately, Nintendo has been so mascot-happy lately that I doubt we would get another "Punch Out" game before first getting an overly cute and colorful "Mario Sports" boxing game."


Maybe, but I sincerely doubt it. Punch Out had to be one of the first things to pop in Nintendo's mind. They'd have to be stupid to ignore it's callling. Everyone wants it, so give what the people want. And in Nintendo defense, it seems like they have been doing that lately (regarding the DS and REV).
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Offline Epitaph

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RE:Your Revolution game ideas HERE!
« Reply #54 on: November 28, 2005, 12:45:53 PM »
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I most say, it's not only creative, it's clever. I'm kinda confused about your "pinch" mechanic. Do mean the walls move in from the right and left, or are you talking about the floor and the ceiling?



Much the same way you pinch a picture in photoshop. Kind of a inner cicular type bend from the walls. Like the pincusion menu on most monitors.  

Offline Don'tHate742

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RE: Your Revolution game ideas HERE!
« Reply #55 on: November 28, 2005, 06:21:44 PM »
I see....

I just thought of something. Wouldn't Ikaruga (or something like it) be absolutely amazing on the REV? I mean think about it. Moving your controllers moves your ship on screen. You'd essentially hold it vertical or with the front tilted 45-60 degrees upwards. You then slide the controller left or right, up or down.....maybe in foward and back. You could even twist to turn your aircraft vertical. Plus, all you would need is two buttons.

I admit, the game could be pretty tiring, but never-the-less, it could be the most addictive 2D shooter of all time.
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Offline nemo_83

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RE:Your Revolution game ideas HERE!
« Reply #56 on: November 28, 2005, 09:58:49 PM »
The Yoda Chronicles

The story would be nonlinear, told backwards to echo Yoda's pigeon english.  

The game would be told through the period of Luke's training.  The hub time period of Luke's training could be played through as either Luke learning from Yoda or as Yoda teaching Luke.  This would include lots of acrobatic stuff in the jungle swamps, exploring the dark cave, fighting swamp monsters, learning the force (teaching the force), and light sabers of course.  From this hub time period which would string the adventure together Yoda would tell Luke the story of his life, the Jedi he has trained, the battles; the wars, and you play through all these chapters as Yoda in really large nonlinear explorable areas on planets throughout the galaxy over a period of seven hundred years.

The revmote would be used for force control, camera control, and lightsaber control.  The nunchuck analog stick would control character movement and strafing.  The lightsaber can be drawn at any time, even while aiming force powers.  You would simply press Z2 to turn the saber on.  The A button would be jump but would respond according to context allowing you to run on and kick off of walls using the force, and roll, flip, and kick using Z1.  Holding B button would activate whatever combat you select using the dpad and lock your camera onto the selected object/enemy.  Pressing right on the dpad would allow you to aim or catch force lightening with the revmote.  Pressing left on the dpad would allow you to use the revmote to aim at enemies or moveable objects and move them using the force via pressing, holding, and releasing B button to pull or throw them.  You could spin an object twisting the remote before you throw it.  Using the force powers while the saber is turned on allows you to point the saber at the object which you're moving with the saber.  Up on the dpad will let you cast the saber out at an enemy you lock onto pressing B and control it from a distance with motion capture control.  Pressing down on the dpad would allow you to control the camera in the way the other modes allow but like all of them, once a character or object enters the cross hairs you wish to attack holding B would allow you to lock onto characters or obstacles and in this mode swing the saber.  


Edit:  After thinking about it maybe the functions of B and A should be switched out.  Also I believe perhaps the control stick on the egg/sperm may have to switch from straffing to turning when using the saber (when locked on the stick strafs).  I thought a good bit about Zelda and Metroid when thinking up this setup.  I didn't want to have to go into any menus to select an icon like "choke" or "dark rage."  
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Offline Stimutacs Addict

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RE: Your Revolution game ideas HERE!
« Reply #57 on: November 29, 2005, 05:22:46 AM »
Punch-out with two remotes. block by bringing the remotes together, dodge by moving both remotes left/right/down. You guys have all thought of this already, but I'm wondering how they could make this game without two freehand controllers. I suppose that the triggers on the analog attachment could be hook/jab for the left hand, and the right hand could be controlled however you like.

$30 dollar question: is the attachment going to come in right/left hand attachments, or do you think that the attachment is going to be universal. right now it looks like it's intended for lefthand use.
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Offline Ian Sane

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RE: Your Revolution game ideas HERE!
« Reply #58 on: November 29, 2005, 06:28:56 AM »
The first idea to pop into my head regarding the Rev controller is to turn the thing on its side and make a game that uses the NES design of a d-pad, two face buttons, and start/select.  Both Link's Awakening and Pokemon were able to have a lot of depth with only that amount of buttons on the Gameboy and they are in my opinion two of the greatest games ever made.  The only problem is those were 2D games and making a full 3D game usually requires at least the addition of camera control.  Now motion control can help but that wouldn't work well with the controller on its side.  But then Ocarina of Time had a fantastic camera that only used one button.  So I could just assign select to go right behind the main character.  Or use fixed camera angles.

Offline TMW

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RE: Your Revolution game ideas HERE!
« Reply #59 on: November 29, 2005, 06:42:40 AM »
Mario's Revolutionary Tennis.

'Nuff said.  
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Offline Spak-Spang

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RE: Your Revolution game ideas HERE!
« Reply #60 on: November 29, 2005, 06:50:31 AM »
Ian:  You can have that same number of buttons holding it the normal way, except have the an easier time with controlling the wand.


Offline Ian Sane

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RE: Your Revolution game ideas HERE!
« Reply #61 on: November 29, 2005, 07:10:48 AM »
"You can have that same number of buttons holding it the normal way, except have the an easier time with controlling the wand."

But then you can't push the d-pad and A button at the same time.

Every serious gamer has some ideas in the back of their head.  I'm trying to take ideas I've had for years and apply them to the Rev controller and it never works out without me comprimising something.  The idea I've had for years is the ultimate wrestling game and from the beginning my goal was to provide tons of flexibility and complexity with as little buttons as possible.  I got it down to a d-pad, start/pause button, two face buttons, and two shoulder buttons.  This game could be playable on the GBA "controller".  But the lack of shoulder buttons makes it impossible to port it to the Rev.  There's much to be said about being able to push a button with your index finger at the same time you push a face button with your thumb.  Triggers are so useful and the Revmote doesn't really have that option.  Well I can push B and A at the same time but that's only two buttons and then I can't use the d-pad.  I could use the nunchuk for the shoulder buttons but then again I can't use the d-pad and digital control would work best for the game.  Though using the analog stick is an okay workaround but it would hurt the controls.

If Nintendo just put a few more buttons on this thing it would work fine.  Literally one more button would turn my idea from an unplayable mess to near perfection.  This could probably work okay on the freakin' Genesis but it won't work on the Rev.

Offline couchmonkey

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RE: Your Revolution game ideas HERE!
« Reply #62 on: November 29, 2005, 07:38:27 AM »
Ian, your design could work if you just included a $2 "button" attachment with each copy of the game.  Hold the remote in the left hand where you use the digital pad and "b" for the shoulder button.  Hold the button attachment in the right hand where it offers two face buttons and a shoulder button.  

Would Nintendo let that happen?  I don't know for sure, but I would hope so.  Nintendo should allow developers to offer their own attachments if they desire.  After approval, of course, but the approval process should simply ensure that the attachment works well, don't worry about complexity and stuff like that unless the thing is totally ridiculous.

That's my opinion, not yours.
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Offline Ian Sane

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RE: Your Revolution game ideas HERE!
« Reply #63 on: November 29, 2005, 08:12:50 AM »
"Ian, your design could work if you just included a $2 'button' attachment with each copy of the game. Hold the remote in the left hand where you use the digital pad and 'b' for the shoulder button. Hold the button attachment in the right hand where it offers two face buttons and a shoulder button."

That would work okay.  Or they could just include the shell with every copy of the game.  I don't need the motion control so the shell would work fine.  Though the X360 controller is right there and would work absolutely perfectly.  If I really was a developer I would tell Nintendo to supply me with the controller attachments to include with the game (unless they supplied the shell with every controller anyway) or I would go to the competition.  There's no reason why designing a game to use a controller should be an excerise in frustration when the competition doesn't have such issues and has better marketshare and thus higher potential sales.  Logically the only reason why I would even think of using the Rev for this game is because I really like Nintendo and as a developer would want my games helping out their lineup.  From a creative standpoint I see no reason to bother to release any game for it that doesn't specifically benefit from motion control.  It just wouldn't be worth the hassle.

Offline couchmonkey

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RE: Your Revolution game ideas HERE!
« Reply #64 on: November 29, 2005, 10:35:51 AM »
You're quite right that it would be better to go to another console with your game idea if Nintendo won't supply a traditional alternative to it's controller for you, Ian.  Losing third parties like that is the only thing that still worries me a lot about Revolution.

Epitaph: I meant to say this earlier, your idea rocks!  I'd love to play that game.
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Offline nemo_83

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RE:Your Revolution game ideas HERE!
« Reply #65 on: November 29, 2005, 10:52:13 AM »
Their "traditional" shell should also be recognizably next generation in contrast to the rehash from MS and Sony.  I believe they should either pack in two revmotes and two eggs, or they should pack in one revmote, one egg, and one traditional shell.  Not having that shell in there at launch would be like MS not having a harddrive as standard.  It can't cost Nintendo more than twenty dollars just to package in one shell.  I'm sure they'll be selling them seperately at a profit anyways.

I believe a developer has let it slip that we will likely be able to plug in a Cube controller to the Revolution; I'm not a fan of that idea because I know the Cube controller can be improved, but it does offer a simple solution to stubborn developers.

Thinking about it, for all we know at E3 Nintendo will show a head piece you can stick the revmote in; the shell issue could take the back seat real quick.

While on the subject they should build a microphone into the egg piece.



Ian, have you thought about holding the remote vertical with both hands; you would be able to use all buttons with comfort and the motion control.    
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Offline zakkiel

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RE: Your Revolution game ideas HERE!
« Reply #66 on: November 29, 2005, 10:54:26 AM »
Quote

But then you can't push the d-pad and A button at the same time.
I can't remember the last time I played a game where I had to use two face buttons at the same time.

You do realize there are two shoulder buttons on the nunchuck attachment that will come with the system, if not with every controller, right?
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Offline Epitaph

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RE:Your Revolution game ideas HERE!
« Reply #67 on: November 29, 2005, 11:07:11 AM »
Ian instead of using the shoulder buttons you could always tilt the controller either left or right.

Offline ShyGuy

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RE:Your Revolution game ideas HERE!
« Reply #68 on: November 29, 2005, 11:14:29 AM »
I think Ian is big on 2d fighting games, and they use lots of multi-button combos

Offline NinGurl69 *huggles

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RE:Your Revolution game ideas HERE!
« Reply #69 on: November 29, 2005, 11:54:41 AM »
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Originally posted by: zakkiel
Quote

But then you can't push the d-pad and A button at the same time.
I can't remember the last time I played a game where I had to use two face buttons at the same time.


I'll point out Metroid Prime 2 and Mario Power Tennis, while Mario Kart Double Dash and Battalion Wars are a stretch.
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Offline zakkiel

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RE: Your Revolution game ideas HERE!
« Reply #70 on: November 29, 2005, 02:03:17 PM »
All right, I'll grant MP2, but that was due to a very particular mechanic and even then it wouldn't be necessary with the Rev. The reason they used A and not R for shooting was that there was no good console aiming system. Haven't played Tennis.  
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Offline Ian Sane

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RE: Your Revolution game ideas HERE!
« Reply #71 on: November 29, 2005, 06:59:18 PM »
"I can't remember the last time I played a game where I had to use two face buttons at the same time."

The d-pad isn't a face button.  Every played, you know, ANY game ever.  Using the d-pad and a face button at the same time is a universal standard.  Literally EVERY game prior to the N64 that used the standard controller required this.

"Ian instead of using the shoulder buttons you could always tilt the controller either left or right."

The specific function that really needs a trigger is the pin button.  The idea is that a lot of regular moves like suplexes can be bridged into a pin.  So the way it works is that the regular way of doing a move is just a standard release move.  But if you do the move (which is performed by pushing one of the face buttons combined with a d-pad direction) while holding the pin button then it bridges.  Tilting the controller would not work for this at all.  The only time tilting makes sense instead of a L&R triggers is for when it is used in racing games to lean into turns.

Offline wandering

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RE:Your Revolution game ideas HERE!
« Reply #72 on: November 29, 2005, 07:25:55 PM »
Lots of cool ideas here (I like yours especially, epitath).

I've had an idea for a while that the rev could do a great first person game based off the movie alien. Imagine a special nunchaku analog attachment that comes with a large, beeping radar screen, just like in the movies. Now imagine you walk with the analog stick, and move the revmote around to look around. Imagine nothing on the screen - no health meters, no radar (obviously) no nothing - except your flamethrower. Now, imagine walking down a dark, dank, quiet corridor of the ship - when suddenly, your radar starts beeping. You look down - something's approaching fast. You look back up at the screen and your flamethrower is jittering with your hand. The moving dot on the radar moves on top of you....you frantically look around....and see a rat. You fry it. You keep walking. You hear a clang behind you. Then silence. Nothing in sight. You keep walking. Then, suddenly, the radar is beeping again......


Yeah.

Quote

Originally posted by: Ian Sane
If Nintendo just put a few more buttons on this thing it would work fine. Literally one more button would turn my idea from an unplayable mess to near perfection. This could probably work okay on the freakin' Genesis but it won't work on the Rev.

What about the select button?
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Offline zakkiel

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RE: Your Revolution game ideas HERE!
« Reply #73 on: November 29, 2005, 07:33:28 PM »
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The d-pad isn't a face button. Every played, you know, ANY game ever. Using the d-pad and a face button at the same time is a universal standard. Literally EVERY game prior to the N64 that used the standard controller required this.
Yes. Then they invented, you know, the analog stick, and the d-pad ceased to be used for movement. Which as I already pointed out will be included. I just don't understand. Is there some reason why the nunchuck attachment doesn't exist in your world? Why do you persist in ignoring it, including the two shoulder buttons you were just complaining about not having?  
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Offline Kairon

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RE: Your Revolution game ideas HERE!
« Reply #74 on: November 29, 2005, 09:54:36 PM »
Yeah, Ian. I'm wondering why your two shoulder buttons aren't the Z2 and B, your 2 face buttons aren't Z1 and A, and your analog control isn't either the nunchuk control or the gyroscope.

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